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![]() * Adding in morphball profiles. * Fixing bug where profile didn't load immediately when selecting the profile nor when saving the current profile. * One last change to remove leftover code. * Fixing coding standard issues. Moved morphball profile switch into a function in PrimeUtils to more consistent with Primehack, per PR request. * Adding support for the PrimeHack tab on the standard "Emulated Wiimote" controller GUI. * Quick rename to "Morphball Profile" on Metroid Wiimote controller just for uniformity with the standard Emulated Wiimote controller menu. * Updating support for Morphball Profile to work on all the Wii versions of Metroid Prime series. * Fixed bugs made when rushing... Yeah! |
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.. | ||
ControllerEmu | ||
ControllerInterface | ||
ControlReference | ||
DynamicInputTextures | ||
CMakeLists.txt | ||
DInputMouseAbsolute.cpp | ||
DInputMouseAbsolute.h | ||
DynamicInputTextureManager.cpp | ||
DynamicInputTextureManager.h | ||
GCAdapter_Android.cpp | ||
GCAdapter.cpp | ||
GCAdapter.h | ||
GCPadStatus.h | ||
GenericMouse.cpp | ||
GenericMouse.h | ||
ImageOperations.cpp | ||
ImageOperations.h | ||
InputConfig.cpp | ||
InputConfig.h | ||
InputProfile.cpp | ||
InputProfile.h | ||
KeyboardStatus.h | ||
XInput2Mouse.cpp | ||
XInput2Mouse.h |