Commit Graph

10533 Commits

Author SHA1 Message Date
JosJuice
ca2a2c98f2
Merge pull request #7627 from Techjar/netplay-disable-bt-passthrough
Core/BootManager: Disable bluetooth passthrough when booting NetPlay
2018-12-25 15:48:08 +01:00
JosJuice
08ae6d7706
Merge pull request #7525 from JosJuice/nand-title-region
Accurate region detection for NAND titles
2018-12-25 15:36:00 +01:00
MerryMage
0deed2a5af EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double 2018-12-24 19:02:43 +00:00
Markus Wick
e7b53540d8
Merge pull request #7634 from MerryMage/downcount-on-exit
Jit64: Check downcount at block exit, not block entry
2018-12-23 19:34:12 +01:00
MerryMage
5236dc31a6 Jit64: Check downcount at block exit, not block entry 2018-12-23 18:03:29 +00:00
Markus Wick
54f37c3bae
Merge pull request #7631 from MerryMage/crXXX-AeqB
Jit_SystemRegisters: Special-case crXXX for CRBA == CRBB
2018-12-23 17:55:09 +01:00
degasus
64378c90da JitArm64: Fix RC calculation of srawix.
Seems like it was missed from the early implementation.
2018-12-22 17:31:14 +01:00
Jordan Woyak
3a145aeae4 ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling. 2018-12-22 07:31:36 -06:00
zackhow
233b00fb7e ConfigManager: add save/load for Jit debug options 2018-12-21 15:06:37 -05:00
MerryMage
174d2b0230 crXXX: Avoid loading twice when CRBA == CRBB 2018-12-21 11:33:18 +00:00
MerryMage
07c146e7e2 crXXX: Remove unnecessary CRBA == CRBD constraint for crclr and crset 2018-12-21 11:20:06 +00:00
Techjar
cf8b730c61 Core/BootManager: Disable bluetooth passthrough when booting NetPlay
Bluetooth passthrough does not and never will work on NetPlay, so we'll
just force the use of emulated bluetooth when booting in NetPlay.
2018-12-17 18:22:13 -05:00
Jordan Woyak
79eb065cf3 Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz) 2018-12-15 10:36:22 -06:00
Jordan Woyak
a8a6bdcdd2 Compute emulated classic controller calibration data instead of having hardcoded values. 2018-12-15 10:27:06 -06:00
Jordan Woyak
6848812a31 Produce emulated nunchuk calibration data. 2018-12-15 10:27:06 -06:00
CrystalGamma
2f490e44fb stop using g_jit outside of JitInterface
Replace g_jit in x86-64 ASM routines code by m_jit member reference
2018-12-15 01:58:58 +01:00
Lioncash
52cae18b01 Interpreter: Handle paired-single HID2.PSE and HID2.LSQE bits
These bits enable or disable paired-single execution based on how
they're set. If PSE isn't set, then all paired-single instructions are
illegal. If PSE is set, but LSQE isn't set, then psq_l, psq_lu, psq_st
and psq_stu are illegal to execute.

Also thanks go out to my roommate @Veegie for letting me use his Wii as
a blasting ground for tests, since mine isn't on hand right now. It only
caught on fire twice and only burned down half of the house through the
process; what a team player.
2018-12-13 22:48:05 -05:00
Lioncash
c87a2f57b4 Interpreter_SystemRegisters: Handle reserved/read-only bits for HID2 in mtspr 2018-12-13 11:39:40 -05:00
Admiral H. Curtiss
fa6782f841 GCMemcard: Required declaration before C++17. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
36d84c6959 GCMemcard: Slightly nicer definition of UNINITIALIZED_GAMECODE. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
ca2c7679df GCMemcard: Rewrite DEntry_IconFmt() and DEntry_AnimSpeed() to make more sense. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
2351a60567 GCMemcard: Let GetDEntry() return std::optional<DEntry>. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
860e003b0c GCMemcard: Remove needless second definition of DENTRY_SIZE. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
3d77a43e67 GCMemcard: Use std::array for GCMBlock.m_block. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
ceb9cb53c6 GCMemcard: Rename GCMBlock.block to m_block to match naming conventions. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
fc70b60d8b GCMemcard: Access active directory/BAT via methods instead of pointers. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
7ff65db3b2 GCMemcard: As far as I can tell, the directory and BAT blocks aren't really main and backup, but just two blocks that store data are written to alternately. So store them as an std::array of 2 blocks instead of an explicit 'backup' block. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
0aaf24b9cc GCMemcard: Rename GCMemcard variables to match our naming conventions. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
4d4b5442bd GCMemcard: Use std::array and BigEndianValue for BlockAlloc.m_map. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
eb6cc3dbab GCMemcard: Use BigEndianValue for BlockAlloc.m_last_allocated_block. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
d3b61c3ff0 GCMemcard: Use BigEndianValue for BlockAlloc.m_free_blocks. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
88bdab6fe6 GCMemcard: Use BigEndianValue for BlockAlloc.m_update_counter. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0f776fb091 GCMemcard: Use BigEndianValue for Directory.m_update_counter. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
2d77096d63 GCMemcard: Use std::array for Directory's members. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
f8488f4561 GCMemcard: Use std::array for DEntry.m_unused_2. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
4175fdf28d GCMemcard: Use std::array for DEntry.m_makercode. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
deadec608e GCMemcard: Use std::array for DEntry.m_gamecode. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0c638ad858 GCMemcard: Use std::array for DEntry.m_filename. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
443729d2c3 GCMemcard: Use BigEndianValue for DEntry.m_comments_address. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
8a920dac93 GCMemcard: Use BigEndianValue for DEntry.m_block_count. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
675a549628 GCMemcard: Use BigEndianValue for DEntry.m_first_block. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
929fd2b41d GCMemcard: Use BigEndianValue for DEntry.m_animation_speed. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
c3e9f53480 GCMemcard: Use BigEndianValue for DEntry.m_icon_format. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
65f6250faa GCMemcard: Use BigEndianValue for DEntry.m_image_offset. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
1d25e249e8 GCMemcard: Use BigEndianValue for DEntry.m_modification_time. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
2f1ff80dd6 GCMemcard: Use std::array for Header members instead of raw C arrays. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
256d336219 GCMemcard: Use BigEndianValue for Header.m_encoding. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
8eabcbf294 GCMemcard: Use BigEndianValue for Header.m_size_mb. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
bfbfcc72a2 GCMemcard: Use BigEndianValue for Header.m_device_id. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
b3ce882109 GCMemcard: Use BigEndianValue for Header.m_sram_language. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
905a16e7e7 GCMemcard: Use BigEndianValue for Header.m_format_time. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
9f03c2f358 GCMemcard: Rename BlockAlloc variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
17208f4c89 GCMemcard: Rename Directory variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
15f89d3e6f GCMemcard: Rename DEntry variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
c419dac1d8 GCMemcard: Rename Header variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
4b1d891378 GCMemcard: Add a few static asserts for sizes of memory card structures. 2018-12-09 22:28:55 +01:00
Techjar
2e19efa8d5 NetPlay: Sync Wiimote extension
Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
2018-12-05 16:36:44 -05:00
Pierre Bourdon
2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
booto
1ab390c15f DTK: Report position in increments of 0x8000 2018-12-04 00:16:46 -05:00
Jordan Woyak
122ce28786 Present an error message when failing to open a file that should exist.
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Sepalani
077597b028 VersionInfo: Replace IOS59 v7021 with v9249 2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL 2018-12-01 22:28:58 +04:00
Sepalani
f351280061 WFSI: Implement IOCTL_WFSI_CHANGE_TITLE 2018-12-01 22:26:47 +04:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
baecc500e8 Core: Notify state change callback about stopping state 2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Techjar
5c81285b91 NetPlay: Fix server peer initialization hang
The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
2018-11-22 03:15:49 -05:00
Pierre Bourdon
8d20a173f0
Merge pull request #7579 from AdmiralCurtiss/next-free-block-fix
GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-22 06:54:52 +01:00
Pierre Bourdon
0c6d677233
Merge pull request #7582 from AdmiralCurtiss/memcard-delete-wrong-dir
GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
2018-11-22 06:43:25 +01:00
Pierre Bourdon
1805f51d79
Merge pull request #7446 from Techjar/wii-save-full-sync
NetPlay: Add full Wii save sync
2018-11-21 00:22:50 +01:00
Admiral H. Curtiss
431e6c42e1 GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Admiral H. Curtiss
353e289fbf GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock(). 2018-11-19 20:40:18 +01:00
JosJuice
46fe0669a5 Minor fixes to netplay sync strings 2018-11-19 19:54:55 +01:00
Techjar
b06b7e5686 NetPlay: Add full Wii save sync
This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
f4eb4fab08 HW/WiiSave: Fix reversed condition in WriteFiles
This didn't make any sense, as it would only attempt to create the directory if it already existed, and would simply fail if it didn't exist.
2018-11-19 06:37:09 -05:00
Techjar
6730748309 NetPlay: Use chunked data transfer for save sync 2018-11-19 06:37:09 -05:00
Techjar
d94922002b NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59 NetPlay: Remove PadMapping type
Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.

The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Pierre Bourdon
e6b2758ab4
Merge pull request #7477 from Zexaron/ext-minizip
Externals: Add a stripped down version of minizip
2018-11-17 22:23:02 +01:00
Léo Lam
c56516502d
Merge pull request #7440 from JosJuice/wii-menu-1.0-region
Never return Unknown from SConfig::GetFallbackRegion
2018-11-17 21:18:38 +01:00
Pierre Bourdon
ef562ec2f1 Analytics: add simple framework for game quirks reporting
And use it for reporting games that rely on ICache emulation to some
degree. We know of a few but it would be interesting to get a more
exhaustive list from crowdsourcing.
2018-11-15 03:32:49 +01:00
Pierre Bourdon
6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon
41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar
ef89e4e70c NetPlay: Sync power button event
This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Techjar
caf2fc3c3e NetPlay: Sync Defer EFB Copies setting 2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Pierre Bourdon
a9f7df5b15 SystemTimers: fix a 1-in-1000 crash happening in throttler performance 2018-11-10 20:50:17 +01:00
MerryMage
df08a77812 Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
This was an erronous change in 534db3b, Ra was previously loaded but was changed to not being loaded.
Why is loading necessary? Loading is necessary because when a memory exception occurs, the current
register values are flushed. This occurs before a new value is loaded into Ra, so the previous value
is required in Ra.
2018-11-10 10:57:15 +00:00
JosJuice
0e1cca54da
Merge pull request #7555 from Techjar/config-delcaration-unused
Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-09 08:07:21 +01:00
Pierre Bourdon
61b9ef33ab
Merge pull request #7492 from MerryMage/regcache2
JitRegCache: Refactor register cache
2018-11-09 04:45:47 +01:00
Techjar
4fd2a25253 Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration 2018-11-08 22:39:42 -05:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Stenzek
c7a2b1572b CMake: Build Vulkan backend on macOS 2018-11-07 05:12:20 -08:00
Stenzek
487ea5ab36 VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Techjar
dfa4395ba0 Core/Config: Fix memcard path not being saved 2018-11-07 04:29:44 -05:00
Stenzek
a45f977d26 Analytics: Add deferred EFB copies setting to graphics settings 2018-11-07 16:25:01 +10:00
Stenzek
8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
JosJuice
20b8c24847 Fix first DTK track not playing after booting with IPL
DVDLowAudioBufferConfig doesn't start a DTK stream, it just tells the
drive that the game is allowed to use DTK. At least if I'm not mistaken.
2018-11-01 21:06:11 +01:00
Vin Bertinelli
469f29350f Netplay: Sync codes
Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.

Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
Techjar
203ecb534d NetPlay: Fix saving host game selection 2018-10-29 17:01:30 -04:00
Stenzek
52828901ef Core: Switch controller interface to render widget on booting
Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a ControllerInterface: Don't crash on non-X11 QPA 2018-10-29 11:46:06 +10:00
Pierre Bourdon
9095233d21
Merge pull request #7483 from Zexaron/netplay_save-host-settings
Netplay: Properly save hosting settings
2018-10-29 01:44:41 +01:00
Pierre Bourdon
53a45e5c28
Merge pull request #7445 from Techjar/improve-sfmlhelper
Improve SFMLHelper
2018-10-28 23:53:59 +01:00
MerryMage
342067abfa JitRegCache: Remove old interface 2018-10-28 17:57:46 +00:00
MerryMage
08c41090b2 JitRegCache: Add RegistersInUse 2018-10-28 17:57:46 +00:00
MerryMage
096392f295 JitRegCache: Add PreloadRegisters function 2018-10-28 17:57:46 +00:00
MerryMage
e699b6b283 Jit: Remove OpArg variant of ComputeRC 2018-10-28 17:57:46 +00:00
MerryMage
7d7316c90f Jit_SystemRegisters: mffsx 2018-10-28 17:57:46 +00:00
MerryMage
62484141f2 Jit_SystemRegisters: mtfsfx 2018-10-28 17:57:46 +00:00
MerryMage
192f8ba6f1 Jit_Paired: ps_res 2018-10-28 17:57:46 +00:00
MerryMage
66d9349643 Jit_Paired: ps_rsqrte 2018-10-28 17:57:45 +00:00
MerryMage
3fc3a55a9a Jit_Paired: mergeXX 2018-10-28 17:57:45 +00:00
MerryMage
cf5823c146 Jit_Paired: ps_muls 2018-10-28 17:57:45 +00:00
MerryMage
1550729688 Jit_Paired: ps_sum 2018-10-28 17:57:45 +00:00
MerryMage
be8fec6244 Jit_Paired: ps_mr 2018-10-28 17:57:45 +00:00
MerryMage
96b86a9bc4 Jit_FloatingPoint: HandleNaNs 2018-10-28 17:57:45 +00:00
MerryMage
0a96da578e Jit_FloatingPoint: fresx 2018-10-28 17:57:45 +00:00
MerryMage
e812a62879 Jit_FloatingPoint: frsqrtex 2018-10-28 17:57:45 +00:00
MerryMage
68bbd56c01 Jit_FloatingPoint: frspx 2018-10-28 17:57:45 +00:00
MerryMage
cc77e2f3ef Jit_FloatingPoint: fctiwx 2018-10-28 17:57:45 +00:00
MerryMage
457327cbc4 Jit_FloatingPoint: FloatCompare 2018-10-28 17:57:45 +00:00
MerryMage
55c21a15a2 Jit_FloatingPoint: fmrx 2018-10-28 17:57:45 +00:00
MerryMage
fecbf091e5 Jit_FloatingPoint: fselx 2018-10-28 17:57:45 +00:00
MerryMage
d62ca40496 Jit_FloatingPoint: fsign 2018-10-28 17:57:45 +00:00
MerryMage
537eeb7ebf Jit_FloatingPoint: fmaddXX 2018-10-28 17:57:45 +00:00
MerryMage
a26c9c4b74 Jit_FloatingPoint: fp_arith 2018-10-28 17:57:45 +00:00
MerryMage
2337e089bf Jit_SystemRegisters: mtspr 2018-10-28 17:57:45 +00:00
MerryMage
d87436c57d Jit_LoadStorePaired: psq_lXX 2018-10-28 17:57:45 +00:00
MerryMage
0b29b5cb83 Jit_LoadStorePaired: psq_stXX 2018-10-28 17:57:45 +00:00
MerryMage
459f977483 Jit_LoadStoreFloating: stfiwx 2018-10-28 17:57:45 +00:00
MerryMage
dcfe955087 Jit_LoadStoreFloating: stfXXX 2018-10-28 17:57:45 +00:00
MerryMage
f564da7233 Jit_LoadStoreFloating: lfXXX 2018-10-28 17:57:45 +00:00
MerryMage
36790ad3ad Jit_SystemRegisters: mtcrf 2018-10-28 17:57:45 +00:00
MerryMage
d8b2bf785a Jit_SystemRegisters: mfcr 2018-10-28 17:57:45 +00:00
MerryMage
6ff8f9e991 Jit_SystemRegisters: mfmsr 2018-10-28 17:57:45 +00:00
MerryMage
5fa6df8c1e Jit_SystemRegisters: mtmsr 2018-10-28 17:57:45 +00:00
MerryMage
1d867493d9 Jit_SystemRegisters: mfspr 2018-10-28 17:57:45 +00:00
MerryMage
9438ea0ef5 Jit_LoadStore: stmw 2018-10-28 17:57:45 +00:00
MerryMage
98cf0b3286 Jit_LoadStore: lmw 2018-10-28 17:57:45 +00:00
MerryMage
c6b9712ac4 Jit_LoadStore: stXx 2018-10-28 17:57:44 +00:00
MerryMage
90cef22d57 Jit_LoadStore: stX 2018-10-28 17:57:44 +00:00
MerryMage
4a2efc8f5e Jit_LoadStore: dcbz 2018-10-28 17:57:44 +00:00
MerryMage
0e501e5c36 Jit_LoadStore: dcbx 2018-10-28 17:57:44 +00:00
MerryMage
534db3b2ed Jit_LoadStore: lXXx 2018-10-28 17:57:44 +00:00
MerryMage
00d65f7a69 Jit: memcheck 2018-10-28 17:57:44 +00:00
MerryMage
c896d41c37 DoJit 2018-10-28 17:57:44 +00:00
MerryMage
4443b36326 Jit_Branch: bclrx 2018-10-28 17:57:44 +00:00
MerryMage
0cd85bbce7 Jit_Branch: bcctrx 2018-10-28 17:57:44 +00:00
MerryMage
453417ad8c Jit_Branch: bcx 2018-10-28 17:57:44 +00:00
MerryMage
256e234949 Jit_Integer: DoMergedBranchCondition 2018-10-28 17:57:44 +00:00
MerryMage
0d3393b306 Jit_Integer: rlwimix 2018-10-28 17:57:44 +00:00
MerryMage
b866b5bdd9 Jit_Integer: reg_imm 2018-10-28 17:57:44 +00:00
MerryMage
ace2ed27ac Jit_Integer: DoMergedBranchImmediate 2018-10-28 17:57:44 +00:00
MerryMage
88e5d0d8b1 Jit_Integer: cmpXX 2018-10-28 17:57:44 +00:00
MerryMage
b256286690 Jit_Integer: boolX 2018-10-28 17:57:44 +00:00
MerryMage
b7a4296bec Jit_Integer: extsXx 2018-10-28 17:57:44 +00:00
MerryMage
c380764ed0 Jit_Integer: twX 2018-10-28 17:57:44 +00:00
MerryMage
5621907283 Jit_Integer: cntlzwx 2018-10-28 17:57:44 +00:00
MerryMage
31bd9b5cd0 Jit_Integer: srawix 2018-10-28 17:57:44 +00:00
MerryMage
817fddf734 Jit_Integer: srawx 2018-10-28 17:57:44 +00:00
MerryMage
32572dd639 Jit_Integer: slwx 2018-10-28 17:57:44 +00:00
MerryMage
22600b33ee Jit_Integer: srwx 2018-10-28 17:57:44 +00:00
MerryMage
4a97f31aa2 Jit_Integer: negx 2018-10-28 17:57:44 +00:00
MerryMage
42614ede16 Jit_Integer: rlwnmx 2018-10-28 17:57:44 +00:00
MerryMage
d4e2acc9cd Jit_Integer: rlwinmx 2018-10-28 17:57:44 +00:00
MerryMage
bde5df03a3 Jit_Integer: arithcx 2018-10-28 17:57:44 +00:00
MerryMage
6ce718b920 Jit_Integer: arithXex 2018-10-28 17:57:44 +00:00
MerryMage
9bf75a0f31 Jit_Integer: addx 2018-10-28 17:57:44 +00:00
MerryMage
50e7b97406 Jit_Integer: divwx 2018-10-28 17:57:44 +00:00
MerryMage
f945457915 Jit_Integer: divwux 2018-10-28 17:57:44 +00:00
MerryMage
2652d4dfdb Jit_Integer: mulhwXx 2018-10-28 17:57:44 +00:00
MerryMage
24aadd933e Jit_Integer: mullwx 2018-10-28 17:57:44 +00:00
MerryMage
02deaab6ee Jit_Integer: mulli 2018-10-28 17:57:44 +00:00
MerryMage
497ac5789d Jit_Integer: subfx 2018-10-28 17:57:44 +00:00
MerryMage
64c29ab942 Jit_Integer: Port subfic to new register cache interface 2018-10-28 17:57:44 +00:00
MerryMage
33812319ac Jit: Add preg_t variant of ComputeRC 2018-10-28 17:57:44 +00:00
MerryMage
5e46c16e4f JitRegCache: Add IsZero to RCOpArg 2018-10-28 17:57:43 +00:00
MerryMage
2e955012b2 JitRegCache: Add BindOrImm 2018-10-28 17:57:43 +00:00
MerryMage
590ec866b0 JitRegCache: Add revertable binds 2018-10-28 17:57:43 +00:00
MerryMage
16f8b7413d JitRegCache: IsAllUnlocked 2018-10-28 17:57:43 +00:00
MerryMage
6c61d9a426 JitRegCache: RCForkGuard 2018-10-28 17:57:43 +00:00
MerryMage
367a0bb672 JitRegCache: Add RCOpArg::ExtractWithByteOffset 2018-10-28 17:57:43 +00:00
MerryMage
ae1bd7a6b0 JitRegCache: New interface 2018-10-28 17:57:43 +00:00
MerryMage
6fef683e14 JitRegCache: Move files to subdirectory 2018-10-28 17:57:43 +00:00
MerryMage
448fc89e4c JitRegCache: Count locks/unlocks 2018-10-28 17:57:43 +00:00
JosJuice
8baafcc523 Accurate region detection for NAND titles 2018-10-28 11:27:08 +01:00
Pierre Bourdon
756a2fe14d
Merge pull request #7517 from delroth/analytics-perf
Report performance information through our analytics subsystem
2018-10-28 00:43:12 +02:00
Pierre Bourdon
6a891ea37c Core/Analytics: add support for performance sampling
Samples are pushed to the analytics module every frame but only sent
once every ~15min. We send data for 100 frames at a time.
2018-10-27 17:39:53 +02:00
Pierre Bourdon
64e04eb38c SystemTimers: export performance index from the throttler callback 2018-10-27 15:14:59 +02:00
JosJuice
34edcdd454 Never return Unknown from SConfig::GetFallbackRegion
This happens if Wii Menu 1.0 is installed.

Reported by https://forums.dolphin-emu.org/Thread-default-case-should-not-be-reached
2018-10-25 17:54:13 +02:00
Mat M
74c49c961e
Merge pull request #7504 from JosJuice/game-id-partition-none
Fix issue 11422 (inconsistent game ID for some hacked games)
2018-10-24 21:15:10 -04:00
Pierre Bourdon
eadb4a66a5 ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
Stenzek
8c84e27155 Core: Fix display being passed as surface to ControllerInterface 2018-10-24 15:24:10 +10:00
Stenzek
eb284b5d66 VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Tillmann Karras
97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
JosJuice
03d401127e Fix issue 11422 (inconsistent game ID for some hacked games)
Starting with PR 7411, the rest of Dolphin reads the game ID from
PARTITION_NONE, but SetRunningGameMetadata was still reading from
the game partition. https://bugs.dolphin-emu.org/issues/11422
2018-10-16 21:41:28 +02:00
MerryMage
688e8db904 BTReal: Correct comparison of integers of different signs 2018-10-15 19:30:58 +01:00
Tilka
64515d0840
Merge pull request #7216 from leoetlino/test
Fix BT passthrough by sending larger packets
2018-10-14 10:22:51 +01:00
MerryMage
93ec976975 Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0 (Redux)
* BTR modifies its argument.
* Do not fallthrough.
2018-10-13 19:20:08 +01:00
Pierre Bourdon
2508f6c621
Revert "Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0" 2018-10-13 20:04:30 +02:00
Pierre Bourdon
2bdee9b80b
Merge pull request #7455 from spycrab/qt_tags
Qt/GameList: Implement tag system
2018-10-13 19:58:32 +02:00
MerryMage
e7a65c31a8 Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0
BTR modifies its argument
2018-10-13 15:59:40 +01:00
Zexaron
550aa93ed0 NetPlay: Properly save Hosting GUI settings 2018-10-13 10:35:42 +02:00
MerryMage
d60345f15e Jit_FloatingPoint: Make fp_tri_op a local lambda 2018-10-12 20:46:02 +01:00
Mat M
ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Mat M
b3cd6158fc
Merge pull request #7471 from JosJuice/country-region-switch
DiscIO: Improve RegionSwitch/CountrySwitch
2018-10-12 10:25:45 -04:00
JosJuice
f834ef1dfe DiscIO: Rename RegionSwitch/CountrySwitch
Callers don't need to know that these functions are implemented
with a switch statement.
2018-10-12 12:32:22 +02:00
Tillmann Karras
db54b903ef Zero-initialize CPU state and register view 2018-10-10 00:04:02 +01:00
Tillmann Karras
dfe8305ae7 PowerPC: fix a cast warning 2018-10-10 00:03:54 +01:00
Pierre Bourdon
8e26d33133 Externals: Add a stripped down version of minizip. 2018-10-09 14:27:53 +02:00
JosJuice
57d05293fd DiscIO: Move the Korean GC mess out of VolumeGC 2018-10-08 13:56:13 +02:00
Tillmann Karras
9c7136453d FifoPlayer: reduce XF_REGS_SIZE to what we know
This avoids out-of-bounds warnings when replaying FIFO captures.

The value of XF_REGS_SIZE is written into the DFF header and we only
read the min of XF_REGS_SIZE and the header value, so this change is
backward compatible and doesn't break forward compatibility for old
Dolphin versions either.
2018-10-08 06:54:32 +01:00
MerryMage
8e3846d844 Jit_LoadStore: Name indexed condition
inst.OPCD == 31 represents an indexed instruction
2018-10-07 20:29:47 +01:00
MerryMage
d448ed3308 JitRegCache: Fix SanityCheck 2018-10-07 11:48:06 +01:00
MerryMage
d5999bc0df JitRegCache: Rename CachedReg function names
* BoundTo -> SetBoundTo
* Flushed -> SetFlushed
* Remove argument from MakeDirty
2018-10-07 11:48:06 +01:00
MerryMage
29d301e303 JitRegCache: Use preg_t for PPC register indexes 2018-10-07 11:48:06 +01:00
MerryMage
d9e2b3ed98 JitRegCache: Make {Store,Load}Register protected
No reason for them to be public
2018-10-07 11:48:06 +01:00
MerryMage
66c3d1e183 JitRegCache: Remove FlushR
No external users.
2018-10-07 11:48:05 +01:00
MerryMage
ba33e1e69b JitRegCache: Simplify ASSERTs 2018-10-07 11:48:05 +01:00
MerryMage
ff0a6b8331 JitRegCache: Encapsulate behavior of X64CachedReg 2018-10-06 19:27:56 +01:00
MerryMage
dd41bab365 JitRegCache: Encapsulate behavior of PPCCachedReg 2018-10-06 19:27:56 +01:00
Tilka
b480db9392
Merge pull request #7419 from Sintendo/miscopts
Miscellaneous x64 micro-optimizations
2018-10-05 23:44:25 +01:00
JosJuice
08d0b98988 DiscIO: Merge RegionSwitchGC and RegionSwitchWii 2018-10-05 17:54:29 +02:00
spycrab
6e873c6e06 Qt/GameList: Implement tag system 2018-10-05 08:22:51 +02:00
Techjar
c5b4e1a5f6 Improve SFMLHelper
Switch to using additional overloads of sf::Packet, so we can eliminate
some of the messy code and just use the normal syntax for
BigEndianValue.

We can't avoid helper functions with u64 due to SFML's non-standard way
of defining 64-bit integer types.
2018-10-02 05:44:50 -04:00
Shawn Hoffman
2a0f022da3 mx sram: replace union-with-byte-array with operator[] to make gcc happy. 2018-10-01 00:00:20 -07:00
Shawn Hoffman
d300f3bbbc exi ipl: quiet a gcc warning 2018-09-30 18:22:35 -07:00
Shawn Hoffman
2cd96aa5bb mx sram: fix checksum calc; use Common::BigEndianValue for rtc field. 2018-09-30 17:58:37 -07:00
Shawn Hoffman
d594d4f12f Fix sram accesses. 2018-09-29 22:52:29 -07:00
Sintendo
ef94fca504 DSPJit: various micro-optimizations 2018-09-29 09:52:30 +02:00
Sintendo
e3b424facd EmuCodeBlock: remove redundant instructions
Their result is overwritten by a subsequent MOV.
2018-09-28 23:58:16 +02:00
MerryMage
89a0b0de32 Jit64AsmCommon: Reduce branches in fast-path and inline most behavior
The only behavior requires a function call is denormal behaviour. We also fix fpscr exception raising.
2018-09-28 18:11:30 +01:00
Stenzek
eb33d7af64 Core: Call InitBackendInfo before loading config 2018-09-28 21:44:41 +10:00
Stenzek
a877d5f6dc Remove unused Host_ShowVideoConfig 2018-09-28 14:05:53 +10:00
Mat M
3cee297c87
Merge pull request #7331 from booto/si_buffer
SI: Add 16bit accessors for SI IO buffer
2018-09-27 21:50:50 -04:00
Léo Lam
e90bd035cb
Merge pull request #7262 from lioncash/force
ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam
5a289de27a Fix BT passthrough by sending larger packets
Fixes a critical regression from 8bb08d1ca6.

In that commit, I replaced a 1024 byte buffer with a SHCIEventCommand.
However, it looks like some Bluetooth adapters actually require such
a large buffer, so this change needs to be reverted.
2018-09-16 15:36:58 +02:00
Léo Lam
40b7fab235
Merge pull request #7261 from lioncash/static
WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam
80c402e1ad
Merge pull request #7161 from lioncash/disasm
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam
3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
Translation fixes
2018-09-16 15:09:26 +02:00
JosJuice
b5bb445f21 Include the Korean Wii Shop Channel when checking default credentials 2018-09-15 17:28:23 +02:00
booto
3825e2e5ff SI: Add 16bit accessors for SI IO buffer
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
JosJuice
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
762747f8c1
Merge pull request #7377 from Techjar/more-frameskip-junk
Core/Core: Remove another leftover part of frameskip
2018-08-28 08:29:43 +02:00
Techjar
c5ae721eca Core/Core: Remove another leftover part of frameskip 2018-08-28 02:22:05 -04:00
Lioncash
d10a0b440f SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
Now that SFML's packet class can properly handle 64-bit values, we don't
need a helper function just to write values to the packets.
2018-08-27 17:38:07 -04:00
Pierre Bourdon
4c75331d5d
Merge pull request #7374 from lioncash/iowin
IOWin: Make functions internally linked where applicable
2018-08-27 22:13:24 +02:00
Lioncash
8753321841 IOWin: Use anonymous namespaces where applicable
Several functions (and one variable) were being given external linkage.
Instead, relocate them all to anonymous namespaces to make them
internally linked.
2018-08-27 16:10:07 -04:00
Lioncash
d40022d6d0 JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
Puts the comment in the header where it's more likely to be seen
initially. We can also remove the TODO, given doing nothing or returning
an error is what is generally done for the JIT interface if the JIT
instance isn't valid.
2018-08-27 13:04:05 -04:00
Lioncash
36b24bf7a0 PowerPC: Remove Profiler.cpp
With 7aa305ea35 merged, all that remains
within Profiler.cpp is an unused function that just forwards to the
equivalent function within JitInterface. Given that, we can just remove
the source file.
2018-08-27 12:13:39 -04:00
Lioncash
7aa305ea35 Profiler: Migrate global g_ProfileBlocks boolean to JitOptions
This global belongs in the JitOptions structure, as it's a conditional
setting (A.K.A. option) that changes the behavior of what the JIT does.

Plus it keeps the scope of the variable constrained to the general area
it's intended to be used and nothing further.
2018-08-27 11:30:19 -04:00
Pierre Bourdon
88a91562b5
Merge pull request #7370 from lioncash/constness
JitArm64/Jit: Don't cast away const within DumpCode()
2018-08-27 16:31:15 +02:00
Lioncash
cc2ef5a2c3 JitArm64/Jit: Don't cast away const within DumpCode()
swap32() has a const u8* overload that swaps the data being pointed to as
if it were a 32-bit word. We can just use that instead. It gets rid of
undefined behavior, as we're not type punning a pointer and dereferencing it,
and gets rid of the need to cast entirely.
2018-08-27 10:28:11 -04:00
Lioncash
e81408588f JitCommon/JitCache: Make JitBlock's checkedEntry and normalEntry members non-const pointers
In both cases of the x64 and AArch64 JITs, these would have const casted
away from them, followed by them being placed within an emitter and
having breakpoint instructions written in them.

In this case, we shouldn't be using const period if we're writing to the
emitted data.
2018-08-27 10:23:22 -04:00
Lioncash
208be26bb4 Arm64Emitter: Make the Align* functions return a non-const data pointer
Similar in nature to e28d063539 in which
this same change was applied to the x64 emitter.

There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on
2018-08-27 09:44:38 -04:00
Pierre Bourdon
f2323331ea
Merge pull request #7240 from lioncash/namespace
Common/DebugInterface: Namespace code under the Common namespace
2018-08-27 04:49:26 +02:00
Pierre Bourdon
0c39590353
Merge pull request #7229 from lioncash/truncate
Interpreter: Remove an unnecessary cast in Trace()
2018-08-27 04:49:06 +02:00
Pierre Bourdon
dbb7563cce
Merge pull request #7363 from Techjar/netplay-hia-comments
NetPlay: Add additional comments for host input authority mode
2018-08-27 04:45:20 +02:00
Pierre Bourdon
246b1f4459
Merge pull request #7350 from zackhow/android-analytics
Android: Add usage statistics to android
2018-08-27 04:37:17 +02:00
Techjar
1ba834d13c NetPlay: Add additional comments for host input authority mode 2018-08-26 22:28:23 -04:00
Pierre Bourdon
9bcd7bfe1e
Merge pull request #7360 from Techjar/netplay-host-input-authority
NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
Techjar
5519efa66e NetPlay host input authority mode
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).

Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.

This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
BhaaL
5f95ed5263 Jit64: get rid of global g_jit accesses 2018-08-25 16:53:49 +02:00
zackhow
82f82a6b7d Android: Add usage statistics to android.
Added an option in General config to enable/disable usage statistics. Added a popup on first open if
the user would like to engage in reporting. Clicking cancel or out of the box opts out. Only
clicking 'Ok' will enable reporting. Also added a new android specific values to report.
2018-08-23 17:31:17 -04:00
Pierre Bourdon
183fb9bf6a
Merge pull request #7338 from booto/controller_modes
Fix analog modes that use 4 bits for c-stick data
2018-08-20 13:02:32 +02:00
Pierre Bourdon
0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
booto
168fdf814b Fix analog modes that use 4 bits for c-stick data
Also get rid of a load of unnecessary casts
2018-08-16 02:17:17 -04:00
Pierre Bourdon
6c1f39458b Jit64: Update PC before checking for exceptions 2018-08-14 02:27:48 +02:00
Lioncash
a4110ad958 PowerPC: Deduplicate Helper_Mask() code
We can share this across all implementations instead of duplicating it
in different ways.
2018-08-12 17:24:16 -04:00
JMC47
3a4574957b Disables a panic alert in lswx that makes using not64 impossible 2018-08-10 21:22:45 -04:00
Pierre Bourdon
91edc95243
Merge pull request #7315 from delroth/crset-fix
Jit64: fix crset implementation
2018-08-11 02:24:15 +02:00
Pierre Bourdon
b382310367
Merge pull request #7313 from PoroCYon/master
Rename SIGTRAP, SIGTERM etc. to GDB_SIGTRAP etc.
2018-08-11 01:40:14 +02:00
Pierre Bourdon
c8d4fa5308 Jit64: fix crset implementation
At some point SetCRFieldBit was modified to operate on RSCRATCH, but the
function was only partially changed. As such, setting SO, GT or LT would
write the right bit to cr_field, but then cr_field would just get
overwritten with RSCRATCH, undoing the work.
2018-08-11 01:12:49 +02:00
Markus Wick
185f971e2a
Merge pull request #7308 from booto/dualcore-fifo-player-shutdown
FifoPlayer: Actually exit on 'Stop' in dualcore
2018-08-10 18:00:18 +02:00
PoroCYon
26a9ab5b19 Use GDB_SIG* enum instead of the system's macros, as the latter mightn't be included or might have a different value. 2018-08-10 16:09:27 +02:00
JosJuice
2ee8a61148 ConfigManager: Remove m_FrameSkip
This setting was removed some time ago but was apparently
still being read and written by ConfigManager.
2018-08-09 10:31:02 +02:00
booto
da0927fe8f FifoPlayer: Actually exit on 'Stop' in dualcore
Quit the fifoplayer cpu idle loop if a shutdown has been requested
2018-08-09 01:08:21 -04:00
spycrab
ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
Sleepy Flower Girl
c2aedb7649 Adds a UI for accepting Discord join requests in Dolphin
also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Lioncash
ac1b48497e NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.

This removes another global variable within the netplay code.
2018-08-03 23:20:16 -04:00
Anthony
72d5ff54f3
Merge pull request #7257 from lioncash/const
WiimoteEmu: Minor changes
2018-08-03 20:09:31 -07:00
spycrab
cf116d488a
Merge pull request #7268 from lioncash/config
Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
spycrab
e3f36b74c5 Hotkeys: Add "Toggle USB Keyboard" hotkey 2018-08-02 12:55:30 +02:00
booto
f800f6343d BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0 2018-08-02 01:30:25 -04:00
spycrab
2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab
7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
spycrab
8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
degasus
5333c17cca Jit: Fix branch following.
The idea of this code was to not unroll loops, but it was completely broken.
So we've unrolled all loops, but only up to the second iteration.
Honestly, a better check would test if we branch to code which is already in the compiling block. But this is out of scope for now.

But testing shows that this unrolling actually improve the performance. So instead of fixing this bug, this check can be dropped.
2018-07-28 16:35:42 +02:00
Techjar
7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
Techjar
dee64a89e0 Fix segfault on NetPlay start with unknown region
This is accomplished by having SConfig::GetDirectoryForRegion no longer
return nullptr, as doing that was kind silly, considering we never
check for nullptr.
2018-07-21 13:13:08 -04:00
Techjar
cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
Mat M
a21d536f99
Merge pull request #7282 from booto/no-more-global-dcbz-disable
Config: Remove Core::DCBZ [bDCBZOFF] - obsolete
2018-07-20 23:05:38 -04:00
booto
f88c46b4da Config: Remove Core::DCBZ [bDCBZOFF] - obsolete
This option completely disabled the DCBZ instruction. Users are toggling
this option in dolphin forks and using that same problematic config when
launching dolphin. Removing the option from dolphin will let the config be
ignored.
2018-07-20 03:25:12 -04:00
Techjar
4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
JosJuice
c663dc9e00 Remove settings that only were used by DolphinWX 2018-07-16 21:21:42 +02:00
JosJuice
325f3c6ee5
Merge pull request #7254 from Techjar/dont-set-jitfollowbranch
Core/ConfigManager: Don't set JITFollowBranch
2018-07-16 21:06:31 +02:00
Techjar
d49b415e75 Core/ConfigManager: Don't set JITFollowBranch
We don't want to write this setting to disk, as SConfig has problems
with leaking settings changed by GameINI into the base configs. The
result of this is that if someone plays an N64 VC game (or other game
where we disable this setting) the branch following option can get
unintentionally disabled globally, which will reduce performance in
many games and cause NetPlay to desync with users who still have it
enabled.
2018-07-15 17:38:10 -04:00
Lioncash
71de1abd88 Core/BootManager: Remove unnecessary includes
Lessens the amount of files that have to be recompiled if
ConfigManager.h is modified. This also removes an indirect inclusion
within DolphinQt/Main.cpp.
2018-07-14 23:16:23 -04:00
spycrab
6044165f9d
Merge pull request #7237 from lioncash/netsettings
NetPlayClient: Make global NetSettings instance part of the NetPlayClient class
2018-07-15 00:02:58 +02:00
Lioncash
9983d92981 WiimoteEmu: Resolve unrelated lint code style warnings
This discrepancy was introduced in b3b1845785
2018-07-13 13:34:00 -04:00
Lioncash
cfe7549091 ControlGroup/Triggers: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
97ba02df27 ControlGroup/Tilt: Return state data by value
Makes it less error-prone to get state data from tilt controls (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
918d448b5b ControlGroup/Slider: Return state data by value
Makes it less error-prone to get state data from sliders (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
4c30b9e14d ControlGroup/Force: Return state data by value
Ensures that an array of sufficient size is always used and doesn't put
the responsibility on the caller. It also allows for direct assignment.
2018-07-13 13:20:35 -04:00
Lioncash
ef1240b0c7 ControlGroup/Cursor: Return state data by value
Makes it less error-prone to get state data from cursors (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
d05f490caa ControlGroup/AnalogStick: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:31 -04:00
Lioncash
d80f91478f WiimoteReal: Make functions internally linked where applicable
These functions are only used within this translation unit, so they can
be made internally linked.
2018-07-13 09:24:27 -04:00
Lioncash
7f8cdbb2a4
CMake: Only link in Bochs on x86 platforms
Bochs' disassembler is only for disassembling x86 code. On non-x86
platforms it doesn't really make sense to build and link this in.
2018-07-12 16:44:17 -04:00
Lioncash
113a357604 WiimoteEmu: Make constructor of Wiimote explicit
Prevents implicit conversions
2018-07-12 15:59:31 -04:00
Lioncash
5b58977561 WiimoteEmu: Amend parameter names for EmulateShake() and EmulateSwing()
Ensures they match their naming within the definition of the function.

In EmulateSwing's case, one parameter was erroneously named tilt_group,
when it's actually supposed to be swing_group.
2018-07-12 15:58:50 -04:00
Lioncash
2825b2daa2 WiimoteEmu: Remove unnecessary value-wise const from function prototypes
These aren't necessary in the prototype, however they do apply in the
definition of the function. This just cuts down on line noise within the
prototypes.
2018-07-12 15:54:01 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
Emulated wii input improvements
2018-07-12 20:36:53 +02:00
Lioncash
f209f5f2a4
NetPlayClient: Make the NetSettings instance part of the NetPlayClient class
This is only ever read from externally, so we can expose a getter that ensures that
immutability, while making the actual instance internal. Given the
filling out of these settings depends on packets received by the client
instance, it makes more sense to make it a part of the client itself.

This trims off one lingering global.
2018-07-12 13:55:41 -04:00
spycrab
b3b1845785 HW/WiimoteEmu: Add Forward Option 2018-07-12 19:35:30 +02:00
spycrab
fc967908ea
Merge pull request #7238 from Techjar/netplay-bundle-pad-states
NetPlay: Bundle multiple local pads into one packet
2018-07-11 11:27:10 +02:00
spycrab
bf4341f762
Merge pull request #7248 from Techjar/netplay-fix-spectator-deadlock
NetPlay: Don't update mappings on leave if player had no mappings
2018-07-11 01:18:22 +02:00
Techjar
39449da304 NetPlay: Don't update mappings on leave if player had no mappings
This stops clients randomly deadlocking when a spectator leaves, as the mappings construct is not thread-safe and should not be written while the game is running.
2018-07-10 18:35:37 -04:00
spycrab
b367cd0331 Core/NetPlay: Add debugging messages 2018-07-10 22:23:49 +02:00
Techjar
006202a33c NetPlay: Fix SRAM desyncing after first boot 2018-07-10 05:03:31 -04:00
Lioncash
dfdfe6c972
Common/DebugInterface: Namespace code under the Common namespace
Gets more identifiers out of the global namespace and makes it more in
line with the rest of the (mostly) namespaced Common code.
2018-07-09 22:23:57 -04:00
Techjar
f68dbed535 NetPlay: Bundle multiple local pads into one packet
This saves a significant amount of bandwidth with multiple controllers on one client, as most of the packet is just protocol overhead.
2018-07-09 21:37:44 -04:00
spycrab
31d9ca34e3
Merge pull request #7231 from Techjar/netplay-less-timebase
NetPlay: Send timebase packet less frequently
2018-07-09 23:29:46 +02:00
spycrab
4f5ea1ad5e
Merge pull request #7232 from Techjar/netplay-reduce-poll-rate-twice
NetPlay: Change "Reduce Polling Rate" to poll twice per frame
2018-07-09 23:29:22 +02:00
spycrab
31bc017593
Merge pull request #7235 from spycrab/jit_disable_following
Core/PowerPC: Add option to disable branch following
2018-07-09 23:22:08 +02:00
spycrab
df61e527da Core/PowerPC: Add option to disable branch following 2018-07-09 22:58:40 +02:00
Mat M
9487892c18
Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00
Techjar
38e67c0530 NetPlay: Change "Reduce Polling Rate" to poll twice per frame
Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
2018-07-08 06:14:13 -04:00
Techjar
98447eae64 NetPlay: Send timebase packet less frequently
This packet is only used by the host to detect desyncs, and we don't really need to know the exact frame we desynced on (unless you're debugging, but you can just recompile for that), so it's perfectly fine to just send it less often. This makes it so the timebase packet is sent only every 60 frames, rather than every frame, which further cuts back on unnecessary bandwidth consumption.
2018-07-08 02:18:17 -04:00
Lioncash
db5b2d93c3 Interpreter: Remove an unnecessary cast in Trace()
PowerPCState's cr_val member is an array of u64s, so we can just use the
correct printf macro specifier within cinttypes. This also avoids
truncation on operating systems that use an LLP64 data model (like
Windows), where long is actually 32 bits in size, not 64-bit, which
could result in wonky values being printed, should Trace ever be used on
it.
2018-07-07 16:06:26 -04:00
iwubcode
3b11066e61 Fix lint bugs 2018-07-07 13:02:38 -05:00
iwubcode
230af569ed Input - Make dynamic rules be definable per game. Configuration can now
define how many frames constitute a high or a low swing/shake when the
button is down.  Also configurable is the number of frames to execute
the swing/shake after the button is released.
2018-07-07 12:55:52 -05:00
iwubcode
14482a72af Input: Allow cycling to occur for each individual controller 2018-07-07 12:55:49 -05:00
iwubcode
485285eadc Input: Add cycling between game specific profiles 2018-07-07 12:39:08 -05:00
iwubcode
3969bf6d1c Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by:  Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
iwubcode
29b71fb9ce Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu) 2018-07-07 00:49:47 -05:00
iwubcode
5cbc825bc9 Wiimote Emulation: add 'dynamic' swing/shake options that vary based on how long the key is pressed 2018-07-07 00:49:47 -05:00
iwubcode
9936a83a1b Add game-configurable shake/swing commands for the nunchuk at three intensities 2018-07-07 00:49:47 -05:00
iwubcode
fb7a6a1bbe Wiimote Emulation: Add game-configurable shake/swing commands for the wiimote at three intensities 2018-07-07 00:49:47 -05:00
Michael M
e7cbee235c Convert Dolphin.Core.DefaultISO to use new-style config 2018-07-06 19:28:19 -07:00
Lioncash
675260b0f7
Core: Namespace NetPlay utilities under the NetPlay namespace
Previously there was only one function under the NetPlay namespace,
which is kind of silly considering we have all of these other types
and functions existing outside of the namespace.

This moves the rest of them into the namespace.

This gets some general names, like Player, for example, out of the global namespace.
2018-07-06 19:53:23 -04:00
spycrab
28ca6fec9a
Merge pull request #7202 from Techjar/better-netplay-errors
Improve NetPlay connection error handling
2018-07-06 12:27:03 +02:00
spycrab
eb01a0a040
Merge pull request #7204 from spycrab/exclusive_mapping
Support for exclusive mapping booleans
2018-07-06 11:27:20 +02:00
Techjar
a29cdb5713 Improve NetPlay connection error handling 2018-07-05 17:15:19 -04:00
Mat M
9ea3e833ba
Merge pull request #7141 from lioncash/fp
Interpreter_FPUtils: Handle the FPSCR.ZE and FPSCR.VE flags with arithmetic instructions
2018-07-04 22:26:24 -04:00
spycrab
3ab3ba0d99
Merge pull request #7187 from Techjar/netplay-reduce-poll-rate
Add "Reduce Polling Rate" option to NetPlay
2018-07-04 20:49:29 +02:00
spycrab
f7887a442f Qt/NetPlayDialog: Stop games properly 2018-07-04 16:27:16 +02:00
spycrab
d8212fd927 Core/Core: Fix getting stuck when Stop is called without emulation running 2018-07-04 00:52:53 +02:00
Jonathan Hamilton
431b9e76be Set arbitrary mipmap detection threshold default to 14
Now the detection heuristic has changed, the old value is no longer
valid.

Some example thresholds for known mipmap effects that should trigger:

SMG's lava has a mimimum difference of ~17.8, SMG2's clouds have a
minimum difference of ~14.8, and Wind Waker's foam has a minimum
difference of ~15

Non-triggering examples were tested and all had a calculated difference
lower than 3.

So a value of 14 should lean towards false-negatives instead of
positives, but this is clearly incomplete testing and may require
further tweaks later.
2018-07-02 09:53:54 -07:00
spycrab
3e2e813607 HW/WiimoteEmu: Make "Upright / Sideways Wii Remote" mutually exclusive 2018-07-02 15:27:03 +02:00
Techjar
bc15eb2d57 Expose arbitrary mipmap detection toggle in UI 2018-07-01 04:42:47 -04:00
Mike Ravenelle
8218de0762 QT: Removed iterative input in options groups. 2018-06-30 14:38:42 -05:00
Techjar
5adeca4087 Add "Reduce Polling Rate" option to NetPlay
Normally, SI is polled at a rate defined by the game, and we have to send the pad state to other clients on every poll or else we'll desync. This can result in fairly high bandwidth usage, especially with multiple controllers, mostly due to UDP/IP overhead.

This change introduces an option to reduce the SI poll rate to once per frame, which may introduce up to one frame of additional latency, but will reduce bandwidth usage substantially, which is useful for users on very slow internet connections.

Polling SI less frequently than the game asked for did not seem to cause any problems in my testing, so this should be perfectly safe to do.
2018-06-30 13:13:44 -04:00
Pierre Bourdon
212adc7b87
Merge pull request #7115 from Sintendo/double2singleopt
Jit64Common: Eliminate branch in ConvertDoubleToSingle
2018-06-25 01:45:11 +02:00
Pierre Bourdon
307d705654
Merge pull request #7152 from lioncash/dsp-interp
DSPIntExtOps: Minor cleanups
2018-06-25 01:42:42 +02:00
Pierre Bourdon
8129a3db6c
Merge pull request #7156 from lioncash/psq
Interpreter_LoadStorePaired: Generate a program exception if non-indexed paired-single load/stores are used and HID2.LSQE is not set
2018-06-25 01:41:48 +02:00
Pierre Bourdon
4200d2e5e3
Merge pull request #7155 from degasus/arm_registers
JitArm64: Drop the plattform register.
2018-06-25 01:38:29 +02:00
Pierre Bourdon
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
Lioncash
135398fcea BTEmu: Get rid of a few pointer casts
Maintains the same behavior without invoking undefined behavior.
2018-06-22 21:24:49 -04:00
Lioncash
bc8f932f0c BTEmu: Make WriteToEndpoint's reference parameter const
This function doesn't modify anything being referenced.
2018-06-22 20:59:00 -04:00
Léo Lam
971972069c
Merge pull request #7148 from lioncash/build
Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms
2018-06-22 23:55:37 +02:00
Léo Lam
1da868ee82
Merge pull request #7150 from lioncash/naming
BTEmu: Amend variable naming
2018-06-22 22:50:48 +02:00
Léo Lam
d07e599a74
Merge pull request #7151 from lioncash/const
Movie: Make pointer parameters const where applicable
2018-06-22 22:50:25 +02:00
Léo Lam
e16cadf982
Merge pull request #7153 from lioncash/deduplicate
DSPTables: Deduplicate FindByOpcode() implementations in DSP opcode tables
2018-06-22 22:49:16 +02:00
Lioncash
8d9f74b762 DSPEmitter: Make member functions, aliases and constants private where applicable
Given we now use a base class for the interface, we can make all member
functions, types and constants that aren't directly related to
instructions private.
2018-06-21 17:29:33 -04:00
Lioncash
47acf794c7 Interpreter_LoadStorePaired: Generate a program exception if non-indexed paired-single load/stores are used and HID2.LSQE is not set
HID2.LSQE is the Load/store quantize enable bit for non-indexed format
instructions (which are psq_l, psq_lu, psq_st, and psq_stu). If this bit
is not set and any of these instructions are attempted to be executed,
then a program exception is supposed to occur.
2018-06-21 17:16:54 -04:00
degasus
ecf86bbf7b JitArm64: Drop the plattform register.
This register is defined as "optional reserved" within the aarch64 ABI.
Linux doesn't use it, but we must not modify it on ios or windows.
As we have plenty of registers on aarch64, let's just always skip this one.
2018-06-21 22:39:15 +02:00
Lioncash
fd1ad02c5c DSPTables: Deduplicate FindByOpcode() implementations in DSP opcode tables
This function was duplicated across all the opcode tables: the main info
tables, the interpreter tables, and the x86-64 JIT tables. However, we
can just make the type of the std::array parameter a template type and
get rid of this duplication.
2018-06-21 13:35:06 -04:00
Lioncash
fdf057efce DSPIntExtOps: Remove unnecessary const from function prototypes
const on a parameter being passed by value in a prototype doesn't actually signify
anything, these are only applicable in the definition, where they make
the opcode parameter immutable.
2018-06-21 13:00:08 -04:00
Lioncash
42846e6ef1 DSPIntExtOps: Correct casing of functions
Corrects several functions to conform to our coding style.
2018-06-21 12:53:22 -04:00
Lioncash
4367e3aeda DSPIntExtOps: Make IsSameMemArea internally linked
inline has external linkage, which doesn't really make sense here, given
the function is only used within this translation unit. So we can
replace inline with static.

While we're at it, the code within the function can also be compressed
to a single return statement.
2018-06-21 12:46:01 -04:00
Lioncash
2354d933c8 Movie: Make pointer parameters const where applicable
A few functions don't actually modify the data being pointed to, so
these can be made pointer-to-const.
2018-06-21 12:27:30 -04:00
Lioncash
25e3ec23f8 BTEmu: Rename AccessWiiMote to AccessWiimote
Everywhere else throughout the codebase we use "Wiimote" when referring
to the Wii Remote as a shorthand. This makes the casing consistent.
2018-06-21 11:36:02 -04:00
Lioncash
56b8d1803e BTEmu: Amend parameter and local variable naming 2018-06-21 11:35:31 -04:00
Lioncash
16c6e9fa57 BTEmu: Amend class member variable naming 2018-06-21 10:53:07 -04:00
Lioncash
c4fb07f428 Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms
Previously these were required to be built into the executable so that
the JIT portion of the DSP code would build properly, as the
x86-64-specifics were tightly coupled to the DSP common code. As this is
no longer the case, this is no longer necessary.
2018-06-21 06:53:31 -04:00
Markus Wick
630c3f0805
Merge pull request #7147 from lioncash/emitter
DSP: Replace x64 JIT pointer with a pointer to an architecture-agnostic base
2018-06-21 12:34:13 +02:00
Markus Wick
52990d215d
Merge pull request #7145 from lioncash/mtspr
Interpreter_SystemRegisters: Handle mtspr to HID1 and PVR properly
2018-06-21 11:36:12 +02:00
Lioncash
b7301bee29 DSP: Replace x64 JIT pointer with a pointer to an architecture-agnostic base
This adds a base class that is used to replace the concrete instance of
the x64 JIT pointer within DSPCore. This fully removes the direct use
(read: non-ifdefed) usage of x86-64-specifics within the main DSP code.

Said base can also be used for creating JITs for other architectures,
such as AArch64, etc.
2018-06-21 05:20:22 -04:00
Mat M
8b68a7d88a
Merge pull request #7109 from degasus/cached_interpreter
CachedInterpreter: Implement breakpoints.
2018-06-21 04:23:38 -04:00
Markus Wick
5f7dc31a9f
Merge pull request #7138 from lioncash/dsp-table
DSPTables: Separate interpreter and JIT functions from main info table
2018-06-21 10:23:03 +02:00
Lioncash
474c1bb4f7 DSPTables: Separate interpreter and JIT functions from main info table
This is one of the last things that needed to be done in order to
finally separate the x86-64-specific code from the rest of the common
DSP code. This splits the tables up similar to how it's currently done
for the PowerPC CPU tables.

Now, the tables are split up and within their own relevant source files,
so the main table within the common DSP code acts as the "info" table
that provides specifics about a particular instruction, while the other
tables contain the actual instruction.

With this out of the way, all that's left is to make a general base for
the emitters and we can then replace the x64 JIT pointer in DSPCore with
it, getting all x64 out of the common code once and for all.

While shuffling all the code around, the removal of the DSPEmitter
includes in some places uncovered indirect inclusions, so this also
fixes those as well.
2018-06-21 04:21:44 -04:00
Markus Wick
0459a1a9e6
Merge pull request #6875 from JonnyH/WIP/mipmap-heuristic-tweaks
Make arbitrary mipmap detection a config option
2018-06-21 10:19:47 +02:00
Markus Wick
d8ba3034c3
Merge pull request #7133 from lioncash/assembler
DSPAssembler: Minor changes
2018-06-21 10:02:36 +02:00
Markus Wick
b4b9b53239
Merge pull request #7143 from lioncash/bt-helper
BTEmu: Make m_WiiMotes private
2018-06-21 10:00:28 +02:00
Markus Wick
4ca05810be
Merge pull request #7144 from lioncash/cast
ActionReplay: Use Common::BitCast instead of reinterpret_cast in Subtype_AddCode()
2018-06-21 09:56:05 +02:00
Markus Wick
9f03d8ca6a
Merge pull request #7139 from lioncash/tb
PowerPC: Add functions to read/write the full timebase value
2018-06-21 09:52:13 +02:00
Markus Wick
3816e825c9
Merge pull request #7135 from JosJuice/cant-load-state
Only show savestate version mismatch OSD message when relevant
2018-06-21 09:28:47 +02:00
Lioncash
d0fbba9ac1 Interpreter_SystemRegisters: Handle mtspr to HID1 and PVR properly
Despite both being documented as read-only registers, only one of them
is truly read-only. An mtspr to HID1 will steamroll bits 0-4 with
bits 0-4 of whatever value is currently in the source register, the rest
of the bits are not modified as bits 5-31 are considered reserved, so
these ignore writes to them.

PVR on the other hand, is truly a read-only register. Attempts to write
to it don't modify the value within it, so we model this behavior.
2018-06-20 18:50:33 -04:00
Lioncash
7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
Lioncash
0e437c41e5 ActionReplay: Use Common::BitCast instead of reinterpret_cast in Subtype_AddCode()
Using reinterpret_cast (or a C-styled equivalent) to reinterpret
integers as floating-point values and vice-versa invokes undefined
behavior. Instead, use BitCast, which does this in a well-defined
manner.
2018-06-20 16:38:30 -04:00
Lioncash
e4b6d7626b WiimoteDevice: Make Callback_WiimoteInterruptChannel() accept its data as a u8* rather than void*
All current usages of the function pass in either u8 arrays or pointers,
so we can make this part of the function a concrete type.
2018-06-20 16:04:10 -04:00
Lioncash
2b60fe684c BTEmu: Make m_WiiMotes private
We can already utilize the public interface to access the necessary
instance without exposing a private data member.
2018-06-20 15:15:05 -04:00
yourWaifu
63f03455f3 Discord Rich Presence CMake integration
I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
Lioncash
72e21bc679 Interpreter_FPUtils: Handle the FPSCR.ZE and FPSCR.VE flags with arithmetic instructions
According to PEM 3.3.6.1, if a division by zero occurs and FPSCR.ZE is
set, then the result of the instruction operation is unchanged (see
table 3-13). Similarly, if an invalid operation occurs and FPSCR.VE is
set, then the destination should also remain unchanged (see table 3-12).
Hardware also matches this behavior.

We were handling this for other relevant instructions, but we weren't
doing so for the arithmetic instructions. This corrects that.

This also alters our NI_* functions to return an FPResult type, which
allows us to see which kind of exception in particular is set in
exceptional cases. This is necessary for cases like the fdiv
instructions, which requires handling both ZE and VE being potentially
set.
2018-06-19 18:09:03 -04:00
Lioncash
562d2a700b PowerPC: Add functions to read/write the full timebase value
Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
JosJuice
860a89b943 Only show savestate version mismatch OSD message when relevant
We used to show it for all failed savestate loads, no matter what the
failure reason was. Fixes https://bugs.dolphin-emu.org/issues/9815
2018-06-19 16:15:18 +02:00
Lioncash
9c3c92329e DSPAssembler: Remove commented out code
This is just dead line noise sitting around, so we can get rid of it.
2018-06-18 16:24:38 -04:00
Lioncash
549bedd30b BTEmu: Make read-only arrays const
Several arrays within this source file are only ever read from, so the
data can be made immutable.
2018-06-18 16:03:05 -04:00
Lioncash
b36cdbdda5 DSPAssembler: Convert typedef into a using alias 2018-06-18 15:45:59 -04:00
Lioncash
af41a8efba DSPAssembler: Make member variable naming consistent
Previously the class was intermixing m_ prefixed variables and
non-prefixed ones, which can be misleading. Instead, we make the
prefixing consistent across the board.
2018-06-18 15:44:13 -04:00
Lioncash
1389bf35bd DSPAssembler: In-class initialize members where applicable
Avoids repeating ourself in the initializer list and makes the class
have a predictable initial state.
2018-06-18 15:35:58 -04:00
JosJuice
091efcc41d
Merge pull request #7125 from lioncash/enum
ConfigManager: Convert GPUDeterminismMode into an enum class
2018-06-18 18:22:31 +02:00
Lioncash
eb76dc9600 DSPCore: Make ExceptionType an enum class
Makes the values strongly typed and avoids polluting the DSP namespace.
2018-06-17 17:42:54 -04:00
Lioncash
8459d2bc5d DSPCore: Make DSPCore_SetException() take an enum type instead of a u8
Makes it more immediately indicative which values are intended to be
passed to this function.
2018-06-17 16:02:56 -04:00
Lioncash
de9c5fd375 ConfigManager: Convert GPUDeterminismMode into an enum class
Makes the values strongly-typed and gets more identifiers out of the
global namespace.

We are forced to use anything that is not "None" to mean none, because
X11 is garbage in that it has:

\#define None 0L

Because clearly no one else will ever want to use that identifier for
anything in their own code (and is why you should prefix literally
any and all preprocessor macros you expose to library users in public
headers).
2018-06-15 14:45:30 -04:00
Léo Lam
0ee9b884ca
Merge pull request #7123 from lioncash/enum
DSPCore: Convert core type enum into an enum class
2018-06-15 19:52:57 +02:00
Lioncash
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
Lioncash
161dffe2f9 DSPCore: Rename JIT core type to JIT64
This changes the identifier to represent the x86-64 DSP emitter. If any
other JITs for the DSP are added in the future, they all can't use the
same generic identifier.
2018-06-15 07:59:05 -04:00
Lioncash
98af5e4c10 DSPCore: Convert core type enum into an enum class
Prevents pollution of the surrounding scope and makes the values
strongly-typed.
2018-06-15 07:55:31 -04:00
Léo Lam
58606702f7
Merge pull request #7107 from lioncash/mac
Common/Network: Get rid of out parameters for MAC address utilities
2018-06-14 19:44:09 +02:00
Léo Lam
c7280707ec
Merge pull request #7113 from lioncash/mask
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
2018-06-14 18:28:11 +02:00
Léo Lam
59cd9a5af7
Merge pull request #7118 from lioncash/hotkey-str
HotkeyManager: Minor changes
2018-06-14 18:26:03 +02:00
Lioncash
189d277cfc Common/Random: Add convenience template for simple arithmetic values
In cases where we just want a random value for a primitive arithmetic
type, we can wrap this in a template to allow convenient direct
assignment instead of keeping declaration and initialization separate
(making it more difficult to use values uninitialized). This also allows
the use of Common::Random with functions such as std::generate, making
it more flexible in how random values can be generated.
2018-06-14 10:31:13 -04:00
Lioncash
410792d922 HotkeyManager: Add missing s_ prefixes to internally-linked file-scope variables
Previously there was an intermixing of no prefixing and prefixing. This
makes the notation consistent.
2018-06-14 10:07:22 -04:00
Lioncash
d22d32372e HotkeyManager: Use std::array where applicable 2018-06-14 10:07:01 -04:00
Lioncash
aae06f1cf7 HotkeyManager: Move HotkeyGroupInfo struct into the cpp file
This is only ever used internally. Also change the std::string name over
to a const char*, so that we don't need to potentially allocate anything
on the heap at immediate runtime.
2018-06-14 09:12:19 -04:00
Lioncash
d459470fee HotkeyManager: Convert file-scope std::string array to constexpr const char* array
Previously, a total of 114 std::string instances would need to construct
(allocating on the heap for larger strings that can't be stored with
small string optimizations). We can just use an array of const char*
strings instead, which allows us to avoid this.
2018-06-14 09:04:57 -04:00
Markus Wick
1f49a9c87c
Merge pull request #7116 from lioncash/log
JitCommon/JitBase: Rename x86-specific logging define to be platform agnostic
2018-06-14 15:00:34 +02:00
Lioncash
065aba43e2 JitBase: Remove unused rewriteStart data member from JitState 2018-06-14 08:46:34 -04:00
Lioncash
ace24c2932 JitCommon/JitBase: Rename x86-specific logging define to be platform agnostic
Given JitBase shouldn't include platform specifics, we can generalize this
preprocessor define and allow any JIT to use it to indicate that generated code should be logged.

While we're at it, also move these defines beneath the includes with the
rest of the defines.
2018-06-14 08:35:35 -04:00
Sintendo
78bc9690e2 Eliminate branch in ConvertDoubleToSingle 2018-06-13 23:02:50 +02:00
degasus
03c88c83ac CachedInterpreter: Implement breakpoints.
There were missed on the initial implementation of the cached interpreter.
2018-06-13 08:33:57 +02:00
Lioncash
0049ef3a2a Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
Rather than introduce this handling in every system instruction that modifies
the FPSCR directly, we can instead just handle it within the data structure
instead, which avoids duplicating mask handling across instructions.

This also allows handling proper masking from the debugger register
windows themselves without duplicating masking behavior there either.
2018-06-12 14:15:50 -04:00
Léo Lam
f3a18db9e0
Merge pull request #7106 from lioncash/name
WiimoteDevice: Amend variable naming
2018-06-11 11:12:08 +02:00
Lioncash
59846378b3 BTReal: Handle case where a link key may be invalid within LoadLinkKeys()
This can only occur if a user purposely corrupts their config file, but
still, we may as well protect users from themselves.
2018-06-10 16:11:36 -04:00
Lioncash
ce69201f33 Common/Network: Get rid of out parameters for MAC address utilities
Given we have std::array and std::optional, we can use these in
conjunction with one another to avoid the need for out parameters.
2018-06-10 15:43:26 -04:00
Mat M
b6592723a7
Merge pull request #7103 from leoetlino/master
BTReal: Fix unsafe reinterpret_casts
2018-06-10 14:27:19 -04:00
Lioncash
925348cdd1 WiimoteDevice: Amend variable naming for class member variables
Gets rid of inconsistencies related to class variables concerning casing
and the lack of prefixes on some variables, while others contain them.
2018-06-10 14:23:36 -04:00
Lioncash
eaace415d3 WiimoteDevice: Amend variable naming for non-class member variables
This file is quite out of sync when it comes to our naming conventions,
this brings it back in line with it.
2018-06-10 14:23:31 -04:00
Markus Wick
70417c8d16
Merge pull request #7096 from lioncash/jit-buffer
JitBase: Centralize location of code buffer
2018-06-10 17:59:41 +02:00
Lioncash
0d0f58005b WiimoteDevice: Make channel reference const qualified
This is only used for reading data, not modifying it, so make the type
system enforce that.
2018-06-10 09:08:33 -04:00
Lioncash
5548316d32 WiimoteDevice: Remove unnecessary cast in ExecuteL2capCmd()
pData is already a u8*, so a cast isn't necessary here.
2018-06-10 09:04:42 -04:00
Léo Lam
fca6d80740
Merge pull request #7101 from lioncash/ios
WiimoteDevice: Minor changes
2018-06-10 14:35:41 +02:00
Léo Lam
8bb08d1ca6 BTReal: Fix unsafe reinterpret_casts
Using reinterpret_cast like that is possibly UB.
Replace them with structs/memcpy calls where applicable.
2018-06-09 23:04:04 +02:00
Lioncash
c825eecbc9 ChunkFile: Remove unnecessary includes
ChunkFile doesn't use any of the file utilities, so we can drop these
headers to avoid pulling in unnecessary dependencies. This also
uncovered a few indirect inclusions.
2018-06-09 16:49:59 -04:00
Lioncash
647da59679 WiimoteDevice: Move channel state booleans into a struct
These were essentially duplicated for both channels, when they could be
implemented in terms of a struct, which allows for simplifying the reset
case.
2018-06-09 16:35:32 -04:00
Lioncash
94fd8505d6 WiimoteDevice: Make DoesChannelExist() a const member function
This only queries internal class state, it doesn't modify it.
2018-06-09 16:35:32 -04:00
Lioncash
f906785e88 WiimoteDevice: Make EventPagingChanged() a const member function
This only queries internal state, it doesn't modify it. With minor
adjustments to BTEmu, this also allows us to make its usage instance a
constant reference.
2018-06-09 16:35:32 -04:00
Lioncash
38d155f993 WiimoteDevice: Make ConnectionState enum an enum class
Avoids polluting class scope and makes it strongly typed.
2018-06-09 16:35:27 -04:00
Léo Lam
f564c28040
Merge pull request #7099 from lioncash/compiler
Common: Add Compiler.h header for compiler-specifics
2018-06-09 20:19:49 +02:00
Lioncash
b5d89294f7 WiimoteHIDAttr: Make file-scope packet data arrays immutable
Given these are only ever returned from a function as const u8*, we can
go ahead and make these fully immutable.
2018-06-09 13:46:28 -04:00
Lioncash
d8f6d60189 Compiler: Rename UNUSED macro to DOLPHIN_UNUSED
UNUSED is quite a generic macro name and has potential to clash with
other libraries, so rename it to DOLPHIN_UNUSED to prevent that, as well
as make its naming consistent with the force inline macro
2018-06-09 12:20:29 -04:00
Lioncash
03414e8e84 Common: Add header for compiler-specifics
Instead of globbing things under an ambiguous Common.h header, move
compiler-specifics over to Compiler.h. This gives us a dedicated home
for anything related to compilers that we want to make functional across
all compilers that we support.

This moves us a little closer to eliminating Common.h entirely.
2018-06-09 12:10:05 -04:00
Lioncash
e18824e3f3 PPCAnalyst: get rid of code buffer size variable
Rather than have a separate independent variable that we need to keep
track of in conjunction with the JIT code buffer size itself, amend the
analyst code to use the code buffer constant in JitBase.

Now if the size ever changes, then the analyst will automatically adjust
to handle it.
2018-06-09 08:17:17 -04:00
Lioncash
a3f2941173 JitBase: Centralize location of code buffer
Given the code buffer is something truly common to all JIT
implementations, we can centralize it in the base class and avoid
duplicating it all over the place, while still allowing for differently
sized buffers.
2018-06-09 08:16:53 -04:00
Lioncash
61ff11c266 DSPDisassembler: Remove unnecessary includes
Gets rid of an inclusion dependency with the DSP interpreter, as well as
a header-based dependency on the DSP opcode tables. This also uncovered
an indirect inclusion on the logger within DSPSymbols.cpp
2018-06-08 18:55:57 -04:00
JosJuice
ca3d68cee5
Merge pull request #7076 from JosJuice/android-gamelist-uicommon
Use UICommon's game list code on Android
2018-06-08 13:59:45 +02:00
Léo Lam
d23c3e9524
Merge pull request #7093 from lioncash/log
Interpreter_SystemRegisters: Change PanicAlert to INFO_LOG in mtspr()
2018-06-07 19:01:39 +02:00
Lioncash
5db2137538 Interpreter_SystemRegisters: Change PanicAlert to INFO_LOG in mtspr()
As peculiar as this may be, decrementer exceptions by means of setting
the decrementer's zeroth bit from 0 to 1 is valid behavior by software
(and is defined in Programming Environments for 32-bit Microprocessors
in section 2.3.14.1 -- Decrementer operation). Given it's valid behavior,
it doesn't necessarily make sense to use a panic alert and halt, as this
isn't a condition where everything should be considered in a critical
state.

Instead, change it to an info log, so we still make note of it, but
without potentially tearing down state or halting emulation.
2018-06-07 12:14:46 -04:00
Pierre Bourdon
de0fe0e210
Merge pull request #6928 from leoetlino/random
Common: Add Random utilities
2018-06-08 00:41:08 +09:00
Léo Lam
b51fbaa5b0
Merge pull request #7084 from lioncash/mask
Interpreter_SystemRegisters: Ensure FPSCR modifying instructions don't set bit 20
2018-06-07 16:51:36 +02:00
Léo Lam
dd7c558be3
Merge pull request #7092 from JosJuice/wii-devkit
Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
2018-06-07 15:52:07 +02:00
JosJuice
af5d9f693a Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
This fixes the The Last Story prototype that GerbilSoft was testing,
because the apploader is a bit more lenient with the max size of DOL
sections when it detects that you're using a devkit console.
2018-06-07 10:14:32 +02:00
Sleepy Flower Girl
57bd13a0ce Use new config system for Discord Rich Presence option
This doesn't feel like a mirror change to me.
2018-06-07 00:59:31 -04:00
JosJuice
1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
Lioncash
11a35d47ef Interpreter_SystemRegisters: Ensure FPSCR modifying instructions don't set bit 20
Bit 20 is defined as being reserved and attempts to set it are ignored
by hardware, so we should be doing the same thing.
2018-06-05 16:27:10 -04:00
Léo Lam
85baca386a ES: Return ReturnCode in DiVerify for consistency
No reason to return a s32 instead of an IOS return code (like every
other function in the ES API)
2018-06-05 22:07:59 +02:00
Léo Lam
21d0d6711f
Merge pull request #7073 from leoetlino/fix
WiiSave: Fix the way paths are handled
2018-06-05 18:32:13 +02:00
Lioncash
25d38c0a23 Interpreter_LoadStorePaired: Simplify type aliases in QuantizeAndStore() and LoadAndDequantize()
These can just use the _t variant of make_unsigned, which eliminates the
need to pull the type from the ::type member type.
2018-06-04 17:57:05 -04:00
Léo Lam
14d37e0493 WiiSave: Fix the way paths are handled
All paths in SaveFile are relative to the title data directory, not
absolute. Fixes an accidental regression from 5.0-7988 (PR #7059).
2018-06-04 23:31:00 +02:00
Léo Lam
8fe7f8d80d
Merge pull request #7072 from lioncash/emitter
DSPEmitter: Make m_unresolved_jumps private
2018-06-04 22:26:24 +02:00
JosJuice
5e0da225ee
Merge pull request #7068 from lioncash/const
DSPAccelerator: const qualify pointer parameter for Read()
2018-06-04 22:05:26 +02:00
Lioncash
bbd2fd080e DSPEmitter: Make m_unresolved_jumps private
By making the jitted function a private static function of DSPEmitter,
we can allow access to data members within the context of the function
without making them public overall.

This finally makes all data members for the x64 DSP emitter private.
2018-06-04 15:46:08 -04:00
Léo Lam
5f29e891d3
Merge pull request #7063 from lioncash/fifr
Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
2018-06-04 20:53:58 +02:00
Léo Lam
6ce9c96d91
Merge pull request #7027 from leoetlino/cleanup
Use some C++17 features available since GCC 6
2018-06-04 20:50:50 +02:00
Lioncash
1e3e11d0f5 DSPAccelerator: const qualify pointer parameter for Read()
The data pointed to is only ever read, so make this explicit.
2018-06-04 14:50:42 -04:00
Léo Lam
9b43180731
Merge pull request #7040 from JMC47/enableadouble2single
[JIT] Enable Accurate Double to Single Conversion
2018-06-04 20:29:15 +02:00
JMC47
2795376b61 Enable Accurate Double to Single Conversion 2018-06-04 11:49:12 -04:00
Léo Lam
8e0ea92ec3
Merge pull request #7058 from JosJuice/move-titledatabase-usage
Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
JosJuice
85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
Lioncash
9068109b3e Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
This hardware behavior makes sense, as the FI bit is used to signify an
inexact result. An inexact result is a form of value that results during
the rounding phase of denormalization. If any bits of the significand
are lost during said rounding, then the result is considered to be
inexact.

However NaN and infinity are not classed as subnormals and therefore
don't undergo the denormalization step, making loss of precision not
possible (in NaN's case, numerically rounding something that is
literally Not a Number doesn't even make sense).

FR is set to indicate whether or not the last arithmetic or rounding and
conversion instruction that rounded the intermediate result incremented
the fractional portion of the result. Given neither input types would be
affected by this, this should also be unset.

This corrects more of the exceptional case handling for these values to
match hardware.
2018-06-03 18:15:47 -04:00
Léo Lam
0ecec33567 WiiRoot: Use a namespace alias for FS to reduce noise 2018-06-03 21:37:28 +02:00
Sleepy Flower Girl
d9351a5b45 Added INI setting for Discord Rich Presence 2018-06-03 15:29:21 -04:00
Sleepy Flower Girl
d5303ddf0b Add Discord Rich Presence support 2018-06-03 15:27:20 -04:00
Léo Lam
c1428b6da0 WiiRoot: Use new filesystem interface
This gets rid of remaining direct accesses to the Wii filesystem
in WiiRoot by using WiiSave to copy saves and the FS interface
2018-06-03 21:21:32 +02:00
Léo Lam
8fce18e4ff
Merge pull request #7059 from leoetlino/fs-wiisave
WiiSave: Use new filesystem interface
2018-06-03 21:05:22 +02:00
Léo Lam
6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash
06056d4f45 Gekko: Make register constructors explicit where applicable
Prevents implicit conversions to types and requires explicitly
specifying them in order to construct instances of them. Given these are
used within emulation code directly, being explicit is always better
than implicit.
2018-06-03 12:37:17 -04:00
Léo Lam
d1a8661709 WiiSave: Save and restore files and banner with correct mode 2018-06-03 17:23:40 +02:00
Léo Lam
fd3472442d WiiSave: Use new filesystem interface
Converts WiiSave to the new filesystem interface.
2018-06-03 17:01:14 +02:00
Léo Lam
c22205cd7e
Merge pull request #7053 from lioncash/frfi
Interpreter_FPUtils/FloatingPoint/Paired: Amend cases where FPSCR.FR and FPSCR.FI should be unset
2018-06-03 15:36:12 +02:00
Lioncash
3e63d71046 Gekko: Add helper function for clearing both FPSCR.FI and FPSCR.FR 2018-06-03 08:27:18 -04:00
Léo Lam
1e51e263e0
Merge pull request #6988 from leoetlino/wii-save-refactor
WiiSave: Refactor the import/export code
2018-06-03 12:05:43 +02:00
Léo Lam
86368fcd4d
Merge pull request #6499 from Ebola16/SettingsGroup
Android: Initial implementation of Interface submenu
2018-06-03 12:02:56 +02:00
Lioncash
d6bafbfaaf Interpreter_Paired: Handle signaling NaNs within ps_res and ps_rsqrte
Like regular fres and frsqrte, these also signal whether or not either
of the inputs are signaling NaNs.
2018-06-02 20:47:18 -04:00
Lioncash
d05c2ef90d Interpreter_Paired: Unset FPSCR.FI and FR in ps_res and ps_frsqrte in exceptional cases
If invalid operation exceptions or zero divide exceptions occur in
either of these instructions, FI and FR are supposed to be unset.
2018-06-02 20:42:47 -04:00
Lioncash
83774f72ad Interpreter_FloatingPoint: Unset FPSCR.FI and FPSCR.FR if a division by zero exception occurs in fres and frsqrte
Within the programming environments manual, part of the behavior of a
zero divide exception condition is that FI and FR be cleared.
2018-06-02 20:26:20 -04:00
Lioncash
468efb7243 Interpreter_FPUtils: Unset FPSCR.FI and FPSCR.FR if an invalid operation occurs in NI_* functions
If an invalid operation occurs, FI and FR bits are defined to be cleared
to zero for arithmetic operations.
2018-06-02 20:18:51 -04:00
Anthony
0f7370a22c
Merge pull request #7051 from lioncash/frsqrte
Interpreter_FloatingPoint: Don't store to destination in frsqrte if VE or ZE is set and a relevant exception occurs
2018-06-02 13:49:09 -07:00
Léo Lam
396810c450
Merge pull request #7050 from lioncash/ptr
WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
2018-06-02 21:35:43 +02:00
Lioncash
21add26b71 Interpreter_FloatingPoint: Clear FPSCR.FI and FPSCR.FR in invalid operation cases
As explained within 179d73ac0d, the table
within the Programming Environments Manual for PowerPC lists the FI and
FR bits as cleared for invalid operation cases. So, we amend the
relevant cases here in order to be accurate to hardware.
2018-06-02 15:30:56 -04:00
Lioncash
b71a9e658f Interpreter_FloatingPoint: Don't store to destination in frsqrte if VE or ZE is set and a relevant exception occurs
As explained within commit a08ad82ace, if
an invalid exception occurs and VE is set, then the destination register
should remain unchanged. Ditto for when ZE is set and a zero divide
exception occurs.
2018-06-02 15:27:14 -04:00
Lioncash
f6c4c05d93 WiimoteDevice: Make CBigEndianBuffer's constructor explicit
Prevents implicit construction of buffers.
2018-06-02 15:10:51 -04:00
Lioncash
4601136b08 WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
Gets rid of more places where we can violate alignment requirements and
aliasing rules.
2018-06-02 15:02:03 -04:00
Lioncash
13e828fd4d WiimoteDevice: Move CBigEndianBuffer to the cpp file
This is only used internally, so we don't need to expose it in the
header. This also allows getting rid of inclusion of the byte swapping
utilities in the header as well.
2018-06-02 14:55:05 -04:00
Anthony
8d1b2f9cae
Merge pull request #7045 from lioncash/fres
Interpreter_FloatingPoint: Don't store to destination in fres if VE or ZE is set and a relevant exception occurs
2018-06-02 11:42:34 -07:00
Lioncash
b1c7ce75e4 EXI_DeviceIPL: Replace superfluous virtual with override on destructor 2018-06-02 14:18:49 -04:00
Lioncash
0d89650950 EXI_DeviceIPL: Use std::array where applicable 2018-06-02 14:18:02 -04:00
Lioncash
bf4775f95f EXI_DeviceIPL: Normalize variable names
Makes naming consistent with our coding style.
2018-06-02 14:14:08 -04:00
Lioncash
b6203c66c2 EXI_DeviceIPL: In-class initialize data members where applicable 2018-06-02 14:08:01 -04:00
Léo Lam
62fdef0e6c
Merge pull request #7046 from lioncash/priv
EXI_DeviceMic: Make data members of CEXIMic private
2018-06-02 11:53:07 +02:00
spycrab
0e8db9fd1d Analytics: Report update track 2018-06-02 05:59:03 +02:00
Lioncash
3906859984 EXI_DeviceMic: Remove unimplemented StreamLog function prototype 2018-06-01 20:43:28 -04:00
Lioncash
9e068ad2c4 EXI_DeviceMic: Make data members of CEXIMic private
Given they were only made public so that the callback could access class
state, we can simply make the callback a private static function of
CEXIMic, which allows access to members from the callback function
without making all of said members public.
2018-06-01 20:43:28 -04:00
Lioncash
179d73ac0d Interpreter_FloatingPoint: Clear FPSCR.FI and FPSCR.FR if an SNaN is an input to fres
In the PEM manual, within Table 3-12, which lists what should occur for
invalid operation exceptions, the FPSCR.FI and FPSCR.FR bits are listed
as "Cleared" for when FPSCR.VE is unset and set. So we clear these bits
as well to match hardware behavior.
2018-06-01 20:21:13 -04:00
Lioncash
a08ad82ace Interpreter_FloatingPoint: Don't store to destination in fres if VE or ZE is set and a relevant exception occurs
In the PowerPC Microprocessor Family: The Programming Environments
Manual for 32 and 64-bit Microprocessors, in section 3.3.6.1, Table
3-12 lists what should occur if an invalid operation exception occurs in
situations where VE is set and when VE is not set. In the case where VE
is set, it lists the frD as "Unchanged". It also lists the FPRF flags as
"Unchanged".

Further down in Table 3-13, the listings for what should occur when zero
divide exceptions occur is listed, both for when ZE is set, and when it
isn't. When ZE is set, it lists frD as "Unchanged". It also lists the
FPRF flags as "Unchanged" as well.

This also alters the code so that we don't even calculate the result if
we don't need to compute it, making it a little bit less wasteful.
2018-06-01 20:21:09 -04:00
Léo Lam
69abaf3ec4 WiiSave: Merge Header and DataBinHeader to reduce noise
DataBinHeader is not used anywhere in the code other than via Header,
so let's merge them to reduce noise when accessing header fields
(currently we have to do header.hdr which looks silly).
2018-06-01 23:45:58 +02:00
Léo Lam
210377816d WiiSave: Get rid of some magic numbers
It would make sense for 0x80 and 0xf0c0 to be respectively
sizeof(BkHeader) and sizeof(Header) as Nintendo is signing anything
that comes after the header, including the BkHeader.
2018-06-01 23:44:24 +02:00
Léo Lam
8eafd1928e WiiSave: Move user interaction to UI frontends 2018-06-01 20:46:35 +02:00
Léo Lam
4df266f943 WiiSave: Use the correct length for paths
Paths can never exceed 0x40 characters as this is the maximum length
that is allowed by IOS (and probably the common FS library too).
2018-06-01 20:46:35 +02:00
Léo Lam
8af16fdd28 WiiSave: Use an enum class for save file type 2018-06-01 18:58:34 +02:00
Léo Lam
94953670f2 WiiSave: Move overwrite prompt to Import
WriteHeader should just write the header and not do anything else.
2018-06-01 00:14:48 +02:00
Léo Lam
a46a8dd378 WiiSave: Refactor import/export code
The current WiiSave code is extremely messy, as it exposes all kinds of
implementation details in the header (including internal struct
definitions and magic numbers that don't have to be).

The read/write code is intermingled, so it's hard to tell which members
are used, or when/where they are set at all.

It also implicitly relies on some functions being called in a specific
order since it doesn't seek manually every time, which makes the code
even more fragile.

The logic is also hardcoded to only support bin->nand or nand->bin,
even though it would be useful to support nand->nand (for the
Movie save copying code, for example).

This commit attempts to solve these problems by getting rid of the
WiiSave class:

* Read/write code is moved to new Storage classes (NandStorage and
  DataBinStorage) with small, clear functions that do one and only
  one thing.

* The import/export logic was refactored into a generic Copy function
  that takes two storages as parameters.

* The existing import and export functions are now just small wrappers
  that call Copy with the appropriate storages.
2018-05-31 20:52:01 +02:00
Léo Lam
60dd2553c6
Merge pull request #7033 from lioncash/jitarm
JitArm64_BackPatch: Correct usage of an invalidated iterator after a std::map erase() call in HandleFastmemFault()
2018-05-31 18:05:47 +02:00
Léo Lam
fff1db9730 Common: Add Random utilities
This makes it easier to generate random numbers or fill a buffer with
random data in a cryptographically secure way.

This also replaces existing usages of RNG functions in the codebase:

* <random> is pretty hard to use correctly, and std::random_device does
  not give enough guarantees about its results (it's
  implementation-defined, non cryptographically secure and could be
  deterministic on some platforms).
  Doing things correctly is error prone and verbose.

* rand() is terrible and should not be used especially in crypto code.
2018-05-31 17:54:43 +02:00
Anthony
a9a03d1565
Merge pull request #7034 from lioncash/override
JitArm64/Jit_Util: Add missing override specifiers
2018-05-31 08:48:35 -07:00
Mat M
dd77ace56a
Merge pull request #7005 from lioncash/div
Interpreter_FPUtils: Correct setting the FPSCR's zero divide exception flag in the 0/0 case in NI_div()
2018-05-31 11:22:45 -04:00
Mat M
f1b7259446
Merge pull request #6978 from lioncash/fcti
Interpreter_FloatingPoint: Handle NaN flag setting within fctiw and fctiwz
2018-05-31 11:22:04 -04:00
Lioncash
bffcaf3218 JitArm64_BackPatch: Correct usage of an invalidated iterator after a std::map erase() call in HandleFastmemFault()
Given the iterator gets invalidated within the erase() call, just keep a
temporary around to store the pointer address.
2018-05-30 11:08:11 -04:00
Lioncash
ba6c371746 JitArm64/Jit_Util: Add missing override specifiers 2018-05-30 10:50:11 -04:00
Lioncash
038bb9b3e1 AudioInterface: Use member initializers where applicable for unions
Migrates more code to the initialization capabilities available since C++11
2018-05-30 09:49:28 -04:00
Lioncash
b59cda1435 AudioInterface: Amend variable naming
Normalizes variable names to conform to our coding conventions.
Previously we were signifying some variables as externally linked
globals, which wasn't the case.
2018-05-30 09:47:08 -04:00
Léo Lam
fb124c2eb0 Use nested namespaces for IOS HLE
Pretty much all of the source files contain the following:

    namespace IOS
    {
    namespace HLE
    {
    namespace <name>
    {
    // actual code here
    }  // namespace <name>
    }  // namespace HLE
    }  // namespace IOS

which is really verbose boilerplate, because most of the files inside
of Core/IOS are for IOS HLE.

This commit replaces that with a more concise `namespace IOS::HLE`
or `namespace IOS::HLE::(name)`.
2018-05-30 11:40:05 +02:00
Lioncash
986d644a01 JitAsmCommon: Make CommonAsmRoutinesBase a struct
This is just used as a means of carting around routines. It's not meant
to directly have functionality embedded within it--this is the job of
the inheriting data structure--so we can just make this a basic struct.

Particularly given all the data members were public to begin with.
2018-05-30 05:22:41 -04:00
Lioncash
f5f4c10fd1 JitAsmCommon: Amend member variable names for CommonAsmRoutinesBase 2018-05-30 05:22:36 -04:00
JosJuice
ae4aa0b25c
Merge pull request #7010 from leoetlino/can-of-worms
Don't switch to blank NAND in the middle of emulation
2018-05-30 08:00:15 +02:00
JosJuice
6cb81ca851
Merge pull request #7015 from lioncash/pcap
PcapFile: Namespace code under the Common namespace
2018-05-30 07:45:09 +02:00
JosJuice
2f561dafd9
Merge pull request #7014 from lioncash/const
DSPEmulator: Make the IsLLE() member function const-qualified
2018-05-30 07:40:44 +02:00
Lioncash
97c5a840db PcapFile: Namespace code under the Common namespace
Brings more common code under the Common namespace.
2018-05-29 17:56:15 -04:00
Lioncash
a7de492696 DSPEmulator: Make the IsLLE() member function const-qualified
This function only queries state and doesn't modify it, so this can be
made a const member function
2018-05-29 17:45:07 -04:00
degasus
bde65d8b42 Jit64: Fix MORE_ACCURATE_DOUBLETOSINGLE.
This is broken since 3d12849967.
2018-05-29 23:25:30 +02:00
Léo Lam
a4ec3ddef1 Don't switch to blank NAND in the middle of emulation
Switching to blank NAND when emulation is running is an extremely bad
idea. It's akin to opening up a Wii and replacing the NAND chip while
you're playing a game on it.

Except we're not even replacing it with a NAND that has the same
contents. The blank NAND has nothing in it except the save file for
the current game, which is likely to result in the emulated software
getting inconsistent results and possibly even crashing depending on
how it caches title information.

An example of games that check the saves for other games is
Mario Kart Wii -- it checks the filesystem for Super Mario Galaxy saves
to decide whether to unlock characters. With this 'switch NAND
while emulation is active' misfeature, this will likely break.
And that's the main problem: it encourages sloppy emulation and no one
really knows how many things it can break.

Just don't let the user do horrible things like that during emulation.
If they want to use a blank NAND, they can do so by starting input
recording before launching a game. It's likely they will want to do
this if they plan to share their DTM anyway.
2018-05-29 15:41:11 +02:00
Léo Lam
00d91db2ec
Merge pull request #7008 from spycrab/ddos_sux
Fix "Download Codes" hitting DDOS protection
2018-05-29 14:42:24 +02:00
Lioncash
c33228e466 DSPEmulator: Default destructor in the cpp file
This gets rid of a -Wweak-vtables warning
2018-05-29 07:54:39 -04:00
spycrab
c086f894b1 Core/GeckoCodeConfig: Circumvent DDOS protection 2018-05-29 03:56:28 +02:00
Lioncash
7bfeffe32f Interpreter_FPUtils: Unset FPSCR.FI and FPSCR.FR when FPSCR.ZX is set in NI_div()
Another bit of behavior that we weren't performing correctly is the
unsetting of FPSCR.FI and FPSCR.FR when FPSCR.ZX is supposed to be set.
This is supported in PEM's section 3.3.6.1 where the following is
stated:

"
When a zero divide condition occurs, the following actions are taken:

- Zero divide exception condition bit is set FPSCR[ZX] = 1.
- FPSCR[FR, FI] are cleared.
"

And so, this fixes that behavior.
2018-05-28 16:03:59 -04:00
Lioncash
3deadd1fff Interpreter_FPUtils: Correct setting the FPSCR's zero divide exception flag in the 0/0 case
FPSCR[ZX] is the bit defined to represent the zero divide exception
condition bit, and is defined as (according to PowerPC Microprocessor
Family: The Programming Environments Manual for 32 and 64-bit
Microprocessors, which will be referred to as "PEM" for the rest of this
commit message) at section 3.3.6.1:

"
A zero divide exception condition occurs when a divide instructions is
executed with a zero divisor value and a finite, nonzero dividend value
or when a floating reciprocal estimate single (fres) or a floating
reciprocal square root estimate (frsqrte) instruction is executed with a
zero operand value.
"

Note that it states the divisor must be zero and the dividend must be
nonzero in order for ZX to be set. This means that the interpreter was
performing the wrong behavior for the case where 0/0 (with any sign on
the zeros) is performed. We would incorrectly set the ZX bit when only
the VXZDZ bit should be set.

It's also worth pointing out that N/0 (where N is any finite nonzero
value) and 0/0 are not within the same exception class. N/0 is a zero
divide exception case, while 0/0 is considered an invalid operation
exception case, which is also indicated in the PEM section 3.3.6.1 as
well where it lists the criteria for invalid operation exceptions.

Therefore we should only be setting the VXZDZ bit in the 0/0 case, not
VXZDZ and ZX. This was also verified via hardware tests to ensure that
this behavior indeed holds.
2018-05-28 16:00:23 -04:00
Léo Lam
f05eb10026
Merge pull request #7003 from lioncash/host
Common: Move host communication enum to Host.h
2018-05-28 20:57:34 +02:00
Lioncash
4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Lioncash
78a934bb12 Interpreter_FloatingPoint: Handle cases when FPSCR.VE is set and exceptions occur in fctiw and fctiwz
If invalid operation exceptions are enabled and an invalid operation
occurs, then the destination value remains untouched. This fixes issues
that may arise when using these two instructions where the destination
gets steamrolled by an infinity or NaN value.
2018-05-28 14:05:12 -04:00
Lioncash
8c4aa133ca Interpreter_FloatingPoint: Handle NaN flag setting within fctiw and fctiwz
If a NaN of any type is passed as the operand to either of these
instructions, we shouldn't go down the regular code path, as we end up
potentially setting the wrong flags. For example, we wouldn't set the
FPSCR.VXCVI bit properly. We'd also set FPSCR.FI, when in actuality it
should be unset.

If an SNaN is passed as an operand, we also need to set the FPSCR.VXSNAN
bit as well.

The flag setting behavior for these can be found in Appendix C.4.2 in
PowerPC Microprocessor Family: The Programming Environments Manual for
32 and 64-bit Microprocessors.
2018-05-28 14:05:08 -04:00
Lioncash
0125d9b099 Interpreter_FloatingPoint: Factor out common code from fctiw and fctiwz
fctiwz functions in the same manner as fctiw, with the difference being
that fctiwz always assumes the rounding mode being towards zero. Because
of this, we can implement fctiwz in terms of fctiw's code, but modify it
to accept a rounding mode, allowing us to preserve proper behavior for
both instructions.

We also move Helper_UpdateCR1 to a temporary home in
Interpreter_FPUtils.h for the time being. It would be more desirable to
move it to a new common header for all the helpers, so that even JITs
can use them if they so wish, however, this and the following changes
are intended to only touch the interpreter to keep changes minimal for
fixing instruction behavior.

JitCommon already duplicates the Helper_Mask function within
JitBase.cpp/.h, and the ARM JIT includes the Interpreter header in order
to call Helper_Carry. So a follow up is best suited here, as this
touches two other CPU backends.
2018-05-28 13:28:44 -04:00
Léo Lam
a9f022a067
Merge pull request #6993 from lioncash/nan
Interpreter_FPUtils: Set VXSNAN if any input operands are a signaling NaN in remaining NI_* functions
2018-05-28 18:49:13 +02:00
Léo Lam
0cba9bb218
Merge pull request #7000 from lioncash/wii-extension
WiimoteEmu: Get rid of pointer casting in extension GetState() functions
2018-05-28 12:39:01 +02:00
Markus Wick
9e102e1584
Merge pull request #6943 from lioncash/overflow
Interpreter/Jit64/JitArm64: Correct negative overflow handling for divw
2018-05-28 09:49:19 +02:00
Markus Wick
a4d25537a1
Merge pull request #6990 from leoetlino/save
Config: Fix path settings not being saved
2018-05-28 09:46:27 +02:00
Lioncash
6ad6781bd3 WiimoteEmu: Get rid of pointer casting in extension GetState() functions
We can just memcpy the data instead of pointer-casting data, which is
alignment-safe and doesn't run afoul of aliasing rules.

Previously it also made it seem as if data itself pointed to valid
usable data, but it doesn't, it simply functions as an out parameter
where we push data built up from the GetState() functions into it.
2018-05-27 22:33:26 -04:00
Lioncash
a745666a60 ColorUtil: Amend function name casing
Makes the function names conform to our coding style.
2018-05-27 21:04:48 -04:00
Lioncash
ac474ff1da ColorUtil: Namespace code under the Common namespace
Given this is within Common, it should be in the Common namespace
itself.
2018-05-27 21:00:54 -04:00
Lioncash
470b09fe9d CDUtils: Amend function names
Amends the function names to follow our coding style.
2018-05-27 18:48:09 -04:00
Lioncash
1f75fa0aff CDUtils: Namespace code under the Common namespace 2018-05-27 18:30:58 -04:00
Lioncash
f4ec419929 SymbolDB: Namespace code under the Common namespace
Moves more common code into the Common namespace where it belongs.
2018-05-27 18:01:40 -04:00
Lioncash
e9b9797a86 SymbolDB: Normalize variable names
Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
2018-05-27 17:23:10 -04:00
Lioncash
a4cc854351 Interpreter_FPUtils: Set FPSCR.VXSNAN if any operand to NI_msub is a signaling NaN
If any operand is a signaling NaN, we need to signify this by setting
the VXSNAN bit.

Fixes NaN flag setting for fmsub, fmsubs, fnmsub, fnmsubs, ps_msub, and
ps_nmsub instructions.
2018-05-27 16:41:57 -04:00
Lioncash
3ebd713c33 Interpreter_FPUtils: Set FPSCR.VXSNAN if any operand to NI_madd is a signaling NaN
If any operand is a signaling NaN, we need to signify this by setting
the VXSNAN bit.

Fixes NaN flag setting for fmadd, fmadds, fnmadd, fnmadds, ps_madd,
ps_nmadd, ps_madds0, and ps_madds1
2018-05-27 16:41:47 -04:00
Lioncash
b18dd442f7 Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_sub is a signaling NaN
If either operand is a signaling NaN, we need to signify this by setting
the VXSNAN bit.

This fixes NaN flag setting for fsub, fsubs, and ps_sub instructions.
2018-05-27 16:29:42 -04:00
Lioncash
f4c5ceba1c Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_div is a signaling NaN
If either operand is a signaling NaN, we need to signify that by setting
the VXSNAN bit.

This fixes NaN flag setting for fdiv, fdivs and ps_div instructions.
2018-05-27 16:29:42 -04:00
Léo Lam
44879f163e Config: Fix path settings not being saved
Forgot to add a few lines while cherry-picking the config changes
for https://dolp.in/pr6950

Fixes https://bugs.dolphin-emu.org/issues/11171
2018-05-27 21:03:01 +02:00
Léo Lam
145258ad27 Debug: Add missing override specifiers 2018-05-27 14:39:01 +02:00
Léo Lam
bea1e38c67 Move ECCSignature to Common::ec and give it a less confusing name 2018-05-27 14:01:38 +02:00
Léo Lam
44827ba369 Use CertECC struct instead of hardcoded offsets 2018-05-27 14:01:38 +02:00
Lioncash
054c1b32eb Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_add() is a signaling NaN
This corrects VXSNAN flag setting for fadd, fadds, ps_add, ps_sum0, and ps_sum1
2018-05-26 16:05:33 -04:00
Léo Lam
f568e41fac
Merge pull request #6972 from JosJuice/default-jit
When CPU core is invalid, fall back to JIT instead of interpreter
2018-05-26 20:18:31 +02:00
JosJuice
792446e1da When CPU core is invalid, fall back to JIT instead of interpreter
This might happen if someone moves settings between e.g. a PC and
an Android device, or if someone was using JITIL and updates Dolphin.

I also made the panic alert a bit more explanatory.
2018-05-26 14:19:53 +02:00
spycrab
a196dfe50d AudioCommon: Implement WASAPI 2018-05-26 13:08:10 +02:00
Léo Lam
92ec97f899
Merge pull request #6947 from JosJuice/unencrypted-wii-disc
Make the support for unencrypted Wii disc images less broken
2018-05-26 11:56:51 +02:00
Léo Lam
3f81c30e8a
Merge pull request #6949 from leoetlino/stop
Remove useless BootManager::Stop
2018-05-26 11:45:14 +02:00
Léo Lam
98e288cb4b
Merge pull request #6966 from lioncash/fmul
Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_mul() is a signaling NaN
2018-05-26 11:43:11 +02:00
Léo Lam
f802dc14c1 Remove useless BootManager::Stop
It's not used anywhere other than in DolphinQt2, where the usage is
incorrect and stupid since we shouldn't be trying to stop the core
and 'restore config' that was changed by the core at app exit time,
but immediately when the core is being shut down.
2018-05-26 11:33:13 +02:00
Léo Lam
f64cbc86b1
Merge pull request #6968 from lioncash/mmu
MMU: Normalize parameter naming
2018-05-26 11:18:32 +02:00
Lioncash
b60ad2425d Common: Namespace GekkoDisassembler.cpp/.h
Moves more common code into the Common namespace where it belongs
2018-05-25 16:55:09 -04:00
Lioncash
5d42f31539 MMU: Normalize parameter naming
Makes all of the naming consistent with our code style, and makes
parameters match their header equivalents.

Essentially just a clean-up of things that weren't migrated over
already.
2018-05-25 16:14:47 -04:00
Lioncash
3da751f054 Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_mul() is a signaling NaN
If either of the operands are signaling NaNs, then an invalid operation
exception needs to be indicated within the FPSCR.

This corrects SNaN flag setting for fmul, fmuls, ps_mul, ps_muls0, and
ps_muls1.
2018-05-25 12:15:02 -04:00
Léo Lam
3d44dc3981
Merge pull request #6958 from lioncash/rsqrte
Interpreter_FloatingPoint: Handle SNaN flag setting in frsqrte
2018-05-25 15:11:28 +02:00
Léo Lam
56217fd42f
Merge pull request #6956 from lioncash/flag
Interpreter_FPUtils: Set the FPSCR.VX bit if any invalid operation exception bits are set
2018-05-25 15:10:05 +02:00
Léo Lam
9d1785718f
Merge pull request #6955 from lioncash/nan
Interpreter_FloatingPoint: Set FPSCR.VXSNAN if input to fres is a signaling NaN
2018-05-25 15:09:04 +02:00
Léo Lam
647309a650
Merge pull request #6959 from leoetlino/gcc
ES/Formats: Work around a GCC bug
2018-05-25 13:08:57 +02:00
Léo Lam
7c6844e895 ES/Formats: Work around a GCC bug
In old GCC versions, capturing 'this' does not work for some lambdas.
The workaround is to not use auto for the parameter (even though the
type is obvious). This can be dropped once we require GCC 7.
2018-05-24 21:27:40 +02:00
Lioncash
155bcb1649 Interpreter_FloatingPoint: Set FPSCR.VXSNAN if the input to frsqrte is a signaling NaN
If the input is a signaling NaN, then we need to signal that via setting
the FPSCR.VXSNAN bit. We also shouldn't update the FPRF flags if
FPSCR.VE is set.
2018-05-24 14:37:09 -04:00
Lioncash
31504f85a7 Interpreter_FloatingPoint: Don't update FPRF in frsqrte in certain exceptional cases
If the FPSCR.VE bit is set and an invalid operand is passed in, then the FPRF
shouldn't be updated. Similarly this is also the case when the FPSCR.ZE bit
is set and negative or positive zero is passed in as the operand.
2018-05-24 14:32:40 -04:00
Lioncash
34adc529a7 Interpreter_FloatingPoint: Don't update the FPRF in fres in certain exceptional cases
If FPSCR.ZE is set and a divide by zero exception is signaled, then the
FPRF shouldn't be updated with a result. Similarly, if the input is an
SNaN and FPSCR.VE is set, then the FPRF shouldn't be updated.
2018-05-23 23:31:58 -04:00
Lioncash
dfea5cb00d Interpreter_FPUtils: Set the FPSCR.VX bit if any invalid operation exception bits are set
The VX bit is intended to be a summary bit indicating the occurrence of
any kind of invalid operation. Therefore, whenever an invalid operation
exception is set, also set VX.

This corrects our CR flag setting for multiple instructions in certain
scenarios. This corrects flag setting cases in fadd, fadds, fctiw, fctiwz, fdiv,
frsp, frsqrte, fsub, and fsubs (and technically every floating-point
instruction that we make more accurate in the future with regards to
flag setting).
2018-05-23 21:53:37 -04:00
Lioncash
8a79f9099c Interpreter_FloatingPoint: Set FPSCR.VXSNAN if input to fres is a signaling NaN
fres is defined as having the VXSNAN bit set if an input to the
instruction is a signaling NaN
2018-05-23 21:13:02 -04:00
spycrab
7620e1d5f8
Merge pull request #6950 from leoetlino/nand-path
Port FS, SD and dump path to onion config
2018-05-23 20:39:23 +02:00
Léo Lam
c99ac40700 Port FS, SD and dump path to onion config
This ports the Wii filesystem root, Wii SD card path and dump path
settings to the new config system (OnionConfig).

My initial plan was to wait until DolphinWX was removed before porting
most of the Main (Core, DSP, General) settings to onion config, but
I've decided to submit a small part of those changes to fix
[issue 10566](https://bugs.dolphin-emu.org/issues/10566).

Removes the need to manually set the FileUtil path in the UI frontends
and gets rid of some more members that don't really belong in SConfig.

Also fixes a bug which would cause the dump path not to get created
after change.
2018-05-23 16:07:18 +02:00
Léo Lam
4fd1674c49 Core: Only init Wii FS contents in Wii mode
There's no filesystem when not in Wii mode, so... bad things
would happen.
2018-05-23 13:39:53 +02:00
Léo Lam
da03ff2e25
Merge pull request #6944 from leoetlino/init-fs-contents
Move Wii FS content init to happen after Boot
2018-05-23 11:37:10 +02:00
JosJuice
58743416bb Make the support for unencrypted Wii disc images less broken
These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
2018-05-23 08:40:37 +02:00
Lioncash
6a4f12d785 JitArm64: Correct negative overflow handling for divw 2018-05-22 13:52:56 -04:00
Lioncash
5abe6c264a Jit64: Correct negative overflow handling for divw 2018-05-22 13:52:51 -04:00
Léo Lam
0e9255c469
Merge pull request #6932 from sepalani/debug-patches
DebugInterface: MemoryPatches methods added
2018-05-22 19:15:51 +02:00
Léo Lam
593f58be6c Move Wii FS content init to happen after Boot
Initialising Wii filesystem contents should be done after Boot and
not in HW to ensure that we operate with the correct title context
and to make sure required title directories exist (so that Movie and
Netplay code can copy data from and to the temporary NAND).
2018-05-22 19:05:45 +02:00
Lioncash
2ca1ac3370 Interpreter_Integer: Correct negative overflow handling for divw
Previously, given cases such as 0x80000000 / 0xFFFFFFFF we'd incorrectly
set the destination register value to zero. If the dividend is negative,
then the destination should be set to -1 (0xFFFFFFFF), however if the
dividend is positive, then the destination should be set to 0.

Note that the 750CL documents state that:

"If an attempt is made to perform either of the divisions --
0x80000000 / -1 or <anything> / 0, then the contents of rD are
undefined, as are the contents of the LT, GT, and EQ bits of the CR0
field (if Rc = 1). In this case, if OE = 1 then OV is set."

So this is a particular behavior of the hardware itself.
2018-05-22 10:39:08 -04:00
Lioncash
22ece80f19 BreakPoints: Make OverlapsMemcheck() a const member function
This doesn't modify class state, it only queries said state.
2018-05-22 09:42:20 -04:00
Sepalani
8fa898fe9a DebugInterface: MemoryPatches methods added
CodeView: Restore instruction added
2018-05-22 10:31:31 +04:00