The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.
Before:
45 8D 6C 35 00 lea r13d,[r13+rsi]
After:
44 03 EE add r13d,esi
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.
If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)
Fixes https://bugs.dolphin-emu.org/issues/10985
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS. This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap. There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.
-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
- Refactor the Config::System::Main check so we check system once,
then we check for the section.
- Use an std::array<> instead of std::vector<>.
- Use an array of pointers instead of an array of ConfigLocation.
The latter contains two std::string objects, whereas pointers
are only 8 bytes (on 64-bit).
Code size comparison: (64-bit Linux, gcc-9.2.0, release build)
text data bss dec hex filename
16136 0 40 16176 3f30 IsSettingSaveable.cpp.o [before]
3933 720 0 4653 122d IsSettingSaveable.cpp.o [after]
-12203 +720 -40 -11523 -2d03 Difference
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.
"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
See the discussion in https://bugs.dolphin-emu.org/issues/11930.
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.
By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
Two of these arrays were stored within the save state when the exact
same data is constructed all the time.
We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.