dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-07-11 20:03:26 +00:00
..
UCode_AX_ADPCM.h more nowx fixes 2008-12-14 23:52:01 +00:00
UCode_AX_Voice.h Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
UCode_AX.cpp apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
UCode_AX.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_AXStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_AXWii.cpp apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
UCode_AXWii.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_CARD.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_CARD.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_ROM.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_ROM.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_Zelda_ADPCM.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
UCode_Zelda_Obsolete.txt Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?) 2009-07-08 01:08:43 +00:00
UCode_Zelda_Voice.cpp Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly) 2009-07-11 20:03:26 +00:00
UCode_Zelda.cpp Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :( 2009-07-11 13:57:21 +00:00
UCode_Zelda.h Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :( 2009-07-11 13:57:21 +00:00
UCodes.cpp Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :( 2009-07-11 13:57:21 +00:00
UCodes.h State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00