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Debugger
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCodes
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Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
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2009-07-11 20:03:26 +00:00 |
Config.cpp
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
Config.h
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
ConfigDlg.cpp
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buildfix for dsp hle gui
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2009-07-05 14:46:05 +00:00 |
ConfigDlg.h
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
DSPHandler.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
DSPHandler.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
Globals.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
Globals.h
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Resolve lost symbols in HLE/LLE-t DSP
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2009-03-23 21:15:37 +00:00 |
HLEMixer.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
HLEMixer.h
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Attempt to move mixer to audio common, it's a bit more complicated than I expected
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2009-03-26 09:29:14 +00:00 |
MailHandler.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
MailHandler.h
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Oops... removing some junk I forgotten.
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2009-06-29 16:20:33 +00:00 |
main.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
main.h
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
SConscript
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Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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2009-07-11 13:57:21 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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get WTL out of dsp_hle
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2009-01-17 21:42:43 +00:00 |