dolphin/Source/Plugins/Plugin_DSP_HLE/Src
2009-07-11 20:03:26 +00:00
..
Debugger apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
UCodes Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly) 2009-07-11 20:03:26 +00:00
Config.cpp Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
Config.h Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
ConfigDlg.cpp buildfix for dsp hle gui 2009-07-05 14:46:05 +00:00
ConfigDlg.h Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
DSPHandler.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
DSPHandler.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
Globals.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Globals.h Resolve lost symbols in HLE/LLE-t DSP 2009-03-23 21:15:37 +00:00
HLEMixer.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
HLEMixer.h Attempt to move mixer to audio common, it's a bit more complicated than I expected 2009-03-26 09:29:14 +00:00
MailHandler.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
MailHandler.h Oops... removing some junk I forgotten. 2009-06-29 16:20:33 +00:00
main.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
main.h apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
SConscript Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :( 2009-07-11 13:57:21 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00