Commit Graph

12707 Commits

Author SHA1 Message Date
Admiral H. Curtiss
d4fe54147e
Merge pull request #10757 from AdmiralCurtiss/show-memcard-path-in-gui
Qt: Show currently configured Memory Card path in the config window.
2022-09-08 21:12:21 +02:00
Mai
74851fe94a
Merge pull request #11029 from AdmiralCurtiss/global-state-dvd
HW: Move DVD variables to Core::System.
2022-09-07 23:40:16 -04:00
Admiral H. Curtiss
dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB. 2022-09-03 22:20:24 +02:00
Admiral H. Curtiss
2d45ce5c4e
HW: Move DVDInterface variables to Core::System. 2022-09-03 21:54:25 +02:00
Admiral H. Curtiss
c4d5804f60
HW: Move DVDThread variables to Core::System. 2022-09-03 21:54:25 +02:00
Sepalani
9b9f701ac5 AudioInterface: Add setters for AIS/AID sample rate 2022-09-03 23:36:34 +04:00
Sepalani
59eb1253a3 AudioInterface: Use anonymous namespace for static functions 2022-09-03 23:02:28 +04:00
Sepalani
f7a2972899 AudioInterface: Use IsPlaying method 2022-09-03 22:40:38 +04:00
dreamsyntax
78c6819f5e Core: pause on panic handler option 2022-09-02 13:22:32 -07:00
Charles Lombardo
940a38f172 Android: App redesign with multi-theme system 2022-08-31 18:01:15 -04:00
Admiral H. Curtiss
c310e504cb
AudioCommon: Move sound stream variables to Core::System. 2022-08-31 21:44:21 +02:00
Sepalani
7dc647fd4c BBA/BuiltIn: Add UPnP HTTP listener 2022-08-28 23:09:09 +04:00
Sepalani
7202cf2650 BBA/BuiltIn: Add SSDP multicast support 2022-08-24 21:29:57 +04:00
Sepalani
f992f8f38c BBA/BuiltIn: Make network interface consistent 2022-08-24 21:05:18 +04:00
Admiral H. Curtiss
9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
Admiral H. Curtiss
a7d358a97b
Merge pull request #11003 from sepalani/decode-error
Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
JosJuice
299aef945b
Merge pull request #11005 from t895/cover-only
Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
Charles Lombardo
2caa1f3b43 Android: Add option to disable game cover text 2022-08-22 13:50:39 -04:00
Admiral H. Curtiss
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
Sepalani
597fb9ff6d Move SocketManager's DecodeError to Common
Fix thread safety issue
2022-08-22 14:02:26 +04:00
JMC47
498c06b85a
Merge pull request #10989 from CasualPokePlayer/fifo_reset_dual_core
Fix crashes in dual core mode on a PI_FIFO_RESET
2022-08-18 17:32:29 -04:00
CasualPokePlayer
ab8a8e6f84 Fix crashes in dual core mode on a PI_FIFO_RESET 2022-08-18 13:38:37 -07:00
Mai
39aa5f29a6
Merge pull request #10991 from Pokechu22/dsp-hle-ax-ucode-switch-state
DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
2022-08-18 10:34:57 -04:00
Pokechu22
f9e1933111 DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
Fixes https://bugs.dolphin-emu.org/issues/13017. With uCode switching, the existing instance of AXUCode is re-activated when GBAUCode is done, but if the state remains as WaitingForNextTask, it won't be able to do anything. Instead, it needs to be in WaitingForCmdListSize.

(When the AX uCode is resumed, startpc is set to 0x0030, at least for 0x07f88145; this is the same location as MAIL_RESUME jumps to, so DSP_RESUME should be sent when the resuming happens; that's already handled by AXUCode::Update.)
2022-08-17 12:05:53 -07:00
Shawn Hoffman
4ae475b6a1 fix verifying wii dev signatures
allows verifying dev-signed discs and wads
2022-08-16 12:47:26 -07:00
Admiral H. Curtiss
650f172637
DolphinQt: Only show raw memory card path if it's not the default. 2022-08-16 00:23:36 +02:00
Admiral H. Curtiss
43d4923e78
Config: Allow passing std::nullopt for the region in GetMemcardPath() to use the region as configured in the path itself. Falls back to the fallback region if no region is in the path. 2022-08-16 00:20:58 +02:00
Léo Lam
be33e1079d
Merge pull request #10972 from AdmiralCurtiss/ios-fs-metadata-nop
IOS/FS: Skip writing FST if SetMetadata() changes nothing.
2022-08-11 16:16:45 +01:00
Admiral H. Curtiss
0d39c4a78a
IOS/FS: Skip writing FST if SetMetadata() changes nothing. 2022-08-10 06:28:23 +02:00
Admiral H. Curtiss
dcdba11ded
Merge pull request #10962 from askew-etc/inc-dec-select-state-hotkeys
Add hotkeys for incrementing/decrementing select state slot
2022-08-10 01:41:32 +02:00
Sage King
da803adf15 Work around for compiler bug on Debian and FreeBSD 2022-08-09 16:26:54 -06:00
Sage King
66276ac61b Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an
attempt to fix a failed call to operator<< in SendResponse()
2022-08-09 16:26:53 -06:00
Sage King
978b6a8724 Added comment explaining obscure folding syntax in NetPlayServer.cpp 2022-08-09 16:26:53 -06:00
Sage King
a12099404e Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them 2022-08-09 16:26:52 -06:00
Sage King
477c20e28d Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp 2022-08-09 16:26:52 -06:00
Sage King
2f367d7a9b Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
Sage King
d81756e9b9 Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet 2022-08-09 16:26:51 -06:00
Sage King
9d14d95737 Removed code duplicating comments in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:51 -06:00
Sage King
5dea8aaed0 Added initializer braces to Client player; in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:50 -06:00
Sage King
d11df2b700 Refactored variable declared in NetPlayServer.cpp OnConnect() from npver to netplay_version 2022-08-09 16:26:50 -06:00
Mai
c2dd58c361
Merge pull request #10959 from JosJuice/frsp-subnormal
Interpreter: Fix rounding edge case in frsp
2022-08-09 18:17:21 -04:00
Scott Mansell
4c2d707538
Merge pull request #10940 from InvoxiPlayGames/ipc-discord
Add Discord presence ioctlv to /dev/dolphin
2022-08-08 08:11:42 +12:00
askew-etc
914f38753a Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
Dentomologist
02cd4ecf7d Core: Use std::chrono time_since_epoch 2022-08-06 13:28:28 -07:00
Dentomologist
ff26f6435e Use structured binding for pair values
dir_path is used by PanicAlertFormatT, which prior to PR 10209 used a
lambda. Before c++20, referring to structured bindings in lambda captures
was forbidden. The problem is now doubly fixed, so put the structured
binding back in.
2022-08-06 13:28:28 -07:00
JosJuice
c5d9514cd9 Interpreter: Fix rounding edge case in frsp
Fixes the Dolphin bug mentioned in
https://github.com/dolphin-emu/hwtests/issues/45.

Because this doesn't fix any observed behavior in games (no, 1080°
Avalanche isn't affected), I haven't implemented this in the JITs,
so as to not cause unnecessary performance degradations.
2022-08-06 18:54:19 +02:00
InvoxiPlayGames
f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
Shawn Hoffman
3ca673a675 WiiSave: protect against a stack buffer overflow 2022-08-05 17:24:03 -07:00
Tillmann Karras
b8e64b1f43 AX: fix comments and variable names (NFC)
This command does not upload the MAIN buffers to CPU memory. This was
functionally fixed in f11a40f858 without
updating the comments and variable names.
2022-08-05 15:00:17 +01:00
Admiral H. Curtiss
5508c52a95
Merge pull request #10932 from JosJuice/nfs
DiscIO: Add support for the NFS format
2022-08-04 22:20:08 +02:00
JosJuice
a87dffe52d DiscIO: Replace IsDataSizeAccurate with GetDataSizeType
Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
2022-08-04 22:00:59 +02:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
JosJuice
bb27d4cc95 DiscIO/VolumeWii: Decouple "is encrypted" from "is hashed"
Needed for the next commit. NFS disc images are hashed but not encrypted.

While we're at it, also get rid of SupportsIntegrityCheck.
It does the same thing as old IsEncryptedAndHashed and new HasWiiHashes.
2022-08-04 20:29:22 +02:00
Tilka
3ad6e3abc2
Merge pull request #10768 from Pokechu22/dsp-hle-gba-class
DSPHLE: Eliminate global state in GBA and AX uCode + accuracy improvements
2022-08-04 13:50:30 +01:00
Tilka
8105d0034d
Merge pull request #10821 from Pokechu22/dimar-masking
DVDInterface: Mask upper bits of DIMAR in GC mode
2022-08-04 12:50:49 +01:00
Pokechu22
bf70026728 DSPHLE: Require implementing DoState
CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
2022-08-03 17:32:12 -07:00
Pokechu22
f2e833b5c4 DSPHLE: Eliminate global state in AX uCode
This also increases accuracy as to when specific mail is allowed, and correctly handles masking of the 0xCDD1 mails.
2022-08-03 17:32:12 -07:00
Pokechu22
8d66c29f33 DSPHLE: Eliminate global state in GBA uCode + accuracy improvements
The accuracy improvements are:

* The request mail must be 0xabba0000 exactly; both the low and high parts are checked
* The address is masked with 0x0fffffff
* Before, the global state meant that after the GBA uCode had been used once, it would accept 0xcdd1 commands immediately. Now, it only accepts them after execution has finished.
2022-08-03 17:32:12 -07:00
Pokechu22
8b65e84121 DSPHLE: Make all uCode implementations final classes
(Apart from AXUCode, which is inherited by AXWiiUCode.)
2022-08-03 17:32:12 -07:00
Mai
27669fc7c8
Merge pull request #10828 from JosJuice/jitarm64-32-bit-exception
JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
2022-08-03 14:36:19 -04:00
Mai
a8b2174ce6
Merge pull request #10872 from shuffle2/timer
Timer improvements
2022-08-03 14:30:29 -04:00
Mai
ebb8402a24
Merge pull request #10934 from sepalani/bba-igmp
BBA/BuiltIn: Add minimal IGMP support
2022-08-03 14:17:41 -04:00
Mai
f93b04dc94
Merge pull request #10935 from Pokechu22/icache-dont-save-lookup-table
PPCCache: Stop storing lookup table in savestates
2022-08-03 14:14:39 -04:00
Minty-Meeo
347dd03c3f Remove Vestigial Preprocessor Block in Jit64/Jit.cpp
"Common/GekkoDisassembler.h" became used by Release builds with commit 77e9aa48bc, but this got left in by mistake.
2022-08-03 12:30:20 -05:00
Shawn Hoffman
403f3693da NetPlay: use sha1 instead of md5 2022-08-02 22:25:05 -07:00
Shawn Hoffman
c7ce035a7f NetPlay: rename md5 -> game digest 2022-08-02 22:25:05 -07:00
Shawn Hoffman
0fe99e9bc8 ThrottleCallback: correct units in log
make first invocation a bit more correct
2022-08-02 22:24:06 -07:00
Shawn Hoffman
3384b1385e move "double time" code into State from Timer
Ideally the statesave format could be changed
to just store a u64 in the future
2022-08-02 22:24:06 -07:00
Shawn Hoffman
49218f9695 DolphinDevice: expose elapsed ms in GetSystemTime 2022-08-02 22:24:06 -07:00
Shawn Hoffman
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
Tilka
e62ceab349
Merge pull request #10902 from shuffle2/aes
Implement hw accelerated AES
2022-08-02 18:28:47 +01:00
Pokechu22
134397754e PPCCache: Stop storing lookup table in savestates
These lookup tables total 4 megabytes, and contain data that's entirely redundant to the actual cache state (as part of an optimization, though I'm not sure whether the optimization actually is useful). This change instead recomputes these lookup tables when loading the state (which involves filling the lookup table with a marker (0xff), and then setting the 128 * 8 valid entries (1 kilobyte)).
2022-08-01 16:36:59 -07:00
Shawn Hoffman
46ad8b9d68 Implement hw accelerated AES 2022-08-01 10:00:42 -07:00
Sepalani
4fa65ec9cf BBA/BuiltIn: Add minimal IGMP support 2022-08-01 12:49:38 +04:00
Sepalani
bfc2d11891 BBA/BuiltIn: Simplify HandleARP 2022-08-01 12:48:33 +04:00
Sepalani
7e9711d738 BBA/BuiltIn: Rename m_fake_mac to m_router_mac 2022-08-01 12:48:32 +04:00
Sepalani
b029b468cd BBA/BuiltIn: Fix MAC address issues with TCP and UDP 2022-08-01 12:48:32 +04:00
Sepalani
cc7cfe249e BBA/BuiltIn: Move TryGetDataFromSocket 2022-08-01 12:48:32 +04:00
Sepalani
0f5fe2274a BBA/BuiltIn: Save current MAC address 2022-08-01 12:48:32 +04:00
Sepalani
ec60416c00 BBA/BuiltIn: Add an ARP table 2022-08-01 12:48:32 +04:00
Tilka
fb45ed3981
Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo
ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
2022-07-31 17:06:37 +02:00
Admiral H. Curtiss
92c7566646
Merge pull request #10924 from Pokechu22/symbols-missing-last-function
PPCSymbolDB: Fix getting symbol for the last function
2022-07-30 21:52:10 +02:00
JosJuice
ecc4bc5098
Merge pull request #10925 from AdmiralCurtiss/ppc-state-hle-print
HLE_OS: Don't modify emulated state in printf hooks.
2022-07-30 19:49:18 +02:00
Admiral H. Curtiss
2a56113a5b
Merge pull request #10898 from Pokechu22/dsp-hle-homebrew-padding
DSPHLE: Support padded versions of libasnd and libaesnd uCodes
2022-07-30 14:21:28 +02:00
Admiral H. Curtiss
a9d9f5c0da
Merge pull request #10899 from shuffle2/sha1
add hw-accelerated SHA1
2022-07-30 14:11:37 +02:00
Admiral H. Curtiss
b364a301dc
HLE_OS: Don't modify emulated state in printf hooks, since the actual PPC function will be called afterwards. 2022-07-30 14:06:28 +02:00
Admiral H. Curtiss
4b6ad977c6
Merge pull request #10922 from Pokechu22/apploader-hle-no-replace
Boot_BS2Emu: Create an actual function for AppLoaderReport
2022-07-30 14:05:58 +02:00
Pokechu22
1f17a3bb1e PPCSymbolDB: Fix getting symbol for the last function 2022-07-29 18:41:11 -07:00
Pokechu22
e97ad90681 Boot/ElfReader: Log to BOOT log instead of MASTER log 2022-07-29 12:18:05 -07:00
Pokechu22
7a7a3a7f41 Boot_BS2EMU: Log apploader-related messages to BOOT log instead of MASTER log 2022-07-29 12:17:09 -07:00
Pokechu22
d3d7cc6f96 Boot_BS2Emu: Create an actual function for AppLoaderReport
Before, we used a replace hook and didn't write anything there. Now, we write a BLR instruction to immediately return, and then use a start hook. This makes the behavior a bit clearer (though it shoudln't matter in practice).
2022-07-29 12:16:20 -07:00
Sepalani
18b8f147ab BBA/BuiltIn: Ensure UDP ports are open 2022-07-29 21:25:17 +04:00
JMC47
a81f3a95db
Merge pull request #10917 from sepalani/bba-ntohs
BBA/BuiltIn: Fix network byte order issues
2022-07-29 13:19:25 -04:00
JMC47
ae4fa53a9c
Merge pull request #10914 from JMC47/bbarename
BBA - Rename Built In BBA to BBA (HLE)
2022-07-29 10:16:51 -04:00
JMC47
205d78d780 BBA - Rename BBA Built In to BBA (HLE)
All of our BBA options are technically built in, so it made the BBA
Built In option kind of confusing as to what it did.  So rename it to
BBA HLE to make it more clear what it is doing and why it doesn't need a
TAP.
2022-07-29 10:06:44 -04:00
Sepalani
2de4d52021 BBA/BuiltIn: Fix network byte order issues 2022-07-29 11:33:36 +04:00
JMC47
3bf1ddc549
Merge pull request #10730 from AdmiralCurtiss/riivolution-sysfile-patches
Riivolution: Add custom extension to patch boot.bin, bi2.bin, and apploader.img.
2022-07-28 20:29:31 -04:00
Shawn Hoffman
dd29a54cf6 introduce wrapper for SHA1 functionality 2022-07-26 22:16:37 -07:00
Pokechu22
cc02471da2 DSPHLE: Support padded versions of the libaesnd uCode
This is used by libogc2 and libogc-rice.
2022-07-26 19:06:05 -07:00
Pokechu22
33b63a62d1 DSPHLE: Support padded version of libasnd uCode
This is used by libogc2 and libogc-rice.
2022-07-26 18:44:08 -07:00
Admiral H. Curtiss
6b419c7ca3
Merge pull request #10876 from shuffle2/cpudetect
CPUDetect: improve win/arm64 support
2022-07-26 12:52:50 +02:00
Admiral H. Curtiss
9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
Admiral H. Curtiss
c7752f80e4
Merge pull request #10892 from Pokechu22/dsp-hle-aesnd-more-versions
DSPHLE: Support EDuke32 Wii libaesnd uCode
2022-07-26 11:36:18 +02:00
CasualPokePlayer
bd27e18d51
Fix ARAM Expansion Writes
Looks like the memcpy here had its args in the wrong order.
2022-07-26 02:01:25 -07:00
Shawn Hoffman
76b4318b88 CPUDetect: improve win/arm64 support
read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Pokechu22
1dcccb1f75 DSPHLE: Add warning to use of MAIL_TERMINATE 2022-07-25 20:35:43 -07:00
Pokechu22
e44b596f50 DSPHLE: Fix typos in libaesnd logging 2022-07-25 20:35:43 -07:00
Pokechu22
58d344e189 DSPHLE: Support EDuke32 Wii libaesnd uCode
This version is exclusive to EDuke32 Wii (see https://bugs.dolphin-emu.org/issues/12990).
2022-07-25 20:35:41 -07:00
Pokechu22
a6d08571bd DSPHLE: Move aesnd uCode hash constants into header 2022-07-25 20:32:02 -07:00
Pokechu22
4b179e01da DSPHLE: Move asnd uCode hash constants into header 2022-07-25 20:31:04 -07:00
Shawn Hoffman
f92541fbd9 StripSpaces: only strip spaces
StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
JMC47
bfd03cd1a4
Merge pull request #10793 from Pokechu22/dsp-hle-aesnd
DSPHLE: Add HLE version of libaesnd ucode
2022-07-25 05:12:53 -04:00
Admiral H. Curtiss
4d27022d0e
Add hotkey for centering mouse in render window. 2022-07-25 00:59:47 +02:00
JMC47
89c4fdeeea
Merge pull request #10754 from tellowkrinkle/Metal
VideoBackends: Add Metal backend
2022-07-23 01:57:35 -04:00
Pokechu22
5bbdf7ae15 ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
Fixes https://bugs.dolphin-emu.org/issues/12981
2022-07-22 22:22:34 -07:00
Pokechu22
97412553f9 Add a more detailed comment about SPR_WPAR's BNE bit 2022-07-22 22:22:34 -07:00
Pokechu22
c06f203e98 MMU: Clarify masking on gather pipe address 2022-07-22 22:22:34 -07:00
Pokechu22
1c833ddc3c Create constant for GPFifo physical address 2022-07-22 22:22:33 -07:00
Pokechu22
b76f4dd5f8 ProcessorInterface: Remove unused fields 2022-07-22 22:20:26 -07:00
TellowKrinkle
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
Admiral H. Curtiss
df399b0995
Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
Pokechu22
6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
Pokechu22
5e64f453ab DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr 2022-07-20 18:41:47 -07:00
Pokechu22
75ae3b7ec4 DSPHLE: Fix comment in libasnd uCode 2022-07-20 18:41:47 -07:00
Pokechu22
76fd0479b8 JitAsm: Remove old commented-out code
I'm not sure what the XMM0 check was supposed to be, but the 0xCC008000 one is for the fifo and is handled elsewhere now (look for `optimizeGatherPipe`).
2022-07-20 16:38:54 -07:00
Admiral H. Curtiss
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
Pokechu22
a23a7f7b10 BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning 2022-07-20 11:21:23 -07:00
Admiral H. Curtiss
ec3cfc01c1
DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
cc315cb7af
DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
JosJuice
dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
JMC47
f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
Admiral H. Curtiss
2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
Pokechu22
bed278d3b7 Create dedicated enum for EFB/XFB gamma correction
This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.

Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies.  This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
Pokechu22
cd2cc5fa22 Rename EFB copy bit 2 from yuv to unknown_bit
It was named yuv in 522746b2c2, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
Pokechu22
25aa30ac69 Free Look: Add background input setting (disabled by default)
Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
2022-07-13 15:23:00 -07:00
Sepalani
76fe7b6497 NetworkCaptureLogger: Add GameCube BBA support 2022-07-12 13:35:49 +04:00
Admiral H. Curtiss
a621fdf857
Core: In deterministic mode, build SD cards with a consistent filename order and dummy timestamps. 2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
77d4591fb4
Core: If configured, sync SD card image with SD card folder on emulation start and end.
Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
b66cc1caf6
Config and UICommon: Add config option and user path for Wii SD card sync folder. 2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
96751c4457
Treewide: Rename references to SD Card image path to clarify they mean the image file, not the folder. 2022-07-11 23:11:40 +02:00
Pokechu22
6cc8adb3ae DVDInterface: Mask upper bits of DIMAR in GC mode
The masking was removed in d3aad1d6d5, based on a Wii hardware test. Based on https://bugs.dolphin-emu.org/issues/12970 the masking should apply in GameCube mode, though.
2022-07-10 18:00:07 -07:00
Sepalani
be2ede6109 BBA/BuiltIn: Move functions to anonymous namespace 2022-07-10 20:57:35 +04:00
Sepalani
5fdf255a2d Common/Network: Make Build() methods const 2022-07-10 20:12:07 +04:00
Admiral H. Curtiss
5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack
087020b23a Refactoring of the code to match dolphin style
Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
JosJuice
0ebc510e6f JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
If a 64-bit register is passed to WriteConditionalExceptionExit,
the LDR instruction in it will read too much data. This seems
to be harmless right now, but causes problem in one of my PRs.
2022-07-09 21:19:25 +02:00
JosJuice
6f40981ac0 JitArm64: Fix GPR unlocking in psq_stXX
This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
JMC47
59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Pokechu22
263d2a419a BS2Emu: Fix DFI typo 2022-07-05 17:15:59 -07:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack
01ada3850f BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting 2022-07-02 18:02:50 -04:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
JMC47
b5f4b0dffe
Merge pull request #10803 from Zopolis4/clangingaround
Resolve additional warnings generated by clang
2022-07-02 03:12:34 -04:00
Zopolis4
0f07deb0ef
Remove unused variable in SI_DeviceKeyboard.h left over from SI_DeviceGCController.h 2022-07-02 16:16:54 +10:00
Minty-Meeo
69e32dea52 Resolve GCC Warnings 2022-06-30 15:26:48 -05:00
JMC47
5d04e1e1de
Merge pull request #10518 from iwubcode/draw-mod
Introducing a 'GraphicsMod' system for creators
2022-06-28 13:35:39 -04:00
JMC47
e50e45f400
Merge pull request #10700 from sepalani/ssl-handshake
Socket: Fix some non-blocking connect edge cases
2022-06-27 21:39:36 -04:00
iwubcode
0f88155729 Core / DolphinQt / VideoCommon: add setting for enabling graphic mods 2022-06-27 18:20:52 -05:00
Pokechu22
76401e8ffb BS2Emu: Initialize the last rows of postMatrices to the identity matrix
This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1 BS2Emu: Set HID0/1/2/4 and MSR with correct default values
These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.

There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.

This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Pokechu22
9675faa232 DSPHLE: Properly reflect initial halt state in mail handler
DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate. 2022-06-25 19:15:21 +02:00
Pokechu22
52f32e61dc DSPHLE: Fix build error in the libasnd uCode
This was a conflict between 8a144a735f and b063f15dcc.
2022-06-24 19:29:31 -07:00
JMC47
75943a7a2c
Merge pull request #10763 from Pokechu22/dsp-hle-asnd
DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
Pokechu22
8a144a735f DSPHLE: Add HLE version of libasnd ucode 2022-06-23 10:50:24 -07:00
Pokechu22
f3c8e75666 DSPHLE: Move CDD1 constants to UCodes.h
These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Pokechu22
a72fa4b9cc DSPHLE: Don't generate new mail if the DSP is halted
This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b DSPHLE: Return last mail with top bit cleared if there is no new mail
This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails 2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c DSPHLE: Remove empty destructors
Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4 DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.

I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending 2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs 2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver 2022-06-21 21:49:02 -05:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Pokechu22
c317f7fd22 DSPLLE: Don't log when DIRQ is set to 0
No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
Improve libusb error logging
2022-06-17 16:01:46 +02:00
Pokechu22
053b3e725b DSPHLE: More accurately handle initialization behavior
This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
Pokechu22
072913bbad DSPLLE: More accurately handle initialization behavior 2022-06-16 12:18:05 -07:00
Pokechu22
c38c2b1aaa DSPLLE: Fix debug logging in ReadMailboxLow
The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
Pokechu22
3ceda1df8c DSPLLE: Rename cr to control_reg
Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
Pokechu22
41939eeaf9 DSPDisassembler: Fix disassembly of LSR and ASR
Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.

devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b

This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3 DSPCodeUtil: Include the PC and hex in the "Extra code words" section
It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c DSPCodeUtil: Give better output when comparing instructions with large immediates 2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.

The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00
Pokechu22
693a29f8ce DSPCodeUtil: Use fmt::print instead of logging in DSP::Compare 2022-06-14 12:22:05 -07:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
Jordan Woyak
1fc86cacd7 WiimoteEmu: Expose IMU pointing accelerometer weight setting. 2022-06-13 00:07:00 -05:00
JosJuice
62ec19c1ba JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
X30 is used in fewer situations than the comment was claiming.

(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78 JitArm64: Properly reserve scratch register for soft MMU
Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice
3dce1df00e JitArm64: Implement "soft MMU"
This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.

This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.

Co-authored-by: OatmealDome <julian@oatmealdome.me>
2022-06-12 11:03:25 +02:00
OatmealDome
3e5f1a4f99 MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
JosJuice
bcc64a05b3 Memmap: Remove outdated comments for 32-bit 2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72 JitArm64: Refactor EmitBackpatchRoutine parameters, part 2 2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0 JitArm64: Refactor EmitBackpatchRoutine parameters, part 1 2022-06-09 19:51:36 +02:00
Pokechu22
83afaba785 IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS 2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206 BTReal: Log warnings when libusb calls fail 2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4 Log warnings when LibusbUtils::MakeConfigDescriptor fails 2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9 Log warnings when LibusbUtils::GetDeviceList fails 2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2 LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail 2022-06-08 13:18:31 -07:00
Sepalani
d7135daff5 Socket: Fix some errors related to non-blocking connect 2022-06-08 19:06:42 +04:00
Sepalani
c53a4c8c1a Socket: Keep track of the socket connection progress
Workaround for mbedtls handshake issues with partially connected sockets
2022-06-08 19:06:42 +04:00
Sepalani
cbadc6e81a NetworkCaptureLogger: Move ErrorState struct to Common/Network 2022-06-08 19:06:42 +04:00
Sepalani
41ce3a83d5 Socket: Refactor WiiSockMan::Convert 2022-06-08 19:06:42 +04:00
JMC47
daf8e3ddde
Merge pull request #10462 from OatmealDome/steam-runtime
DolphinQt: Add support for a Steam Runtime build
2022-06-06 20:18:06 -04:00
Pokechu22
d03b277403 DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF 2022-06-05 19:34:31 -07:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path. 2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace. 2022-06-05 21:24:45 +02:00
JMC47
664663e8de
Merge pull request #10604 from Pokechu22/gcadapter-refactor
Refactor GCAdapter, part 1
2022-06-04 16:30:25 -04:00
Admiral H. Curtiss
96f9d1000d
Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
Fix warnings on generic builder
2022-06-04 21:51:58 +02:00
Dentomologist
92af703f29 DSPAssembler: Fix -Wswitch warning 2022-06-04 12:08:09 -07:00
Tilka
d7cda67462
Merge pull request #10716 from Pokechu22/dsp-lle-loop-saturation
DSP LLE: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-04 15:30:06 +01:00
Pokechu22
457fcbaf5e LibusbUtils: Create ErrorWrap 2022-06-02 19:39:36 -07:00
Pokechu22
279888da8c GCAdapter: Remove unused includes 2022-06-02 19:39:36 -07:00
Mai M
f7f47d3cd0
Merge pull request #10692 from Pokechu22/dsp-manual-set40-and-write-backlog
docs/DSP: Add sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register
2022-06-02 20:26:31 -04:00
Mai M
c8ab236e0a
Merge pull request #10709 from Pokechu22/dsp-lle-update-sr-16
DSP LLE JIT: Fix Update_SR_Register16_OverS32
2022-06-02 20:22:36 -04:00
Pokechu22
0fc1fb023f
Merge pull request #10678 from Dentomologist/skip_pagefault_test_if_no_exception_handler
UnitTests: Skip PageFaultTest if exception handlers aren't supported
2022-06-02 16:21:21 -07:00
Pokechu22
4bc42ded80 DSP LLE Interpreter: Remove OpReadRegisterAndSaturate
Instead, saturate in OpReadRegister, as all uses of OpReadRegisterAndSaturate called OpReadRegister for other registers (and there isn't anything that writes to $ac0.m or $ac1.m without saturation).
2022-06-01 22:01:49 -07:00
Pokechu22
928f745e36 DSP LLE Interpreter: Fix typo in 'LS
This was introduced in fc1db5eaa0.
2022-06-01 22:01:49 -07:00
Pokechu22
e7f78379ec DSP LLE Recompiler: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
Pokechu22
bc206b7a27 DSP LLE Interpreter: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
Pokechu22
f88b7ab6b3 DSP LLE JIT: Fix Update_SR_Register16_OverS32
There were 3 bugs here:

- The input register for the full register wasn't actually being used; it was read into RCX but RCX wasn't used by Update_SR_Register16_OverS32 (except as a scratch register).  The way the DSP LLE recompiler uses registers is in general confusing, so this commit changes a few uses to have a variable for the register being used, to make code a bit more readable.  (Default parameter values were also removed so that they needed to be explicitly specified).
- Update_SR_Register16 was doing a 64-bit test, when it should have been doing a 16-bit test.  For the most part this doesn't matter due to sign-extension, but it does come up with e.g. `ORI` or `ANDI`.
- Update_SR_Register16_OverS32 did the over s32 check, and then called Update_SR_Register16.  Update_SR_Register16 masks $sr with ~SR_CMP_MASK, clearing the over s32 bit.  Now the over s32 check is performed after calling Update_SR_Register16 (without masking a second time).  No official uCode cares about the over s32 bit.
2022-05-30 20:10:55 -07:00
Pokechu22
7c63bd1893 docs/DSP: Fix inconsistency with ADDI and CMPI
We don't have anything called $amD, though we do have $acsD.  However, these instructions affect flags based on the whole accumulator, so it's better to just use $acD.
2022-05-29 15:00:09 -07:00
Pokechu22
baf2c710ff DSP: Fix typo with TST 2022-05-29 15:00:09 -07:00
Pokechu22
4dc7208195 docs/DSP: Fix typo with arithmetic instructions that take a 16-bit immediate
These instructions used an 'r' in their bit list, but a 'd' in the operands.
2022-05-29 15:00:09 -07:00
Pokechu22
b349254ff4 docs/DSP: Document the behavior when main and extended opcodes both write to the same register (the write backlog)
For more information, ApplyWriteBackLog, WriteToBackLog, and ZeroWriteBackLog were added in b787f5f8f7 and the explanatory comment was added in fd40513fed, although it did not mention the specific instructions that could trigger this edge case. The statements about which registers can be written by main opcodes and extension opcodes are based on my own checking of all instructions in the manual.
2022-05-29 15:00:09 -07:00
OatmealDome
df22439826 FS: Reshuffle Rename to fix steamrt unit test failure 2022-05-29 13:50:32 -04:00
Tilka
e17a4f49f5
Merge pull request #10668 from Dentomologist/convert_pointerwrap_mode_to_enum_class
Convert PointerWrap::Mode to enum class
2022-05-29 00:57:43 +01:00
Tilka
3dbc18060b
Merge pull request #10694 from Pokechu22/dsp-assembler-error-messages-etc
DSPAssembler: Rework errors and warnings, and related cleanup
2022-05-29 00:16:23 +01:00
Pokechu22
d307c34af1 DSP LLE: Rename CMPAR to CMPAXH 2022-05-27 18:22:38 -07:00
Dentomologist
c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Pokechu22
2341ff00ab NetPlay: Make messages about non-matching games clearer 2022-05-24 23:20:45 -07:00
Pokechu22
ea9b0bff08 NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df.  Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp.  But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead.  Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Pokechu22
bd3173e344 DSPAssembler: Rework errors and warnings
Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22
db3d457e5f DSPDisassembler: Remove redundant definition of CW
CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22
b06d38389b DSP: Remove some magic numbers for register IDs 2022-05-23 19:36:47 -07:00
Pokechu22
8b52c7315b DSP: Fix assembling x8/x9/xA/xB conditions
The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22
e7f6e19c61 DSPAssembler: Slightly improve readability of AssemblePass
This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Admiral H. Curtiss
b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit. 2022-05-24 03:04:52 +02:00
JMC47
3a3357444e
Merge pull request #8067 from endrift/hsp
Preliminary HSP support
2022-05-22 13:42:27 -04:00
Admiral H. Curtiss
8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games. 2022-05-22 04:22:41 +02:00
Admiral H. Curtiss
0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Vicki Pfau
6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Tillmann Karras
d7da4aca19 DSPHLE: handle crc of Pikmin 1 GC US Demo
The DSP code only has minor differences to the final release.
2022-05-21 16:48:34 +01:00
Pokechu22
863cb591fe MainSettings: Make MAIN_CUSTOM_RTC_VALUE default value less magical 2022-05-20 20:35:53 -07:00
Pokechu22
151119cece DSPInterpreter: Fix typo in isOverflow comment 2022-05-19 16:36:39 -07:00
Mai M
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
Remove printf-style logging
2022-05-19 17:55:17 -04:00
Pokechu22
35cb5c8f75 EXI_DeviceEthernet: Replace INFO_LOG with INFO_LOG_FMT 2022-05-19 12:41:58 -07:00
Pokechu22
2f5e69a94e JitArm64: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22
0faf0b80ad TAPServer_Apple: Use fmt logging 2022-05-19 12:41:57 -07:00
Dentomologist
6ffd938f98 UnitTests: Skip PageFaultTest if exception handlers are not supported
Page faults should only occur on architectures that support exception
handlers, so skip the test on other architectures to avoid spurious test
failures.
2022-05-19 12:26:41 -07:00
Pokechu22
8df55b492c Show a panic alert if the CP matrix indices don't match the XF matrix indices
This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22
38a75f6a49 Show a panic alert if the CP vertex config doesn't match the XF vertex config
This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Mai M
4085d463a1
Merge pull request #10661 from Tilka/ax_init
AX: refactor buffer initialization
2022-05-16 14:23:13 -04:00
Admiral H. Curtiss
b10808d815
Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
Tillmann Karras
ac7aeeece6 AX: refactor buffer initialization 2022-05-15 00:24:38 +01:00
Pokechu22
b8cca8f598 ProcessorInterface: Implement PI_FIFO_RESET
Fixes unknown opcodes 0x0f and 0xff when resetting titles, e.g. https://bugs.dolphin-emu.org/issues/12492
2022-05-13 14:20:14 -07:00
Tillmann Karras
855dbf88ca AX: handle DPL2 mixer control in old GameCube titles
This fixes the audio test in Rogue Squadron 2 (issue 12902).
2022-05-13 00:18:24 +01:00
Tillmann Karras
8438e647f2 AXWii: handle mixer control more precisely
On GameCube, a ramp bit has no effect if its corresponding channel is
inactive. On Wii however, enabling just the ramp implicitly also enables
the channel. AXSetVoiceMix() never does that, so this commit should have
no impact on games unless they fiddle with the mixer control value
directly.
2022-05-12 21:21:03 +01:00
Tilka
333659cefa
Merge pull request #10643 from Tilka/ax_cleanup
AX: fix missing ramp of main surround channel
2022-05-12 21:12:04 +01:00
Tilka
a768dc6f80
Merge pull request #10374 from Pokechu22/slots-unused-warning
Work around false SLOTS defined but not used warning on GCC
2022-05-09 22:28:59 +01:00
Pokechu22
61a144ba06 Show a panic alert if movie is missing its starting savestate 2022-05-09 13:32:38 -07:00
Tilka
5ef17e60d0
Merge pull request #10633 from Minty-Meeo/generate-from-address-fix
Index SymbolDB when generated from address
2022-05-09 19:38:25 +01:00
Admiral H. Curtiss
02ef946e81
HW/Memmap: Refuse to load savestate if memory settings are different. 2022-05-08 11:06:27 +02:00
Mai M
997754bf3b
Merge pull request #10642 from JosJuice/refactor-mmu-read
PowerPC: Refactor ReadFromHardware
2022-05-07 17:18:17 -04:00
JosJuice
b6b7030482 PowerPC: Add HW_PAGE_MASK constant 2022-05-07 19:37:44 +02:00
Tillmann Karras
e6e283a11c AX: rename main depop fields and mixer flags 2022-05-07 18:30:32 +01:00
Tillmann Karras
048469f7c2 AX: fix missing ramp of main surround channel 2022-05-07 18:20:48 +01:00
JosJuice
ed40b43960 PowerPC: Reorder code in ReadFromHardware
This refactorization is done just to match the order that I made
WriteToHardware use in 543ed8a. For WriteToHardware, it's important that
things like MMIO and gather pipe are handled before we reach a special
piece of code that only should get triggered for writes that hit memory
directly, but for ReadFromHardware we don't have any code like that.
2022-05-07 15:52:35 +02:00
JosJuice
3b3c60dc4c PowerPC: Check page crossing for non-translated reads
This fixes a problem where Dolphin could crash if a non-translated
read crossed the end of a physical memory region.

The same change was applied to WriteToHardware in ecbce0a.
2022-05-07 15:41:21 +02:00
Mai M
9858a79974
Merge pull request #10640 from JosJuice/jitarm64-low-dcbz
JitArm64: Implement low DCBZ hack
2022-05-07 09:39:49 -04:00
JosJuice
16eb188f1d JitArm64: Implement low DCBZ hack
JitArm64 port of 76228fa.
2022-05-07 15:37:50 +02:00
Tillmann Karras
f65b7066f5 AX: put each volume and its ramp delta into a dedicated struct (NFC) 2022-05-07 13:19:15 +01:00
Tillmann Karras
83858e68d4 AX: clarify main LRS channel names (NFC) 2022-05-07 13:19:15 +01:00
OatmealDome
baabd63f81 WiiUtils: Change default NUS Shop URL to Dolphin's fake NUS 2022-05-05 15:21:02 -04:00
OatmealDome
8c669efe76 MainSettings: Add setting to control Wii NUS Shop URL for system updates 2022-05-05 00:35:53 -04:00
Minty-Meeo
8fec3224fc Index SymbolDB when generated from address
Otherwise every function will be the same color in the code view widget.
2022-05-03 21:20:00 -05:00
Tillmann Karras
aee547aa0e AX: prevent undefined behavior
u16 gets promoted to s32 where changing the uppermost bit is UB.
2022-05-03 22:17:24 +01:00
JMC47
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
Rework scissor handling
2022-04-24 15:00:42 -04:00
JosJuice
6abf367676
Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
JitArm64: Always lock Q0 in psq_stXX
2022-04-24 10:37:45 +02:00
JosJuice
14f9ffeb02 JitArm64: Add documentation comment for EmitBackpatchRoutine 2022-04-23 11:37:52 +02:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
Pokechu22
f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
JosJuice
2ef2d4778d JitArm64: Always lock Q0 in psq_stXX
Q0 is used as a scratch register by EmitBackpatchRoutine.

Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300.
2022-04-16 13:22:36 +02:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Admiral H. Curtiss
3fdc6cbffe
Merge pull request #10486 from ttttcrngyblflpp/negative-axis-scaling
Make pos/neg analog axes symmetrical
2022-04-13 12:18:41 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
f6ab317374 Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) 2022-04-08 18:30:59 -07:00