Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset. I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
Continues the migration over to using fmt. Given fmt is also compatible
with std::string and std::string_view, we can convert some parameters
over to std::string_view, such as the message parameter for
StopMessage() and the name parameter for an overload of SaveScreenShot()
Since Dolphin can do NUS downloads over plain HTTP, we really don't
want people to be able to silently disable signature verification
indefinitely. Removing the setting shouldn't have any significant
negative impact now that signature verification always is disabled
when installing WAD files.
Apparently nobody is using good dumps, meaning that the warning
is a nuisance rather than useful information for most people.
Especially so for people who don't install WADs permanently.
It is still possible to verify the signature using the Verify
tab of the game properties, which matches how Dolphin handles
checking the signatures of Wii discs.
The old implementation of this was not able to distinguish between
a title that had the common key index set to 1 because it actually
was Korean and a title that had the common key index set to 1 due to
fakesigning. This new implementation solves the problem by
decrypting a content with each possible common key and checking
which result matches the provided SHA-1 hash.
The problem that the old implementation causes has only been reported
to affect a certain pirated WAD of Chronos Twins DX (WC6EUP), but it's
possible that the problem would start affecting more WADs if we add
support for the vWii common key (which uses index 2). Adding support
for the vWii common key would also prevent us from using the simpler
solution of always forcing the index to 0 if the title is not Korean.
...in addition to the existing function CreateVolume
(renamed from CreateVolumeFromFilename).
Lets code easily add constraints such as not letting the user
select a WAD file when using the disc changing functionality.
This lets us convert CalculateVertexElementSizes() from a function using
an out pointer into one that simply returns the array data as a return
value.
It also lets us dehardcode some values, as we can just query
std::array's size() member function instead.
Fix up the calculation of the length fields and check that the returned
response is the expected length. This touches many files because it
converts a parameter name from the SI_Device interface from 'length' to
'request_length'. Prior, this field seemed to be used as request length
sometimes, as response length sometimes, and usually just totally ignored.
At its only usage point, its return value is stored into a u32, and the
default implementation returns 0xFFFFFFFF (-1), which would be an
unsigned integer. Given all of the bits are used to determine a color,
it makes slightly more sense to treat this as an unsigned value as
opposed to a signed one.
We're allowed (by the standard) to forward declare types within
std::vector, so we can replace direct includes with forward declarations
and then include the types where they're directly needed.
While we're at it, we can remove an unused inclusion of <cstring>, given
nothing in the header uses anything from it. This also revealed an
indirect inclusion, which this also resolves.
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.
We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
This was in DolphinWX but not DolphinQt. It's useful for telling if
users who post screenshots have an up-to-date version of Dolphin.
The old implementation of this prepended the version in DolphinWX code
rather than Core code, but I thought it'd be simpler to do it in Core.
IOLinux.cpp should include <sys/select.h> as it uses select() functionality.
On certain platforms it's included implicitly by other headers, which is why
it compiled before. This makes it also work on musl platforms.
libusb transfer callbacks might be called immediately during transfer
submission in some cases. (libusb doesn't even specify what thread
the callback is invoked on.) In other words, it is possible to reach
the transfer callback from the CPU thread, and not just from the
USB event handling thread.
So CoreTiming::FromThread::NON_CPU is incorrect and should instead
be ANY.
Unfortunately, it appears that using libusb's synchronous transfer API
from several threads causes nasty race conditions in event handling and
can lead to deadlocks, despite the fact that libusb's synchronous API
is documented to be perfectly fine to use from several threads (only
the manual polling functionality is supposed to require special
precautions).
Since usbdk was the only real reason for using a single libusb context
and since usbdk (currently) has so many issues with Dolphin, I think
dropping support for it in order to fix other backends is acceptable.
When the bluetooth adapter device is opened/closed by dolphin, the
kernel driver is automatically detached/reattached.
This enables transparent sharing of the same bluetooth wiimotes and
bluetooth adapters between the hosts system and the emulated one using
the same.
In a few cases we needed to alter... less than ideal parameter types.
While u8 may have been OK with printf-style formatting, which promotes
most smaller types back to int, this won't work with fmt. fmt preserves
the type of the passed in arguments, meaning that u8, being an alias of
uint8_t (itself being an alias of unsigned char on all the platforms we
support), will print out as a character, not a numeric value.
As such, we amend some functions to operate on u32 values for two
reasons:
1. We actually want it to print out as a value
2. Arithmetic on unsigned types smaller than unsigned int will actually promote to an int,
not unsigned int. This is very non-obvious to some and makes for
error-prone code. < sizeof(int) types are great for storage, not so
much for performing unsigned arithmetic, despite the signedness of
the type.
While we do have this library as part of the public linkage interface in
the common library target, which will be used in the future for the
logging macros, we should still be explicit that we're using this
library. Therefore, we privately link it in to be explicit about it.
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.
This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
We can std::move the std::string parameter in Label's constructor,
allowing the constructor to be moved into in calling code.
We can cascade this outwards in the interface as well.
Given this is a private struct and it's used in a container that
supports incomplete types, we can forward-declare it and move it into
the cpp file. While we're at it, we can change the name to Label to
follow our formatting guidelines.
We also move the destructor definition into the cpp file, as that will
allow us to make the entire label_t type hidden from external view in a
following change.
Identical, except that this used a temporary register as scratch instead
of RCX. round_long_acc now no longer needs scratch, so we can
deduplicate the logic.
This aims to emulate rotational latency as part of the disc drive
timings, which makes loading times have more variance (like on a
real disc drive) but should not affect the average loading times.
Starting with C++17, this allows for the same behavior as the existing
code, but without the need to manually write the out-of-class
definitions as well.
This fixes the desync on playback of start-from-boot input recordings
made while using the GC adapter, as well as other desyncs that could
potentially occur in other circumstances where this bit is used.
I used a previously reserved bit in the ControllerState to store the
new data, so this shouldn't significantly break backwards
compatibility. However, tools that aren't aware of this new bit may set
it to 0, which will break input recordings that contain it.
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.
In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.
In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
MessageData must be a trivially copyable type, given it's copied into
emulated memory via our memory copy function CopyToEmu. Under the
covers, this function utilizes memcpy. One of memcpy's requirements is
that pointers to it point to types that are trivially copyable,
otherwise the behavior is undefined.
Given that, we can enforce this requirement at compile-time.
Simplifies initialization code quite a bit, and replaces a pointer
variable for SMessageData with a type properly representing the whole
set of data it needs.
These aren't modified by the class, nor do they directly need anything
related to the class state, so they can solely live within the cpp file,
hidden from external view, and also be made const, so the compiler can
place it within the read-only segment.
Makes the names consistent between declaration and definition and
adjusts them to follow our code formatting guidelines.
Now all functions in the translation unit follow our formatting
guidelines.
This changes the Host Input Authority and Golf Mode checkboxes into a
set of radio buttons, consisting of Fair Input Delay, Host Input
Authority, and Golf Mode. This represents the 3 network modes we have.
Although Golf Mode is just an extension of Host Input Authority, it's
more logical to the user to present it as a separate option, rather
than enabling the Golf Mode checkbox only when Host Input Authority is
enabled. This also eliminates the need to first enable Host Input
Authority before Golf Mode can be enabled.
This also adds tooltips to provide brief descriptions of the options,
as well as reintroducing tooltips that were previously removed.
Makes VertexLoader_Normal completely stateless, eliminating the need for
an Init() function, and by extension, also gets rid of the need for the
FifoAnalyzer to have an Init() function.
If opening the adapter fails, report the libusb error message in the GUI
instead of “No Adapter Detected”.
The error condition is removed when the adapter is unplugged.
* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.
* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.
* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.
* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
Now that we assume C++17, the in-file definition of the std::array can
be removed. This is all that's necessary, as constexpr used on a static
member variable implies inline (and so, automatically has C++17's static
inline behavior).
- Files for the current game are now guaranteed to be loaded, space and validity permitting.
- Avoid showing PanicAlerts for every problem encountered, most of them aren't really important enough and will probably just annoy the user.
- And for the only error the user will definitely care about, when the save of the game they're trying to play fails to load, show an imgui message instead.
To avoid having to claim/release interfaces all the time, and having to
trigger interface changes from several places, all interfaces are now
claimed ahead of time.
This commit also makes us avoid changing the active interface when it's
not necessary.
Changing the active interface has side effects such as resetting the
active alternate setting -- which is extremely undesirable because it
would require the emulated software to change the alternate setting
again, which isn't supposed to be necessary at all.
This fixes Your Shape, which submits isochronous transfers on an
endpoint that only exists in alt setting 6 right after submitting
control transfers (which would have reset to alt setting 0 prior to
this fix).
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.
Host.h: Added Host_TitleChanged().
DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().
Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
Even though libusb is supposed to be thread-safe, in practice
it's not (at least on Windows); getting a list of devices from two
different threads can result in libusb crashes. This is easily
fixed by waiting for the scan thread to complete scanning instead
of running the scan on the CPU thread.
This also fixes an issue that I had overlooked in the initial
implementation: IOS interfaces such as OH0 are sometimes opened
every frame, in which case we were doing a full device scan every
single frame on the CPU thread!
Fixes an embarrassing bug that made the implementation utterly useless.
This fixes Your Shape hanging on shutdown. The game was waiting for an
interrupt transfer to be cancelled, and Dolphin wasn't cancelling
transfers on the correct endpoint.
The total buffer size for isochronous transfers should be a u32,
not a u16. It is easy to hit the bug with devices such as cameras,
which require larger buffers.
This fixes Your Shape.
This also fixes the length type for bulk and interrupt transfers,
which should be u32 as that's what IOS supports. I'm not sure why
I made them u16... probably because OH0 uses u16 for most lengths...
In terms of order of operations, the move would occur first before the
construction of the relevant reader would occur. However, given the
local variable 'path' was declared const, this bug actually wouldn't
occur, as std::move on a const variable does nothing (in a non-mutable
context), resulting in a copy instead, masking this issue.
Given this is a bug waiting to happen, we correct the code.
The main EmuThread (in Core) is responsible for both initialising the
audio stream and shutting it down properly.
When the core is shutting down (when state is State::PowerDown), it is
possible that the CPU or CPU-GPU thread and the UI thread will both
try to stop the audio stream at the same time, which is an issue
because some audio backends such as cubeb are not thread-safe.
This commit prevents the race from ever happening in the first place
by removing the call to AudioCommon::SetSoundStreamRunning from
CPU::RunAdjacentSystems, which is actually completely unnecessary when
shutting down because Core::EmuThread is going to stop the stream and
perform more cleanup anyway.
Should fix https://bugs.dolphin-emu.org/issues/11722
The system menu is passing the SHA1 hash of the save data to ES
to sign, not the save data itself.
Fixes save import in the System Menu for saves that were exported
by Dolphin.