Commit Graph

13341 Commits

Author SHA1 Message Date
JosJuice
262a3be08a JitArm64: Store PC on debug exit
Should fix https://bugs.dolphin-emu.org/issues/13178.

Jit64 doesn't need to do this because it stores PC directly into
ppcState instead of first storing it in a register.
2023-07-31 16:50:49 +02:00
JosJuice
a912a2c3f5
Merge pull request #12047 from AdmiralCurtiss/nand-stats-user
Add file size stats to NAND Check.
2023-07-30 21:51:07 +02:00
JosJuice
d2c5d79614 JitArm64: Use farcode in WriteLinkBlock
Now block link nearcode is back to a length of three instructions.

Unfortunately, the code I'm adding to Jit.cpp ends up being a bit messy
because we need to handle the case of already being in farcode...
2023-07-30 15:00:07 +02:00
JosJuice
1813f0fdb5 Jit: Remove checkedEntry
It's now always identical to normalEntry.
2023-07-30 14:28:02 +02:00
JosJuice
f78ba9ac55 JitArm64: Never check downcount on block entry
Jumping between linked blocks currently works as follows: First, at the
end of the first block, we check if the downcount is greater than zero.
If it is, we jump to the `normalEntry` of the block. So far so good. But
if the downcount wasn't greater than zero, we jump to the `checkedEntry`
of the block, which checks the downcount *again* and then jumps to
`do_timing` if it's less than zero (which seems like an off by one error
- Jit64 doesn't do anything like this). This second check is rather
redundant. Let's jump to `do_timing` where we previously jumped to
`checkedEntry`.

Jit64 doesn't check the downcount on block entry. See 5236dc3.
2023-07-30 14:20:44 +02:00
Admiral H. Curtiss
9f817911fd
HLE_OS: Manually handle printfs from emulated software to prevent emulated software from crashing Dolphin with an invalid printf formatting string. 2023-07-29 20:06:09 +02:00
Admiral H. Curtiss
7f29f0398c
MMU: Add a HostGetU16String() function for wide strings used by emulated software. 2023-07-29 15:11:00 +02:00
Franz-Josef Haider
8bfcd2deb7 JitArm64/Jit64: Load the memory register without jumps and only when necessary. 2023-07-28 14:24:53 +03:00
Admiral H. Curtiss
fb9274c359
WiimoteReal/IOWin: Use correct error type in the default case. 2023-07-28 08:10:54 +02:00
riidefi
ec5d2a4f41 [Core] Prevent SD data loss from silent resync failure 2023-07-26 13:58:01 -06:00
Admiral H. Curtiss
c468ca2107
Merge pull request #12057 from iwubcode/config_core_timing_refresh_only
Core: save core timing parameters into variables updated during refresh
2023-07-24 01:14:18 +02:00
iwubcode
e54b7ac356 Core: save core timing parameters into variables updated during refresh 2023-07-23 14:03:21 -05:00
JosJuice
eb79bf37e2
Merge pull request #12052 from mitaclaw/profiling-is-something
Announce RSCRATCH clobbering in Jit64::Cleanup() when profiling is enabled
2023-07-23 20:12:43 +02:00
Admiral H. Curtiss
c1a4b3f350
Merge pull request #12051 from mandar1jn/J-documentation-improvements
Skylanders: Update J command documentation
2023-07-23 19:23:29 +02:00
Bram Speeckaert
a486168448 JitArm64: Use LogicalImm in boolX
ARM64 has a special logical immediate encoding scheme, that can be used
with AND, ORR, and EOR. By taking advantage of this, we no longer need
to materialize the immediate value in a register, saving instructions
and/or reducing register pressure.

- orx

Before:
mov    w23, #0x1
orr    w23, w25, w23

After:
orr    w23, w25, #0x1

- andx

Before:
mov    w26, #-0x80000000
and    w27, w27, w26
sxtw   x24, w27

After:
and    w27, w27, #0x80000000
sxtw   x26, w27

- eqvx

Before:
mov    w23, #0x4
eon    w26, w23, w22

After:
eor    w26, w22, #0xfffffffb

- xorx

Before:
mov    w23, #0x1e
eor    w23, w27, w23

After:
eor    w23, w27, #0x1e

- norx

Before:
mov    w25, #-0x2001
orr    w23, w23, w25
mvn    w23, w23

After:
orr    w23, w23, #0xffffdfff
mvn    w23, w23
2023-07-23 18:40:53 +02:00
Sketch
8c2a1c191e Remove force disable WC24 Standby 2023-07-22 22:24:09 -04:00
LillyJadeKatrin
7a7e0ab2f5 Fixed Leaderboard Scored message format
Refactored the message displayed when a leaderboard is submitted to so that it properly generates and uses a FormattedValue.
2023-07-21 01:45:50 -04:00
Mandar1jn
eba5291ec7 Skylanders: Update J command documentation
I initially thought the 0x01 side was both sides (equavalent to just C. However, this turned out to be something I forgot I implemented in my personal interface. 0x01 does not seem to change any colors.

Recently discovered how exactly the last 2 bytes of the J command for timing data
2023-07-20 23:58:33 +02:00
mitaclaw
70b3db93e0 Announce RSCRATCH clobbering in Jit64 when profiling is enabled 2023-07-19 14:15:42 -07:00
Admiral H. Curtiss
cd5aebe5ac
Qt: Add file size stats to NAND Check. 2023-07-14 05:24:29 +02:00
Admiral H. Curtiss
efae5827f2
IOS/FS: Implement GetExtendedDirectoryStats().
Behaves like GetDirectoryStats() but doesn't clamp to the Wii limits, so we can tell the user exactly how overfull their NAND is.
2023-07-14 04:48:23 +02:00
Admiral H. Curtiss
0d9e027a0b
IOS/FS: Move NAND size related constants to FileSystem.h.
That way they're available for calculating NAND stats to display to the user. This also adds a few more constants.
2023-07-14 04:47:47 +02:00
jmlee337
550b9782e1
Do not try portmapping when using traversal server
using portmapping with hosting while using traversal server (which is possible by checking the option while under "direct connect" and flipping back to traversal server) causes dolphin to request a mapping to external port 0.

In UPnP a mapping to external port 0 is actually the wildcard, which means that connection requests on all
external ports (that are not otherwise mapped) will be forwarded to the client.

Additionally it seems like using port mapping with traversal server is probably not expected behavior, as the option checkbox disappears when traversal server is used.
2023-07-13 01:15:12 -07:00
Joshua de Reeper
93c8db66d6 Skylanders: More List Fixes 2023-07-10 09:59:00 +01:00
Admiral H. Curtiss
80c44ea597
Merge pull request #12034 from MaverickAmon02/controller-update-race
Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Amon Neander
d122492db7 Fix unsafe netplay code in SI_DeviceGCController
By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
Joshua de Reeper
79a4b91d68 Skylander Portal: Simple List Fixes 2023-07-04 16:48:51 +01:00
LillyJadeKatrin
ccc9d0e5ea Synchronized Achievement Window
Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin
fbaeaf305b Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin
f700faf6ab Expose Achievements Data for Display
Added some small methods to AchievementManager to expose useful data for displaying in an achievement UI. Also moved a couple things from private to public for the same purpose.
2023-07-01 22:26:29 -04:00
Admiral H. Curtiss
ed4403537f
Merge pull request #11916 from JosJuice/ppcanalyst-reorder-loop
PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
2023-07-01 01:06:53 +02:00
Admiral H. Curtiss
82c986816f
Merge pull request #11978 from AdmiralCurtiss/wiimote-S_FALSE
WiimoteReal/IOWin: Don't try to print error message for non-errors.
2023-07-01 00:58:42 +02:00
Admiral H. Curtiss
e71f42f819
Merge pull request #11997 from Dentomologist/dspemulator_remove_pauseandlock_parameter
DSPEmulator: Remove unused PauseAndLock parameter
2023-07-01 00:56:45 +02:00
Admiral H. Curtiss
fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
Filoppi
bfb90b7eec Video: increase the max HDR brightness multiplier to a more appropriate value (400 nits can be too dark in a bright room) 2023-06-29 14:24:28 +03:00
Dentomologist
ee684b0798 DSPEmulator: Remove unused PauseAndLock parameter 2023-06-25 20:29:23 -07:00
Dentomologist
f151ae3c2a EXI: Remove pointless PauseAndLock functions
The ExpansionInterfaceManager::PauseAndLock function does nothing but
call other functions that have no effect.

ExpansionInterfaceManager::PauseAndLock calls CEXIChannel::PauseAndLock,
which in turn calls IEXIDevice::PauseAndLock. None of the classes
deriving from IEXIDevice override PauseAndLock, and the implementation
in IEXIDevice does nothing.
2023-06-25 20:08:08 -07:00
Admiral H. Curtiss
3a8e7de214
Merge pull request #11903 from noahpistilli/wiilink
IOS/KD: Add WiiLink as WC24 service provider by default
2023-06-26 02:27:47 +02:00
Sketch
f9f8e94e30 Add default support for WiiLink + configuration 2023-06-25 14:57:15 -04:00
Pokechu22
50c929928c
Merge pull request #11920 from Minty-Meeo/kill-ascii-to-hex
Kill AsciiToHex
2023-06-23 18:20:36 -07:00
Admiral H. Curtiss
02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
Admiral H. Curtiss
b5ba51c60a
Core: Remove host thread assert in PauseAndLock().
Fixing all the places it's used turned out to be a more complicated task than anticipated. So let's remove this for now so we don't confuse users with cryptic error messages...
2023-06-23 01:18:56 +02:00
get
445bf8d2c6 Kill AsciiToHex
Now superseded by Common::FromChars
2023-06-22 00:06:50 -05:00
Sketch
bc0e8158b3 IOS/KD/Time: Take into account DST for AdjustedUTC 2023-06-20 22:49:33 -04:00
Admiral H. Curtiss
00bf5f55de
WiimoteReal/IOWin: Don't try to print error message for non-errors. 2023-06-20 01:54:59 +02:00
JosJuice
cff3e22f84
Merge pull request #11926 from JosJuice/android-host-check
Android: Re-add host thread check
2023-06-19 20:37:59 +02:00
get
ffabb6c57b Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
Filoppi
a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
To further increase the accuracy of the post process phase, I've added (scRGB) HDR support, which is necessary
to fully display the PAL and NTSC-J color spaces, and also to improve the quality of post process texture samplings and
do them in linear space instead of gamma space (which is very important when playing at low resolutions).
For SDR, the quality is also slightly increased, at least if any post process runs, as the buffer is now
R10G10B10A2 (on Vulkan, DX11 and DX12) if supported; previously it was R8G8B8A8 but the alpha bits were wasted.

Gamma correction is arguably the most important thing as Dolphin on Windows outputted in "sRGB" (implicitly)
as that's what Windows expects by default, though sRGB gamma is very different from the gamma commonly used
by video standards dating to the pre HDR era (roughly gamma 2.35).

Additionally, the addition of HDR support (which is pretty straight forward and minimal), added support for
our own custom AutoHDR shaders, which would allow us to achieve decent looking HDR in Dolphin games without
having to use SpecialK or Windows 11 AutoHDR. Both of which don't necessarily play nice with older games
with strongly different and simpler lighting. HDR should also be supported in Linux.
Development of my own AutoHDR shader is almost complete and will come next.

This has been carefully tested and there should be no regression in any of the different features that Dolphin
offers, like multisampling, stereo rendering, other post processes, etc etc.

Fixes: https://bugs.dolphin-emu.org/issues/8941

Co-authored-by: EndlesslyFlowering <EndlesslyFlowering@protonmail.com>
Co-authored-by: Dogway <lin_ares@hotmail.com>
2023-06-19 01:34:42 +03:00
Admiral H. Curtiss
b71304230c
Jit64: Fix trampolines after #11834. 2023-06-18 01:31:44 +02:00
get
07ad75f34f EnumUtils: Add Common::ToUnderlying
Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
Admiral H. Curtiss
089d433996
Merge pull request #11956 from JosJuice/jitarm64-12-bit-asm
JitArm64: Micro-optimizations in fres routine
2023-06-17 04:00:22 +02:00
Admiral H. Curtiss
f5eea4a957
Merge pull request #11834 from Dentomologist/xemitter_use_pseudonamed_parameter_force5bytes
XEmitter: Add enum class Force5Bytes
2023-06-16 15:46:36 +02:00
JosJuice
9c13436e2b JitArm64: Improve instruction scheduling in fres routine
We want to have a low number of instructions between the LDP and the
MADD so that the MADD can start immediately after the LDP finishes
even if we're on a lower-end in-order CPU.
2023-06-15 22:02:39 +02:00
JMC47
f0f8225ff8
Merge pull request #11424 from Pokechu22/jit-imm-loadstore-update
Jit64: Attempt to fix updating stores with an immediate value
2023-06-15 11:32:30 -04:00
TellowKrinkle
5b10a80401 CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
JosJuice
5b5124d9ff JitArm64: Use immediates more in fres routine
Not sure why I didn't do this to begin with. Maybe I was under the
impression that the most significant bit of a 12-bit immediate was a
sign bit.
2023-06-14 23:27:58 +02:00
Admiral H. Curtiss
bd125733f0
Merge pull request #11946 from Dentomologist/convert_fromwhichroot_to_enum_class
Common: Convert FromWhichRoot to enum class
2023-06-14 13:29:07 +02:00
Admiral H. Curtiss
88ff00a05c
Merge pull request #11942 from Dentomologist/convert_controlleremu_translatability_to_enum_class
ControllerEmu: Convert Translatability to enum class
2023-06-14 13:27:47 +02:00
Dentomologist
7ff7c9e84f Common: Convert FromWhichRoot to enum class 2023-06-13 13:25:22 -07:00
Lioncash
708c986693 PPCCache: Remove redundant reinterpret_casts
The pointer is being passed to functions that take arguments as void*,
so we don't need to cast here.
2023-06-13 08:25:26 -04:00
Dentomologist
527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
JosJuice
f11175d117 Revert "Android: Temporarily disable host thread check"
This reverts commit 361171fce0.
2023-06-12 23:39:42 +02:00
Dentomologist
4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
Lioncash
41df38cb7c Common: Move DebugInterface.h into Core
The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
JosJuice
061ec365a8 PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
We can utilize the fact that if swapping two instructions causes another
swap to become possible, that swap involves one of the two instructions
we just swapped. There's need to search for new swap opportunities as
far back as the beginning of the block; we can just go one step back.
2023-06-09 19:45:51 +02:00
Pokechu22
c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice
f561bd4285
Merge pull request #11910 from lioncash/construct
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss
e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
static const std::regex
2023-06-08 20:52:11 +02:00
Lioncash
09271f365a PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.

e.g. We get something like so on GCC without constexpr:

_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
        movdqa  xmm0, XMMWORD PTR .LC0[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
        movdqa  xmm0, XMMWORD PTR .LC1[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
        movdqa  xmm0, XMMWORD PTR .LC2[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
        movdqa  xmm0, XMMWORD PTR .LC3[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
        movdqa  xmm0, XMMWORD PTR .LC4[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
        movdqa  xmm0, XMMWORD PTR .LC5[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
        movdqa  xmm0, XMMWORD PTR .LC6[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
        movdqa  xmm0, XMMWORD PTR .LC7[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
        ret
PowerPC::ConditionRegister::s_crTable:
        .zero   128
.LC0:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
.LC1:
        .quad   -9223372032559808512
        .quad   -8646911280256385024
.LC2:
        .quad   4294967297
        .quad   576460756598390785
.LC3:
        .quad   4294967296
        .quad   576460756598390784
.LC4:
        .quad   -4611686014132420607
        .quad   -4035225261828997119
.LC5:
        .quad   -4611686014132420608
        .quad   -4035225261828997120
.LC6:
        .quad   4611686022722355201
        .quad   5188146775025778689
.LC7:
        .quad   4611686022722355200
        .quad   5188146775025778688

and with constexpr, this all get collapsed into:

PowerPC::ConditionRegister::s_crTable:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
        .quad   -9223372032559808512
        .quad   -8646911280256385024
        .quad   4294967297
        .quad   576460756598390785
        .quad   4294967296
        .quad   576460756598390784
        .quad   -4611686014132420607
        .quad   -4035225261828997119
        .quad   -4611686014132420608
        .quad   -4035225261828997120
        .quad   4611686022722355201
        .quad   5188146775025778689
        .quad   4611686022722355200
        .quad   5188146775025778688

completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash
1044bc40ca GCMemcardUtils: Make use of std::span where applicable
Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
get
1df482d51f Prefer static const std::regex
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Minty-Meeo
e92f8fcbb4 Remove old GCC version workarounds
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai
bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
Admiral H. Curtiss
afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice
361171fce0 Android: Temporarily disable host thread check
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
JosJuice
6bd5473d56 Core: Declare emu thread as CPU thread while shutting down
Fixes https://bugs.dolphin-emu.org/issues/13274.
2023-06-06 18:04:21 +02:00
JosJuice
2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
Admiral H. Curtiss
3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode
f1f1ecc9d1 Core / VideoCommon: update HiresTexture to use CustomAssetLoader 2023-06-05 16:33:19 -05:00
iwubcode
5738646e3e Core: add CustomAssetLoader to System 2023-06-05 16:33:19 -05:00
jnaidu360
66f4902a1e Improved Skylanders Portal Window Navigation
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman
c1580ebf30 msvc: workaround optimizer bug 2023-06-04 10:57:22 -07:00
LillyJadeKatrin
e2d0ff718c Fixed Missing DoFrame Call
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
32f7873ee6 Added missing Leaderboard Canceled event 2023-06-03 09:15:41 -04:00
LillyJadeKatrin
60350635b6 Fixed Rich Presence bugs
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
Admiral H. Curtiss
ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss
10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value. 2023-06-02 20:06:07 +02:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
Admiral H. Curtiss
6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin
df38573ff6
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
joon
db712772b7 Add compression option for texture dumps.
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
2023-06-01 16:01:11 -04:00
LillyJadeKatrin
82ff6fb0b7 Fix RetroAchievements Login Crash
Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
Admiral H. Curtiss
4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo
55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss
afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper
2c98efaa5c Infinity Base: Figure Name Fix 2023-05-28 19:01:21 +12:00
jnaidu360
5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
LillyJadeKatrin
57290a45e8 Added Notification Popups for Game Mastery
Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin
1841089054 Added Notification Popups for Game Start
Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
aa0224a8ab Added TallyScore method to AchievementManager
Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
22af13f9e0 Added Notification Popups for No Achievement Data
Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
b0eb4ccb80 Added Notification Popup for Leaderboard Canceled
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
a4b7f43f21 Added Notification Popup for Leaderboard Started
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
c20d0ae9e1 Added Notification Popup for Leaderboard Scored
Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin
a7b09413f9 Added Notification Popup for Achievement Unlocked
Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Franz-Josef Haider
8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider
68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss
df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith
49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith
7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss
68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
Admiral H. Curtiss
8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss
ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
Franz-Josef Haider
859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Admiral H. Curtiss
4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss
8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Shawn Hoffman
519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Lioncash
1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash
21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Admiral H. Curtiss
28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss
b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss
3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
LillyJadeKatrin
c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
Sketch
a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin
69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin
9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss
8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss
c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
Pokechu22
810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash
2561028b91 PPCTables: Remove unnecessary includes
Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice
2319210d85
Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
Lioncash
15d1ae3a8a SymbolDB: Add constructors to Symbol
Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash
a14d8003f4 PPCSymbolDB: Use emplace() where applicable
Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash
56775e4901 JitInterface: Remove global system accessor
We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Lioncash
4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Léo Lam
0eeeac2487
Merge pull request #11736 from noahpistilli/get-scheduler-stat
IOS/Network/KD: Implement GetSchedulerStat
2023-05-01 01:19:11 +01:00
Léo Lam
f36e05ad3e
Merge pull request #11546 from deReeperJosh/disneyinfinitybase
Feature: Emulate Infinity Base
2023-04-30 02:13:39 +01:00
LillyJadeKatrin
9778640a84 Added Invalid Request Drop to AchievementManager Request
This fixes a crash I found in the Request function of AchievementManager where under certain conditions init_request would return an api_request with null post data, and Post would crash if it attempted to access it. Now the function aborts before the Post and returns an INVALID_REQUEST response type.
2023-04-29 00:05:32 -04:00
Joshua de Reeper
529d0a1c63 Infinity Base: Code tidyups and de-duplication 2023-04-28 16:51:43 +12:00