dolphin/Source/Core
Soren Jorvang fdd532356a Have the AudioUnit callback drive the internal mixer directly instead
of going through an intermediate thread and buffer. This seems to be
how Core Audio is meant to be used, although I still haven't read the
manual.

Indeed, sound on OS X works perfectly now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5555 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 05:05:53 +00:00
..
AudioCommon Have the AudioUnit callback drive the internal mixer directly instead 2010-05-31 05:05:53 +00:00
Common De-inline StripTailDirSlashes() to work around a weird code generation bug. 2010-05-30 09:41:38 +00:00
Core Another creeping wx dependency via NetPlay. 2010-05-30 07:09:09 +00:00
DebuggerUICommon Fix another wrong sprintf usage 2010-04-08 14:58:50 +00:00
DebuggerWX Improve iterator usage. 2010-05-28 23:14:16 +00:00
DiscIO Limit buffer size required to extract files. This helps avoid out of memory errors. 2010-05-30 17:57:56 +00:00
DolphinWX Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen. 2010-05-30 08:22:04 +00:00
DSPCore DSPLLE: followup to last change: bugfix + remove extraneous exception checks 2010-05-29 21:43:46 +00:00
InputCommon Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
VideoCommon Improve iterator usage. 2010-05-28 23:14:16 +00:00