dolphin/Source/Core
Ryan Houdek e9ac4d53a6 Implement full occlusion queries for the Nexus 9.
GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
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AudioCommon Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Common Merge pull request #1979 from Mullin/head 2015-02-18 21:54:16 +01:00
Core Merge pull request #2091 from magumagu/lmw-saved-regs 2015-02-21 18:42:17 +01:00
DiscIO Merge pull request #2018 from JosJuice/gameini-region-wildcard 2015-02-21 15:47:57 +01:00
DolphinQt Merge pull request #2018 from JosJuice/gameini-region-wildcard 2015-02-21 15:47:57 +01:00
DolphinWX Merge pull request #2018 from JosJuice/gameini-region-wildcard 2015-02-21 15:47:57 +01:00
InputCommon Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
UICommon PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
VideoBackends Implement full occlusion queries for the Nexus 9. 2015-02-21 17:24:36 -06:00
VideoCommon TextureConversionShader: Use a Texture2DArray to match the shader resource view. 2015-02-21 11:50:20 +01:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00