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![]() Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt |