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![]() Avoid waiting for earlier submissions when we flush more often. The vertex manager will flush more often if the game accesses the EFB on the CPU, to give the GPU a head start. |
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.. | ||
D3D | ||
D3D12 | ||
D3DCommon | ||
Metal | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |