dolphin/Source/Core/Core/HW/GCPadEmu.cpp
2014-02-18 02:19:10 -05:00

214 lines
5.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "Core/HW/GCPadEmu.h"
const u16 button_bitmasks[] =
{
PAD_BUTTON_A,
PAD_BUTTON_B,
PAD_BUTTON_X,
PAD_BUTTON_Y,
PAD_TRIGGER_Z,
PAD_BUTTON_START,
0 // MIC HAX
};
const u16 trigger_bitmasks[] =
{
PAD_TRIGGER_L,
PAD_TRIGGER_R,
};
const u16 dpad_bitmasks[] =
{
PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
};
const char* const named_buttons[] =
{
"A",
"B",
"X",
"Y",
"Z",
_trans("Start"),
"Mic"
};
const char* const named_triggers[] =
{
// i18n: Left
_trans("L"),
// i18n: Right
_trans("R"),
// i18n: Left-Analog
_trans("L-Analog"),
// i18n: Right-Analog
_trans("R-Analog")
};
GCPad::GCPad(const unsigned int index) : m_index(index)
{
int const mic_hax = index > 1;
// buttons
groups.emplace_back(m_buttons = new Buttons(_trans("Buttons")));
for (unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons) - mic_hax; ++i)
m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
// sticks
groups.emplace_back(m_main_stick = new AnalogStick(_trans("Main Stick")));
groups.emplace_back(m_c_stick = new AnalogStick(_trans("C-Stick")));
// triggers
groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
for (auto& named_trigger : named_triggers)
m_triggers->controls.emplace_back(new ControlGroup::Input(named_trigger));
// rumble
groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(new ControlGroup::Output(_trans("Motor")));
// dpad
groups.emplace_back(m_dpad = new Buttons(_trans("D-Pad")));
for (auto& named_direction : named_directions)
m_dpad->controls.emplace_back(new ControlGroup::Input(named_direction));
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Background Input"), false));
}
std::string GCPad::GetName() const
{
return std::string("GCPad") + char('1'+m_index);
}
void GCPad::GetInput(SPADStatus* const pad)
{
// if window has focus or background input enabled
if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
{
// buttons
m_buttons->GetState(&pad->button, button_bitmasks);
// set analog A/B analog to full or w/e, prolly not needed
if (pad->button & PAD_BUTTON_A) pad->analogA = 0xFF;
if (pad->button & PAD_BUTTON_B) pad->analogB = 0xFF;
// dpad
m_dpad->GetState(&pad->button, dpad_bitmasks);
// sticks
m_main_stick->GetState(&pad->stickX, &pad->stickY, 0x80, 127);
m_c_stick->GetState(&pad->substickX, &pad->substickY, 0x80, 127);
// triggers
m_triggers->GetState(&pad->button, trigger_bitmasks, &pad->triggerLeft, 0xFF);
}
else
{
// center sticks
memset(&pad->stickX, 0x80, 4);
}
}
void GCPad::SetMotor(const u8 on)
{
float state = (float)on / 255;
float force = abs(state - 0.5f) * 2;
if (state < 0.5)
force = -force;
// only rumble if window has focus or background input is enabled
if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
m_rumble->controls[0]->control_ref->State(force);
else
m_rumble->controls[0]->control_ref->State(0);
}
void GCPad::SetOutput(const u8 on)
{
// only rumble if window has focus or background input is enabled
m_rumble->controls[0]->control_ref->State(on && (Host_RendererHasFocus() || m_options[0].settings[0]->value));
}
void GCPad::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// Buttons
set_control(m_buttons, 0, "X"); // A
set_control(m_buttons, 1, "Z"); // B
set_control(m_buttons, 2, "C"); // X
set_control(m_buttons, 3, "S"); // Y
set_control(m_buttons, 4, "D"); // Z
#ifdef _WIN32
set_control(m_buttons, 5, "RETURN"); // Start
#else
// osx/linux
set_control(m_buttons, 5, "Return"); // Start
#endif
// stick modifiers to 50 %
m_main_stick->controls[4]->control_ref->range = 0.5f;
m_c_stick->controls[4]->control_ref->range = 0.5f;
// D-Pad
set_control(m_dpad, 0, "T"); // Up
set_control(m_dpad, 1, "G"); // Down
set_control(m_dpad, 2, "F"); // Left
set_control(m_dpad, 3, "H"); // Right
// C-Stick
set_control(m_c_stick, 0, "I"); // Up
set_control(m_c_stick, 1, "K"); // Down
set_control(m_c_stick, 2, "J"); // Left
set_control(m_c_stick, 3, "L"); // Right
#ifdef _WIN32
set_control(m_c_stick, 4, "LCONTROL"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "UP"); // Up
set_control(m_main_stick, 1, "DOWN"); // Down
set_control(m_main_stick, 2, "LEFT"); // Left
set_control(m_main_stick, 3, "RIGHT"); // Right
set_control(m_main_stick, 4, "LSHIFT"); // Modifier
#elif __APPLE__
set_control(m_c_stick, 4, "Left Control"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "Up Arrow"); // Up
set_control(m_main_stick, 1, "Down Arrow"); // Down
set_control(m_main_stick, 2, "Left Arrow"); // Left
set_control(m_main_stick, 3, "Right Arrow"); // Right
set_control(m_main_stick, 4, "Left Shift"); // Modifier
#else
// not sure if these are right
set_control(m_c_stick, 4, "Control_L"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "Up"); // Up
set_control(m_main_stick, 1, "Down"); // Down
set_control(m_main_stick, 2, "Left"); // Left
set_control(m_main_stick, 3, "Right"); // Right
set_control(m_main_stick, 4, "Shift_L"); // Modifier
#endif
// Triggers
set_control(m_triggers, 0, "Q"); // L
set_control(m_triggers, 1, "W"); // R
}
bool GCPad::GetMicButton() const
{
return (0.0f != m_buttons->controls.back()->control_ref->State());
}