mirror of
https://github.com/Retropex/dolphin.git
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Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
257 lines
9.3 KiB
C++
257 lines
9.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/EXI_DeviceIPL.h"
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#include "Core/HW/Sram.h"
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#define BE64(x) (Common::swap64(x))
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#define BE32(x) (Common::swap32(x))
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#define BE16(x) (Common::swap16(x))
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#define ArrayByteSwap(a) (ByteSwap(a, a+sizeof(u8)));
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enum
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{
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SLOT_A = 0,
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SLOT_B = 1,
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GCI = 0,
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SUCCESS,
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NOMEMCARD,
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OPENFAIL,
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OUTOFBLOCKS,
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OUTOFDIRENTRIES,
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LENGTHFAIL,
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INVALIDFILESIZE,
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TITLEPRESENT,
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DIRLEN = 0x7F,
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SAV = 0x80,
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SAVFAIL,
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GCS = 0x110,
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GCSFAIL,
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FAIL,
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WRITEFAIL,
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DELETE_FAIL,
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MC_FST_BLOCKS = 0x05,
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MBIT_TO_BLOCKS = 0x10,
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DENTRY_STRLEN = 0x20,
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DENTRY_SIZE = 0x40,
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BLOCK_SIZE = 0x2000,
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BAT_SIZE = 0xFFB,
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MemCard59Mb = 0x04,
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MemCard123Mb = 0x08,
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MemCard251Mb = 0x10,
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Memcard507Mb = 0x20,
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MemCard1019Mb = 0x40,
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MemCard2043Mb = 0x80,
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CI8SHARED = 1,
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RGB5A3,
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CI8,
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};
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class GCMemcard : NonCopyable
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{
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private:
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friend class CMemcardManagerDebug;
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bool m_valid;
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std::string m_fileName;
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u32 maxBlock;
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u16 m_sizeMb;
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struct GCMBlock
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{
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GCMBlock(){erase();}
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void erase() {memset(block, 0xFF, BLOCK_SIZE);}
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u8 block[BLOCK_SIZE];
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};
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std::vector<GCMBlock> mc_data_blocks;
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#pragma pack(push,1)
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struct Header { //Offset Size Description
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// Serial in libogc
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u8 serial[12]; //0x0000 12 ?
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u64 formatTime; //0x000c 8 Time of format (OSTime value)
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u32 SramBias; //0x0014 4 SRAM bias at time of format
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u32 SramLang; //0x0018 4 SRAM language
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u8 Unk2[4]; //0x001c 4 ? almost always 0
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// end Serial in libogc
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u8 deviceID[2]; //0x0020 2 0 if formated in slot A 1 if formated in slot B
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u8 SizeMb[2]; //0x0022 2 Size of memcard in Mbits
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u16 Encoding; //0x0024 2 Encoding (ASCII or japanese)
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u8 Unused1[468]; //0x0026 468 Unused (0xff)
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u16 UpdateCounter; //0x01fa 2 Update Counter (?, probably unused)
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u16 Checksum; //0x01fc 2 Additive Checksum
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u16 Checksum_Inv; //0x01fe 2 Inverse Checksum
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u8 Unused2[7680]; //0x0200 0x1e00 Unused (0xff)
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} hdr;
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struct DEntry
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{
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u8 Gamecode[4]; //0x00 0x04 Gamecode
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u8 Makercode[2]; //0x04 0x02 Makercode
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u8 Unused1; //0x06 0x01 reserved/unused (always 0xff, has no effect)
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u8 BIFlags; //0x07 0x01 banner gfx format and icon animation (Image Key)
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// Bit(s) Description
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// 2 Icon Animation 0: forward 1: ping-pong
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// 1 [--0: No Banner 1: Banner present--] WRONG! YAGCD LIES!
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// 0 [--Banner Color 0: RGB5A3 1: CI8--] WRONG! YAGCD LIES!
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// bits 0 and 1: image format
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// 00 no banner
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// 01 CI8 banner
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// 10 RGB5A3 banner
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// 11 ? maybe ==00? Time Splitters 2 and 3 have it and don't have banner
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//
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u8 Filename[DENTRY_STRLEN]; //0x08 0x20 Filename
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u8 ModTime[4]; //0x28 0x04 Time of file's last modification in seconds since 12am, January 1st, 2000
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u8 ImageOffset[4]; //0x2c 0x04 image data offset
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u8 IconFmt[2]; //0x30 0x02 icon gfx format (2bits per icon)
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// Bits Description
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// 00 No icon
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// 01 CI8 with a shared color palette after the last frame
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// 10 RGB5A3
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// 11 CI8 with a unique color palette after itself
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//
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u8 AnimSpeed[2]; //0x32 0x02 Animation speed (2bits per icon) (*1)
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// Bits Description
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// 00 No icon
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// 01 Icon lasts for 4 frames
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// 10 Icon lasts for 8 frames
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// 11 Icon lasts for 12 frames
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//
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u8 Permissions; //0x34 0x01 File-permissions
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// Bit Permission Description
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// 4 no move File cannot be moved by the IPL
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// 3 no copy File cannot be copied by the IPL
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// 2 public Can be read by any game
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//
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u8 CopyCounter; //0x35 0x01 Copy counter (*2)
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u8 FirstBlock[2]; //0x36 0x02 Block no of first block of file (0 == offset 0)
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u8 BlockCount[2]; //0x38 0x02 File-length (number of blocks in file)
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u8 Unused2[2]; //0x3a 0x02 Reserved/unused (always 0xffff, has no effect)
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u8 CommentsAddr[4]; //0x3c 0x04 Address of the two comments within the file data (*3)
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};
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struct Directory
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{
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DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127)
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u8 Padding[0x3a];
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u16 UpdateCounter; //0x1ffa 2 Update Counter
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u16 Checksum; //0x1ffc 2 Additive Checksum
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u16 Checksum_Inv; //0x1ffe 2 Inverse Checksum
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} dir, dir_backup;
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Directory *CurrentDir, *PreviousDir;
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struct BlockAlloc
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{
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u16 Checksum; //0x0000 2 Additive Checksum
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u16 Checksum_Inv; //0x0002 2 Inverse Checksum
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u16 UpdateCounter; //0x0004 2 Update Counter
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u16 FreeBlocks; //0x0006 2 Free Blocks
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u16 LastAllocated; //0x0008 2 Last allocated Block
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u16 Map[BAT_SIZE]; //0x000a 0x1ff8 Map of allocated Blocks
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u16 GetNextBlock(u16 Block) const;
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u16 NextFreeBlock(u16 StartingBlock=MC_FST_BLOCKS) const;
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bool ClearBlocks(u16 StartingBlock, u16 Length);
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} bat,bat_backup;
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BlockAlloc *CurrentBat, *PreviousBat;
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struct GCMC_Header
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{
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Header *hdr;
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Directory *dir, *dir_backup;
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BlockAlloc *bat, *bat_backup;
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};
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#pragma pack(pop)
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u32 ImportGciInternal(FILE* gcih, const std::string& inputFile, const std::string &outputFile);
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static void FormatInternal(GCMC_Header &GCP);
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void initDirBatPointers() ;
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public:
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GCMemcard(const std::string& fileName, bool forceCreation=false, bool sjis=false);
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bool IsValid() const { return m_valid; }
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bool IsAsciiEncoding() const;
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bool Save();
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bool Format(bool sjis = false, u16 SizeMb = MemCard2043Mb);
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static bool Format(u8 * card_data, bool sjis = false, u16 SizeMb = MemCard2043Mb);
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static void calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum);
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u32 TestChecksums() const;
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bool FixChecksums();
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// get number of file entries in the directory
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u8 GetNumFiles() const;
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u8 GetFileIndex(u8 fileNumber) const;
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// get the free blocks from bat
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u16 GetFreeBlocks() const;
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// If title already on memcard returns index, otherwise returns -1
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u8 TitlePresent(DEntry d) const;
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bool GCI_FileName(u8 index, std::string &filename) const;
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// DEntry functions, all take u8 index < DIRLEN (127)
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std::string DEntry_GameCode(u8 index) const;
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std::string DEntry_Makercode(u8 index) const;
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std::string DEntry_BIFlags(u8 index) const;
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std::string DEntry_FileName(u8 index) const;
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u32 DEntry_ModTime(u8 index) const;
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u32 DEntry_ImageOffset(u8 index) const;
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std::string DEntry_IconFmt(u8 index) const;
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std::string DEntry_AnimSpeed(u8 index) const;
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std::string DEntry_Permissions(u8 index) const;
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u8 DEntry_CopyCounter(u8 index) const;
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// get first block for file
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u16 DEntry_FirstBlock(u8 index) const;
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// get file length in blocks
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u16 DEntry_BlockCount(u8 index) const;
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u32 DEntry_CommentsAddress(u8 index) const;
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std::string GetSaveComment1(u8 index) const;
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std::string GetSaveComment2(u8 index) const;
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// Copies a DEntry from u8 index to DEntry& data
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bool GetDEntry(u8 index, DEntry &dest) const;
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// assumes there's enough space in buffer
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// old determines if function uses old or new method of copying data
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// some functions only work with old way, some only work with new way
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// TODO: find a function that works for all calls or split into 2 functions
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u32 GetSaveData(u8 index, std::vector<GCMBlock> &saveBlocks) const;
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// adds the file to the directory and copies its contents
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u32 ImportFile(DEntry& direntry, std::vector<GCMBlock> &saveBlocks);
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// delete a file from the directory
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u32 RemoveFile(u8 index);
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// reads a save from another memcard, and imports the data into this memcard
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u32 CopyFrom(const GCMemcard& source, u8 index);
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// reads a .gci/.gcs/.sav file and calls ImportFile or saves out a gci file
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u32 ImportGci(const std::string& inputFile,const std::string &outputFile);
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// writes a .gci file to disk containing index
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u32 ExportGci(u8 index, const std::string& fileName, const std::string &directory) const;
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// GCI files are untouched, SAV files are byteswapped
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// GCS files have the block count set, default is 1 (For export as GCS)
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static void Gcs_SavConvert(DEntry &tempDEntry, int saveType, int length = BLOCK_SIZE);
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// reads the banner image
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bool ReadBannerRGBA8(u8 index, u32* buffer) const;
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// reads the animation frames
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u32 ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const;
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void CARD_GetSerialNo(u32 *serial1,u32 *serial2);
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s32 FZEROGX_MakeSaveGameValid(DEntry& direntry, std::vector<GCMBlock> &FileBuffer);
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s32 PSO_MakeSaveGameValid(DEntry& direntry, std::vector<GCMBlock> &FileBuffer);
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};
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