dolphin/Source/Core/Core/HW/GCMemcard.h
Lioncash a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00

257 lines
9.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/StringUtil.h"
#include "Core/HW/EXI_DeviceIPL.h"
#include "Core/HW/Sram.h"
#define BE64(x) (Common::swap64(x))
#define BE32(x) (Common::swap32(x))
#define BE16(x) (Common::swap16(x))
#define ArrayByteSwap(a) (ByteSwap(a, a+sizeof(u8)));
enum
{
SLOT_A = 0,
SLOT_B = 1,
GCI = 0,
SUCCESS,
NOMEMCARD,
OPENFAIL,
OUTOFBLOCKS,
OUTOFDIRENTRIES,
LENGTHFAIL,
INVALIDFILESIZE,
TITLEPRESENT,
DIRLEN = 0x7F,
SAV = 0x80,
SAVFAIL,
GCS = 0x110,
GCSFAIL,
FAIL,
WRITEFAIL,
DELETE_FAIL,
MC_FST_BLOCKS = 0x05,
MBIT_TO_BLOCKS = 0x10,
DENTRY_STRLEN = 0x20,
DENTRY_SIZE = 0x40,
BLOCK_SIZE = 0x2000,
BAT_SIZE = 0xFFB,
MemCard59Mb = 0x04,
MemCard123Mb = 0x08,
MemCard251Mb = 0x10,
Memcard507Mb = 0x20,
MemCard1019Mb = 0x40,
MemCard2043Mb = 0x80,
CI8SHARED = 1,
RGB5A3,
CI8,
};
class GCMemcard : NonCopyable
{
private:
friend class CMemcardManagerDebug;
bool m_valid;
std::string m_fileName;
u32 maxBlock;
u16 m_sizeMb;
struct GCMBlock
{
GCMBlock(){erase();}
void erase() {memset(block, 0xFF, BLOCK_SIZE);}
u8 block[BLOCK_SIZE];
};
std::vector<GCMBlock> mc_data_blocks;
#pragma pack(push,1)
struct Header { //Offset Size Description
// Serial in libogc
u8 serial[12]; //0x0000 12 ?
u64 formatTime; //0x000c 8 Time of format (OSTime value)
u32 SramBias; //0x0014 4 SRAM bias at time of format
u32 SramLang; //0x0018 4 SRAM language
u8 Unk2[4]; //0x001c 4 ? almost always 0
// end Serial in libogc
u8 deviceID[2]; //0x0020 2 0 if formated in slot A 1 if formated in slot B
u8 SizeMb[2]; //0x0022 2 Size of memcard in Mbits
u16 Encoding; //0x0024 2 Encoding (ASCII or japanese)
u8 Unused1[468]; //0x0026 468 Unused (0xff)
u16 UpdateCounter; //0x01fa 2 Update Counter (?, probably unused)
u16 Checksum; //0x01fc 2 Additive Checksum
u16 Checksum_Inv; //0x01fe 2 Inverse Checksum
u8 Unused2[7680]; //0x0200 0x1e00 Unused (0xff)
} hdr;
struct DEntry
{
u8 Gamecode[4]; //0x00 0x04 Gamecode
u8 Makercode[2]; //0x04 0x02 Makercode
u8 Unused1; //0x06 0x01 reserved/unused (always 0xff, has no effect)
u8 BIFlags; //0x07 0x01 banner gfx format and icon animation (Image Key)
// Bit(s) Description
// 2 Icon Animation 0: forward 1: ping-pong
// 1 [--0: No Banner 1: Banner present--] WRONG! YAGCD LIES!
// 0 [--Banner Color 0: RGB5A3 1: CI8--] WRONG! YAGCD LIES!
// bits 0 and 1: image format
// 00 no banner
// 01 CI8 banner
// 10 RGB5A3 banner
// 11 ? maybe ==00? Time Splitters 2 and 3 have it and don't have banner
//
u8 Filename[DENTRY_STRLEN]; //0x08 0x20 Filename
u8 ModTime[4]; //0x28 0x04 Time of file's last modification in seconds since 12am, January 1st, 2000
u8 ImageOffset[4]; //0x2c 0x04 image data offset
u8 IconFmt[2]; //0x30 0x02 icon gfx format (2bits per icon)
// Bits Description
// 00 No icon
// 01 CI8 with a shared color palette after the last frame
// 10 RGB5A3
// 11 CI8 with a unique color palette after itself
//
u8 AnimSpeed[2]; //0x32 0x02 Animation speed (2bits per icon) (*1)
// Bits Description
// 00 No icon
// 01 Icon lasts for 4 frames
// 10 Icon lasts for 8 frames
// 11 Icon lasts for 12 frames
//
u8 Permissions; //0x34 0x01 File-permissions
// Bit Permission Description
// 4 no move File cannot be moved by the IPL
// 3 no copy File cannot be copied by the IPL
// 2 public Can be read by any game
//
u8 CopyCounter; //0x35 0x01 Copy counter (*2)
u8 FirstBlock[2]; //0x36 0x02 Block no of first block of file (0 == offset 0)
u8 BlockCount[2]; //0x38 0x02 File-length (number of blocks in file)
u8 Unused2[2]; //0x3a 0x02 Reserved/unused (always 0xffff, has no effect)
u8 CommentsAddr[4]; //0x3c 0x04 Address of the two comments within the file data (*3)
};
struct Directory
{
DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127)
u8 Padding[0x3a];
u16 UpdateCounter; //0x1ffa 2 Update Counter
u16 Checksum; //0x1ffc 2 Additive Checksum
u16 Checksum_Inv; //0x1ffe 2 Inverse Checksum
} dir, dir_backup;
Directory *CurrentDir, *PreviousDir;
struct BlockAlloc
{
u16 Checksum; //0x0000 2 Additive Checksum
u16 Checksum_Inv; //0x0002 2 Inverse Checksum
u16 UpdateCounter; //0x0004 2 Update Counter
u16 FreeBlocks; //0x0006 2 Free Blocks
u16 LastAllocated; //0x0008 2 Last allocated Block
u16 Map[BAT_SIZE]; //0x000a 0x1ff8 Map of allocated Blocks
u16 GetNextBlock(u16 Block) const;
u16 NextFreeBlock(u16 StartingBlock=MC_FST_BLOCKS) const;
bool ClearBlocks(u16 StartingBlock, u16 Length);
} bat,bat_backup;
BlockAlloc *CurrentBat, *PreviousBat;
struct GCMC_Header
{
Header *hdr;
Directory *dir, *dir_backup;
BlockAlloc *bat, *bat_backup;
};
#pragma pack(pop)
u32 ImportGciInternal(FILE* gcih, const std::string& inputFile, const std::string &outputFile);
static void FormatInternal(GCMC_Header &GCP);
void initDirBatPointers() ;
public:
GCMemcard(const std::string& fileName, bool forceCreation=false, bool sjis=false);
bool IsValid() const { return m_valid; }
bool IsAsciiEncoding() const;
bool Save();
bool Format(bool sjis = false, u16 SizeMb = MemCard2043Mb);
static bool Format(u8 * card_data, bool sjis = false, u16 SizeMb = MemCard2043Mb);
static void calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum);
u32 TestChecksums() const;
bool FixChecksums();
// get number of file entries in the directory
u8 GetNumFiles() const;
u8 GetFileIndex(u8 fileNumber) const;
// get the free blocks from bat
u16 GetFreeBlocks() const;
// If title already on memcard returns index, otherwise returns -1
u8 TitlePresent(DEntry d) const;
bool GCI_FileName(u8 index, std::string &filename) const;
// DEntry functions, all take u8 index < DIRLEN (127)
std::string DEntry_GameCode(u8 index) const;
std::string DEntry_Makercode(u8 index) const;
std::string DEntry_BIFlags(u8 index) const;
std::string DEntry_FileName(u8 index) const;
u32 DEntry_ModTime(u8 index) const;
u32 DEntry_ImageOffset(u8 index) const;
std::string DEntry_IconFmt(u8 index) const;
std::string DEntry_AnimSpeed(u8 index) const;
std::string DEntry_Permissions(u8 index) const;
u8 DEntry_CopyCounter(u8 index) const;
// get first block for file
u16 DEntry_FirstBlock(u8 index) const;
// get file length in blocks
u16 DEntry_BlockCount(u8 index) const;
u32 DEntry_CommentsAddress(u8 index) const;
std::string GetSaveComment1(u8 index) const;
std::string GetSaveComment2(u8 index) const;
// Copies a DEntry from u8 index to DEntry& data
bool GetDEntry(u8 index, DEntry &dest) const;
// assumes there's enough space in buffer
// old determines if function uses old or new method of copying data
// some functions only work with old way, some only work with new way
// TODO: find a function that works for all calls or split into 2 functions
u32 GetSaveData(u8 index, std::vector<GCMBlock> &saveBlocks) const;
// adds the file to the directory and copies its contents
u32 ImportFile(DEntry& direntry, std::vector<GCMBlock> &saveBlocks);
// delete a file from the directory
u32 RemoveFile(u8 index);
// reads a save from another memcard, and imports the data into this memcard
u32 CopyFrom(const GCMemcard& source, u8 index);
// reads a .gci/.gcs/.sav file and calls ImportFile or saves out a gci file
u32 ImportGci(const std::string& inputFile,const std::string &outputFile);
// writes a .gci file to disk containing index
u32 ExportGci(u8 index, const std::string& fileName, const std::string &directory) const;
// GCI files are untouched, SAV files are byteswapped
// GCS files have the block count set, default is 1 (For export as GCS)
static void Gcs_SavConvert(DEntry &tempDEntry, int saveType, int length = BLOCK_SIZE);
// reads the banner image
bool ReadBannerRGBA8(u8 index, u32* buffer) const;
// reads the animation frames
u32 ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const;
void CARD_GetSerialNo(u32 *serial1,u32 *serial2);
s32 FZEROGX_MakeSaveGameValid(DEntry& direntry, std::vector<GCMBlock> &FileBuffer);
s32 PSO_MakeSaveGameValid(DEntry& direntry, std::vector<GCMBlock> &FileBuffer);
};