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![]() We'll loose data on invalidating them. So just keep them until a new copy is done. A wrong scaled copy is better than no copy if the game doesn't creates a new one. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |