dolphin/Source
LillyJadeKatrin da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
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Android Merge pull request #11689 from K0bin/android-open-user-folder 2023-03-29 10:53:48 -07:00
Core Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager 2023-04-14 22:22:00 -04:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
PCH msvc: bump required version to align with vs 17.5 2023-03-04 14:18:18 -08:00
UnitTests PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
VSProps Added USE_RETRO_ACHIEVEMENTS compiler flag 2023-04-02 08:28:25 -04:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln Added rcheevos to Externals 2023-04-02 08:28:23 -04:00