dolphin/Source/Core/Core/HW/Wiimote.cpp
Léo Lam 0d783f0869 ControllerInterface: Add a way to register callbacks
This adds RegisterHotplugCallback() to register a callback which will
be invoked by the input backends' hotplug threads when there is a new
device, so that Core (GCKeyboard, GCPad, Wiimote, Hotkey) can reload
the configuration without adding a dependency to Core from InputCommon.
2016-07-29 17:16:22 +02:00

131 lines
3.2 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/Wiimote.h"
#include "Common/ChunkFile.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/Movie.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/InputConfig.h"
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wiimote"), "Wiimote");
InputConfig* GetConfig()
{
return &s_config;
}
void Shutdown()
{
s_config.ClearControllers();
WiimoteReal::Stop();
g_controller_interface.Shutdown();
}
void Initialize(void* const hwnd, InitializeMode init_mode)
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
s_config.CreateController<WiimoteEmu::Wiimote>(i);
}
g_controller_interface.Initialize(hwnd);
g_controller_interface.RegisterHotplugCallback(LoadConfig);
s_config.LoadConfig(false);
WiimoteReal::Initialize(init_mode);
// Reload Wiimotes with our settings
if (Movie::IsMovieActive())
Movie::ChangeWiiPads();
}
void ResetAllWiimotes()
{
for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
}
void LoadConfig()
{
s_config.LoadConfig(false);
}
void Resume()
{
WiimoteReal::Resume();
}
void Pause()
{
WiimoteReal::Pause();
}
// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
{
if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->ControlChannel(channel_id, data, size);
}
// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
{
if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->InterruptChannel(channel_id, data, size);
}
// This function is called periodically by the Core to update Wiimote state.
void Update(int number, bool connected)
{
if (connected)
{
if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
else
WiimoteReal::Update(number);
}
else
{
if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->ConnectOnInput();
if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
WiimoteReal::ConnectOnInput(number);
}
}
// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
unsigned int GetAttached()
{
unsigned int attached = 0;
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
if (g_wiimote_sources[i])
attached |= (1 << i);
return attached;
}
// Save/Load state
void DoState(PointerWrap& p)
{
for (int i = 0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
// Notifies the plugin of a change in emulation state
void EmuStateChange(EMUSTATE_CHANGE newState)
{
WiimoteReal::StateChange(newState);
}
}