dolphin/Source
JosJuice c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
..
Android DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Core Detect Korean GC releases as Korean when possible 2017-07-16 14:30:41 +02:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Move DSP::CodesToHeader to DSPTool 2017-06-05 19:28:40 -07:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt Common: Add a std::optional implementation 2017-06-03 12:36:24 +02:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00