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![]() Depth calculations are always done in the pixel shader now. Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc. |
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.. | ||
Src | ||
CMakeLists.txt | ||
Common.vcxproj | ||
Common.vcxproj.filters | ||
make_scmrev.h.js | ||
SVNRevGen.vcxproj |