dolphin/Source
luigi2us c525563d77 Added support for AZERTY keyboard layout. Most keys should now work correctly for AZERTY keyboards, if you set the correct Wii language in Dolphin.
To change keyboard layout used, you need to open User\Config\Dolphin.ini and add the following two lines:

[USB Keyboard]
Layout = {0 for QWERTY, 1 for AZERTY}

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 18:19:38 +00:00
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Core Added support for AZERTY keyboard layout. Most keys should now work correctly for AZERTY keyboards, if you set the correct Wii language in Dolphin. 2009-04-23 18:19:38 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
DSPSpy DSP: Created test directory and added some dspspy tests 2009-04-23 08:55:12 +00:00
DSPTool Compile fix 2009-04-22 11:11:58 +00:00
Plugins XFB in Single Core thx to Luigi___ on the forum 2009-04-23 16:31:55 +00:00
PluginSpecs DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes. 2009-04-08 20:26:33 +00:00
TestSuite wii sd: got some register values from real hardware. nintendo apps still don't accept it though :( 2009-04-21 13:17:02 +00:00
Dolphin.sln Add fake VS project for DSPSpy. 2009-04-18 14:09:26 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. 2009-02-26 00:11:51 +00:00