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![]() Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln | ||
pch.h |