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![]() This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block. |
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.. | ||
BaseConfigLoader.cpp | ||
BaseConfigLoader.h | ||
GameConfigLoader.cpp | ||
GameConfigLoader.h | ||
IsSettingSaveable.cpp | ||
IsSettingSaveable.h | ||
MovieConfigLoader.cpp | ||
MovieConfigLoader.h | ||
NetPlayConfigLoader.cpp | ||
NetPlayConfigLoader.h |