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![]() Behaviorally, this belongs within the netplay client. The server will always transmit a known RTC value, so it doesn't even need a global for this. Given the client receives the packet containing said RTC value, we can store it as a member variable and provide an accessor for reading that value. This removes another global variable within the netplay code. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
InputCommon | ||
UICommon | ||
Updater | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |