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![]() While we're at it, support a bunch of float load/store variants that weren't implemented in the JIT. Might not have a big speed impact on typical games but they're used at least a bit in povray and luabench. 694 -> 644 seconds on povray. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |