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9 lines
513 B
C++
9 lines
513 B
C++
// This contains the hash names for each culprit causing the infamous pixel glitch.
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// These textures will be made transparent when detected in the TextureCacheBase.
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// Outdated?
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// constexpr uint64_t PRIME1_PIXEL_HASH = 0x02ecbb888b79c274L; // tex1_128x32_b2f411682a7de4a5_14
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constexpr uint64_t PRIME1_PIXEL_HASH = 0x79d1ddfd254bc6d1L; // tex1_128x32_b2f411682a7de4a5_14
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constexpr uint64_t PRIME2_PIXEL_HASH = 0x037fa2c1eb31f00bL; // tex1_32x32_m_e0267b6c99e16dd4_14
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// Prime 3 uses the same texture as Prime 2
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