dolphin/Source/Core
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
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AudioCommon Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned. 2010-08-17 15:45:12 +00:00
Common sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
Core Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it. 2010-08-28 00:37:27 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX Added support for multiboot dols. This allows demo discs, bonus discs etc to be played. 2010-08-11 10:45:27 +00:00
DiscIO Warning fixes and some cleanups. 2010-08-13 19:07:59 +00:00
DolphinWX Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS". 2010-08-20 14:57:26 +00:00
DSPCore dsplle - small mulx.. regression fix 2010-08-17 12:42:14 +00:00
InputCommon 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
InputUICommon New Wiimote Plugin: Fix hang on close issue of my last commit.(thanks to glennrics) Made profile saving/deleting a bit more user friendly. 2010-08-15 23:03:15 +00:00
VideoCommon sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00