dolphin/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.h
Pokechu22 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00

66 lines
1.5 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
class GraphicsBool;
class GraphicsChoice;
class GraphicsInteger;
class GraphicsWindow;
class QCheckBox;
class QComboBox;
class QSpinBox;
class ToolTipCheckBox;
class AdvancedWidget final : public GraphicsWidget
{
Q_OBJECT
public:
explicit AdvancedWidget(GraphicsWindow* parent);
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void OnBackendChanged();
void OnEmulationStateChanged(bool running);
// Debugging
GraphicsBool* m_enable_wireframe;
GraphicsBool* m_show_statistics;
GraphicsBool* m_enable_format_overlay;
GraphicsBool* m_enable_api_validation;
// Utility
GraphicsBool* m_prefetch_custom_textures;
GraphicsBool* m_dump_efb_target;
GraphicsBool* m_dump_xfb_target;
GraphicsBool* m_disable_vram_copies;
GraphicsBool* m_load_custom_textures;
// Texture dumping
GraphicsBool* m_dump_textures;
GraphicsBool* m_dump_mip_textures;
GraphicsBool* m_dump_base_textures;
// Frame dumping
GraphicsBool* m_dump_use_ffv1;
GraphicsBool* m_use_fullres_framedumps;
GraphicsInteger* m_dump_bitrate;
// Misc
GraphicsBool* m_enable_cropping;
ToolTipCheckBox* m_enable_prog_scan;
GraphicsBool* m_backend_multithreading;
GraphicsBool* m_borderless_fullscreen;
// Experimental
GraphicsBool* m_defer_efb_access_invalidation;
GraphicsBool* m_manual_texture_sampling;
};