dolphin/Source/Core/Core/WiiRoot.cpp
Léo Lam 94dc746351 Copy Wii NAND data to user NAND in WiiRoot
Dolphin doesn't use any of the WC24 files, so this can be done when
actually starting emulation in WiiRoot. The benefit of moving the
copy is that we don't need to handle temporary NANDs in a special way.
2018-05-12 17:08:50 +02:00

122 lines
3.4 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/WiiRoot.h"
#include <string>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/IOS.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/SysConf.h"
namespace Core
{
static std::string s_temp_wii_root;
static void InitializeDeterministicWiiSaves()
{
std::string save_path =
Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_SESSION_ROOT);
std::string user_save_path =
Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_CONFIGURED_ROOT);
if (Movie::IsRecordingInput())
{
if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
{
Movie::SetClearSave(true);
}
else
{
// TODO: Check for the actual save data
Movie::SetClearSave(!File::Exists(user_save_path + "/banner.bin"));
}
}
if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
{
// Copy the current user's save to the Blank NAND
if (File::Exists(user_save_path + "/banner.bin"))
{
File::CopyDir(user_save_path, save_path);
}
}
}
void InitializeWiiRoot(bool use_temporary)
{
if (use_temporary)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(IOS_FS, "Could not create temporary directory");
return;
}
WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
void InitializeWiiFileSystemContents()
{
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, File::GetUserPath(D_SESSION_WIIROOT_IDX));
if (s_temp_wii_root.empty())
return;
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{IOS::HLE::GetIOS()->GetFS()};
sysconf.Save();
InitializeDeterministicWiiSaves();
}
void CleanUpWiiFileSystemContents()
{
if (s_temp_wii_root.empty())
return;
const u64 title_id = SConfig::GetInstance().GetTitleID();
std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT);
std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
std::string user_backup_path =
File::GetUserPath(D_BACKUP_IDX) +
StringFromFormat("%08x/%08x/", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
if (File::Exists(save_path + "/banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
{
// Backup the existing save just in case it's still needed.
if (File::Exists(user_save_path + "/banner.bin"))
{
if (File::Exists(user_backup_path))
File::DeleteDirRecursively(user_backup_path);
File::CopyDir(user_save_path, user_backup_path);
File::DeleteDirRecursively(user_save_path);
}
File::CopyDir(save_path, user_save_path);
File::DeleteDirRecursively(save_path);
}
}
} // namespace Core