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This doesn't mean it will run perfectly on all platforms, Mac still doesn't have mouse support.
25 lines
664 B
C++
25 lines
664 B
C++
#include "InputCommon/ControllerEmu/ControlGroup/PrimeHackModes.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ControllerEmu
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{
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PrimeHackModes::PrimeHackModes(const std::string& name_) : ControlGroup(name_, GroupType::PrimeHack)
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{
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}
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// Always return controller mode for platforms with input APIs we don't support.
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int PrimeHackModes::GetSelectedDevice() const
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{
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#if defined CIFACE_USE_WIN32 || defined CIFACE_USE_XLIB
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return m_selection_setting.GetValue();
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#else
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return 1;
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#endif
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}
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void PrimeHackModes::SetSelectedDevice(int val)
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{
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m_selection_setting.SetValue(val);
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}
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} // namespace ControllerEmu
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