dolphin/Source/Core/Core/Boot
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
..
Boot_BS2Emu.cpp Handle partitions in /dev/di, not DVDInterface 2020-01-04 11:43:32 -08:00
Boot_WiiWAD.cpp DiscIO: Merge WiiWAD into VolumeWAD 2019-07-18 22:29:04 +02:00
Boot.cpp Track drive state better, reporting errors if the state is wrong 2020-01-04 11:43:31 -08:00
Boot.h Track drive state better, reporting errors if the state is wrong 2020-01-04 11:43:31 -08:00
DolReader.cpp DolReader/ElfReader: Remove unnecessary FileUtil.h includes 2018-05-12 17:41:17 -04:00
DolReader.h Boot: Make BootExecutableReader's constructor take a std::vector by value 2018-05-12 17:40:34 -04:00
ElfReader.cpp SymbolDB: Namespace code under the Common namespace 2018-05-27 18:01:40 -04:00
ElfReader.h Boot: Make BootExecutableReader's constructor take a std::vector by value 2018-05-12 17:40:34 -04:00
ElfTypes.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00