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183 lines
5.9 KiB
C++
183 lines
5.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSGMATERIALRHISHADER_H
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#define QSGMATERIALRHISHADER_H
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#include <QtQuick/qtquickglobal.h>
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#include <QtCore/QRect>
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#include <QtGui/QMatrix4x4>
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#include <QtGui/QColor>
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#include <QtQuick/qsgmaterialshader.h>
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QT_BEGIN_NAMESPACE
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class QSGMaterial;
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class QSGMaterialRhiShaderPrivate;
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class QSGTexture;
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class QRhiResourceUpdateBatch;
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class QRhi;
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class QShader;
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class Q_QUICK_EXPORT QSGMaterialRhiShader : public QSGMaterialShader // ### Qt 6: remove inheritance
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{
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public:
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class Q_QUICK_EXPORT RenderState {
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public:
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using DirtyStates = QSGMaterialShader::RenderState::DirtyStates;
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inline DirtyStates dirtyStates() const { return m_dirty; }
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inline bool isMatrixDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyMatrix; }
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inline bool isOpacityDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyOpacity; }
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float opacity() const;
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QMatrix4x4 combinedMatrix() const;
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QMatrix4x4 modelViewMatrix() const;
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QMatrix4x4 projectionMatrix() const;
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QRect viewportRect() const;
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QRect deviceRect() const;
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float determinant() const;
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float devicePixelRatio() const;
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QByteArray *uniformData();
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QRhiResourceUpdateBatch *resourceUpdateBatch();
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QRhi *rhi();
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private:
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friend class QSGRenderer;
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DirtyStates m_dirty;
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const void *m_data;
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};
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struct Q_QUICK_EXPORT GraphicsPipelineState {
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enum BlendFactor {
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Zero,
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One,
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SrcColor,
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OneMinusSrcColor,
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DstColor,
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OneMinusDstColor,
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SrcAlpha,
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OneMinusSrcAlpha,
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DstAlpha,
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OneMinusDstAlpha,
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ConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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SrcAlphaSaturate,
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Src1Color,
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OneMinusSrc1Color,
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Src1Alpha,
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OneMinusSrc1Alpha
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};
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enum ColorMaskComponent {
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R = 1 << 0,
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G = 1 << 1,
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B = 1 << 2,
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A = 1 << 3
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};
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Q_DECLARE_FLAGS(ColorMask, ColorMaskComponent)
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enum CullMode {
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CullNone,
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CullFront,
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CullBack
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};
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bool blendEnable;
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BlendFactor srcColor;
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BlendFactor dstColor;
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ColorMask colorWrite;
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QColor blendConstant;
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CullMode cullMode;
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// This struct is extensible while keeping BC since apps only ever get
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// a ptr to the struct, it is not created by them.
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};
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enum Flag {
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UpdatesGraphicsPipelineState = 0x0001
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};
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Q_DECLARE_FLAGS(Flags, Flag)
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enum Stage {
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VertexStage,
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FragmentStage,
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};
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QSGMaterialRhiShader();
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virtual ~QSGMaterialRhiShader();
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virtual bool updateUniformData(RenderState &state,
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QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
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QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
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QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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Flags flags() const;
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void setFlag(Flags flags, bool on = true);
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// dummy impl for base class pure virtual, never called
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char const *const *attributeNames() const override;
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protected:
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Q_DECLARE_PRIVATE(QSGMaterialRhiShader)
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QSGMaterialRhiShader(QSGMaterialRhiShaderPrivate &dd);
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// filename is for a file containing a serialized QShader.
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void setShaderFileName(Stage stage, const QString &filename);
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void setShader(Stage stage, const QShader &shader);
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private:
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QScopedPointer<QSGMaterialRhiShaderPrivate> d_ptr;
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::GraphicsPipelineState::ColorMask)
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Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::Flags)
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QT_END_NAMESPACE
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#endif
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