dolphin/Source/Core/DolphinQt/MenuBar.h
Lioncash 74899e417b Qt/MenuBar: Make failures to load map and signature files more obvious
Previously we wouldn't indicate if saving or loading these files
happened to fail. In some cases we'd only print out to the logger, but
this is a pretty poor way to tell a user of the interface that something
went wrong in a direct way (the logging messages aren't able to be localized
either).
2018-07-10 14:16:00 -04:00

245 lines
5.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QMenu>
#include <QMenuBar>
namespace Core
{
enum class State;
}
namespace DiscIO
{
enum class Region;
};
namespace UICommon
{
class GameFile;
}
class MenuBar final : public QMenuBar
{
Q_OBJECT
public:
explicit MenuBar(QWidget* parent = nullptr);
void UpdateStateSlotMenu();
void UpdateToolsMenu(bool emulation_started);
#ifdef _WIN32
void InstallUpdateManually();
#endif
signals:
// File
void Open();
void Exit();
void ChangeDisc();
void BootDVDBackup(const QString& backup);
void EjectDisc();
// Emulation
void Play();
void Pause();
void Stop();
void Reset();
void Fullscreen();
void FrameAdvance();
void Screenshot();
void StartNetPlay();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void BootWiiSystemMenu();
void ImportNANDBackup();
void PerformOnlineUpdate(const std::string& region);
// Tools
void ShowMemcardManager();
void BootGameCubeIPL(DiscIO::Region region);
void ShowFIFOPlayer();
void ShowAboutDialog();
void ShowCheatsManager();
void ConnectWiiRemote(int id);
// Options
void Configure();
void ConfigureGraphics();
void ConfigureAudio();
void ConfigureControllers();
void ConfigureHotkeys();
// View
void ShowList();
void ShowGrid();
void ToggleSearch();
void ColumnVisibilityToggled(const QString& row, bool visible);
void GameListPlatformVisibilityToggled(const QString& row, bool visible);
void GameListRegionVisibilityToggled(const QString& row, bool visible);
// Movie
void PlayRecording();
void StartRecording();
void StopRecording();
void ExportRecording();
void ShowTASInput();
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void RecordingStatusChanged(bool recording);
void ReadOnlyModeChanged(bool read_only);
// Synbols
void NotifySymbolsUpdated();
private:
void OnEmulationStateChanged(Core::State state);
void AddFileMenu();
void AddDVDBackupMenu(QMenu* file_menu);
void AddEmulationMenu();
void AddStateLoadMenu(QMenu* emu_menu);
void AddStateSaveMenu(QMenu* emu_menu);
void AddStateSlotMenu(QMenu* emu_menu);
void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu);
void AddListColumnsMenu(QMenu* view_menu);
void AddShowPlatformsMenu(QMenu* view_menu);
void AddShowRegionsMenu(QMenu* view_menu);
void AddOptionsMenu();
void AddToolsMenu();
void AddHelpMenu();
void AddMovieMenu();
void AddJITMenu();
void AddSymbolsMenu();
void InstallWAD();
void ImportWiiSave();
void ExportWiiSaves();
void CheckNAND();
void NANDExtractCertificates();
void ChangeDebugFont();
// Debugging UI
void ClearSymbols();
void GenerateSymbolsFromAddress();
void GenerateSymbolsFromSignatureDB();
void GenerateSymbolsFromRSO();
void LoadSymbolMap();
void LoadOtherSymbolMap();
void SaveSymbolMap();
void SaveSymbolMapAs();
void SaveCode();
bool TryLoadMapFile(const QString& path);
void TrySaveSymbolMap(const QString& path);
void CreateSignatureFile();
void PatchHLEFunctions();
void ClearCache();
void LogInstructions();
void SearchInstruction();
void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void OnRecordingStatusChanged(bool recording);
void OnReadOnlyModeChanged(bool read_only);
void OnDebugModeToggled(bool enabled);
// File
QAction* m_open_action;
QAction* m_exit_action;
QAction* m_change_disc;
QAction* m_eject_disc;
QMenu* m_backup_menu;
// Tools
QAction* m_show_cheat_manager;
QAction* m_wad_install_action;
QMenu* m_perform_online_update_menu;
QAction* m_perform_online_update_for_current_region;
QAction* m_ntscj_ipl;
QAction* m_ntscu_ipl;
QAction* m_pal_ipl;
QAction* m_import_backup;
QAction* m_check_nand;
QAction* m_extract_certificates;
std::array<QAction*, 5> m_wii_remotes;
// Emulation
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_reset_action;
QAction* m_fullscreen_action;
QAction* m_frame_advance_action;
QAction* m_screenshot_action;
QAction* m_boot_sysmenu;
QMenu* m_state_load_menu;
QMenu* m_state_save_menu;
QMenu* m_state_slot_menu;
QActionGroup* m_state_slots;
QMenu* m_state_load_slots_menu;
QMenu* m_state_save_slots_menu;
// Movie
QAction* m_recording_export;
QAction* m_recording_play;
QAction* m_recording_start;
QAction* m_recording_stop;
QAction* m_recording_read_only;
// Options
QAction* m_boot_to_pause;
QAction* m_automatic_start;
QAction* m_change_font;
// View
QAction* m_show_code;
QAction* m_show_registers;
QAction* m_show_watch;
QAction* m_show_breakpoints;
QAction* m_show_memory;
QAction* m_show_jit;
// JIT
QMenu* m_jit;
// Symbols
QMenu* m_symbols;
QAction* m_jit_interpreter_core;
QAction* m_jit_block_linking;
QAction* m_jit_disable_cache;
QAction* m_jit_clear_cache;
QAction* m_jit_log_coverage;
QAction* m_jit_search_instruction;
QAction* m_jit_off;
QAction* m_jit_loadstore_off;
QAction* m_jit_loadstore_lbzx_off;
QAction* m_jit_loadstore_lxz_off;
QAction* m_jit_loadstore_lwz_off;
QAction* m_jit_loadstore_floating_off;
QAction* m_jit_loadstore_paired_off;
QAction* m_jit_floatingpoint_off;
QAction* m_jit_integer_off;
QAction* m_jit_paired_off;
QAction* m_jit_systemregisters_off;
};