dolphin/Source/Core/InputCommon/ControllerInterface
2019-12-05 01:18:21 +00:00
..
Android InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
DInput Removed <windows.h> from DInput and added initialised XInput2 in ControllerInterface, this should fix problems for linux. 2019-10-21 17:42:41 +01:00
DualShockUDPClient Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
evdev StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
ForceFeedback InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
OSX StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Pipes InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Quartz InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
SDL InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Win32 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
XInput InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Xlib InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
ControllerInterface.cpp Updated to latest Progress Report commit 2019-12-05 01:18:21 +00:00
ControllerInterface.h Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
Device.cpp InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Device.h ControllerInterface/Device: Make DetectInput() a const member function 2019-05-29 19:23:54 -04:00