dolphin/Source/Core/Core/Boot
Léo Lam 6d73c3e8e3 Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.

This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).

Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
..
Boot_BS2Emu.cpp Boot/BS2: Don't write part of the debugger hook 2017-08-07 00:36:35 +08:00
Boot_WiiWAD.cpp Boot: Move StateFlags from Boot_WiiWAD to Boot 2017-08-07 00:36:34 +08:00
Boot.cpp Boot: Move StateFlags from Boot_WiiWAD to Boot 2017-08-07 00:36:34 +08:00
Boot.h Boot: Move StateFlags from Boot_WiiWAD to Boot 2017-08-07 00:36:34 +08:00
DolReader.cpp Turn VolumeDirectory into DirectoryBlob 2017-08-01 11:36:40 +02:00
DolReader.h Turn VolumeDirectory into DirectoryBlob 2017-08-01 11:36:40 +02:00
ElfReader.cpp Turn VolumeDirectory into DirectoryBlob 2017-08-01 11:36:40 +02:00
ElfReader.h Turn VolumeDirectory into DirectoryBlob 2017-08-01 11:36:40 +02:00
ElfTypes.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00