..
BPMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
BPMemory.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
CPMemory.cpp
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
CPMemory.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DataReader.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
Fifo.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
Fifo.h
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Move PixelShaderManager, ImageWrite to VideoCommon.
2008-12-26 12:27:58 +00:00
IndexGenerator.cpp
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
IndexGenerator.h
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
LookUpTables.cpp
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2008-12-08 05:30:24 +00:00
LookUpTables.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
NativeVertexFormat.h
moar cleanup
2008-12-26 17:02:46 +00:00
NativeVertexWriter.cpp
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
NativeVertexWriter.h
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
OpcodeDecoding.cpp
OpcodeDecoding.cpp now shared.
2008-12-25 20:11:42 +00:00
OpcodeDecoding.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderGen.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
Profiler.cpp
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2008-12-08 05:30:24 +00:00
Profiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
SConscript
Linux compile fixes.
2009-02-15 05:43:48 +00:00
Statistics.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Statistics.h
Added more overlay stats options.
2009-02-15 20:49:59 +00:00
TextureDecoder.cpp
Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy.
2009-02-19 01:24:33 +00:00
TextureDecoder.h
Build fix for r2283.
2009-02-17 02:42:21 +00:00
VertexLoader_Color.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Color.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_Position.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader.h
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoaderManager.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
VertexShaderGen.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
VertexShaderGen.h
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp
Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :)
2009-02-17 22:54:30 +00:00
VertexShaderManager.h
More renaming.
2008-12-26 17:33:53 +00:00
VideoCommon.h
optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
2009-02-08 13:08:58 +00:00
VideoState.cpp
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2008-12-08 05:30:24 +00:00
VideoState.h
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2008-12-08 04:46:09 +00:00
XFBConvert.cpp
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2008-12-08 05:30:24 +00:00
XFBConvert.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
XFMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFMemory.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00