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Rather than just being under a separate ENetUtil namespace, we can unify this into the common namespace as Common::ENet.
18 lines
434 B
C++
18 lines
434 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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//
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#pragma once
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#include <enet/enet.h>
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#include <SFML/Network/Packet.hpp>
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#include "Common/CommonTypes.h"
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namespace Common::ENet
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{
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void WakeupThread(ENetHost* host);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
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} // namespace Common::ENet
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