dolphin/Source/Core/DolphinWX/Src/Frame.cpp
Glenn Rice 4b232e50c5 Re-add the show FPS/VPS speed information in the window title when not rendering to main.
Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00

1107 lines
33 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
// be accessed from Core::GetWindowHandle().
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "ConsoleListener.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include <wx/datetime.h> // wxWidgets
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
#ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
HCURSOR hCursor = NULL, hCursorBlank = NULL;
// Create the default cursor
void CreateCursor()
{
hCursor = LoadCursor( NULL, IDC_ARROW );
}
void MSWSetCursor(bool Show)
{
if(Show)
SetCursor(hCursor);
else
{
SetCursor(hCursorBlank);
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_(HWND Parent)
{
return GetParent(Parent);
}
#endif
// ---------------
// The CPanel class to receive MSWWindowProc messages from the video plugin.
extern CFrame* main_frame;
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
CPanel::CPanel(
wxWindow *parent,
wxWindowID id
)
: wxPanel(parent, id)
{
}
#ifdef _WIN32
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_CREATE:
main_frame->DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
else
MSWSetCursor(true);
break;
case WIIMOTE_DISCONNECT:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
if (main_frame->bNoWiimoteMsg)
main_frame->bNoWiimoteMsg = false;
else
{
int wiimote_idx = lParam;
int wiimote_num = wiimote_idx + 1;
//Auto reconnect if option is turned on.
//TODO: Make this only auto reconnect wiimotes that have the option activated.
SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
{
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
}
else
{
// The Wiimote has been disconnected, we offer reconnect here.
wxMessageDialog *dlg = new wxMessageDialog(
this,
wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
wxT("Maybe this game doesn't support multi-wiimote,\n")
wxT("or maybe it is due to idle time out or other reason.\n\n")
wxT("Do you want to reconnect immediately?"), wiimote_num),
wxT("Reconnect Wiimote Confirm"),
wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
wxDefaultPosition);
if (dlg->ShowModal() == wxID_YES)
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
dlg->Destroy();
}
}
}
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
{
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
// Drop down float
EVT_MENU(IDM_FLOAT_LOGWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_CONSOLEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_REGISTERWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_BREAKPOINTWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_MEMORYWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_JITWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_SOUNDWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_VIDEOWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow)
EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, CFrame::OnTimer)
#endif
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU(wxID_ANY, CFrame::PostEvent)
EVT_TEXT(wxID_ANY, CFrame::PostEvent)
//EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent)
//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(NULL)
, m_MenuBar(NULL)
, bRenderToMain(false), bNoWiimoteMsg(false)
, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
, bFloatLogWindow(false), bFloatConsoleWindow(false)
, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
, m_RenderFrame(NULL), m_RenderParent(NULL)
, m_LogWindow(NULL)
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bControlsCreated(false), m_StopDlg(NULL)
#if wxUSE_TIMER
, m_timer(this)
#endif
{
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
// Give it a console early to show potential messages from this onward
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
// Start debugging mazimized
if (UseDebugger) this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
g_pCodeWindow->Hide();
g_pCodeWindow->Load();
}
// Create timer
#if wxUSE_TIMER
int TimesPerSecond = 10; // We don't need more than this
m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
#endif
// Create toolbar bitmaps
InitBitmaps();
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
SetIcon(IconTemp);
// Give it a status bar
m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
if (!SConfig::GetInstance().m_InterfaceStatusbar)
m_pStatusBar->Hide();
// Give it a menu bar
CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new CPanel(this, IDM_MPANEL);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
// Could just check for wxWidgets version if it becomes a problem.
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
if (g_pCodeWindow)
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
}
else
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Logging")).Hide());
}
// Setup perspectives
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
AuiFullscreen = m_Mgr->SavePerspective();
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
}
else
{
IniFile ini; int winpos;
ini.Load(File::GetUserPath(F_LOGGERCONFIG_IDX));
ini.Get("LogWindow", "pos", &winpos, 2);
m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(true).Layer(0)
.FloatingSize(wxSize(600, 350)).CloseButton(false).Direction(winpos);
AuiFullscreen = m_Mgr->SavePerspective();
}
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
// Create list of available plugins for the configuration window
CPluginManager::GetInstance().ScanForPlugins();
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
SaveLocal();
DoLoadPerspective();
}
else
{
SetSimplePaneSize();
if (SConfig::GetInstance().m_InterfaceLogWindow) DoToggleWindow(IDM_LOGWINDOW, true);
if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
// Create cursors
#ifdef _WIN32
CreateCursor();
#endif
// -------------------------
// Connect event handlers
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
wxAuiManagerEventHandler(CFrame::OnManagerResize),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DCLICK,
wxMouseEventHandler(CFrame::OnDoubleClick),
(wxObject*)0, this);
// ----------
// Update controls
m_bControlsCreated = true;
UpdateGUI();
//if we are ever going back to optional iso caching:
//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
if (m_GameListCtrl) m_GameListCtrl->Update();
// If we are rerecording create the status bar now instead of later when a game starts
#ifdef RERECORDING
ModifyStatusBar();
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
#endif
}
// Destructor
CFrame::~CFrame()
{
m_bControlsCreated = false;
drives.clear();
/* The statbar sample has this so I add this to, but I guess timer will be deleted after
this anyway */
#if wxUSE_TIMER
if (m_timer.IsRunning()) m_timer.Stop();
#endif
ClosePages();
delete m_Mgr;
}
bool CFrame::RendererIsFullscreen()
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
return m_RenderFrame->IsFullScreen();
}
return false;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
#if defined HAVE_X11 && HAVE_X11
void CFrame::X11_SendClientEvent(const char *message,
int data1, int data2, int data3, int data4)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for client message
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, message, False);
event.xclient.data.l[1] = data1;
event.xclient.data.l[2] = data2;
event.xclient.data.l[3] = data3;
event.xclient.data.l[4] = data4;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
ERROR_LOG(VIDEO, "Failed to send message %s to the emulator window.\n", message);
}
void X11_SendKeyEvent(int key)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for key press event
event.xkey.type = KeyPress;
// WARNING: This works for ASCII keys. If in the future other keys are needed
// convert with InputCommon::wxCharCodeWXToX from X11InputBase.cpp.
event.xkey.keycode = XKeysymToKeycode(dpy, key);
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
ERROR_LOG(VIDEO, "Failed to send key press event to the emulator window.\n");
}
#endif
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
}
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
//Stop Dolphin from saving the minimized Xpos and Ypos
if(main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow) Save();
// Uninit
m_Mgr->UnInit();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
UpdateGUI();
}
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow
&& event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX
//&& event.GetId() != IDM_JITUNLIMITED
)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
event.Skip();
}
void CFrame::PostMenuEvent(wxMenuEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam & 0xFFF0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
#if wxUSE_TIMER
void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
{
// Process events. Primarily to update the statusbar text.
if (wxGetApp().Pending())
wxGetApp().ProcessPendingEvents();
}
#endif
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (m_pStatusBar != NULL)
{
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
case IDM_UPDATETITLE:
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && m_RenderFrame)
m_RenderFrame->SetTitle(event.GetString());
break;
case WM_USER_CREATE:
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
DoStop();
break;
#endif
}
}
void CFrame::OnCustomHostMessage(int Id)
{
wxWindow *Win;
switch(Id)
{
// Destroy windows
case AUDIO_DESTROY:
Win = GetWxWindow(wxT("Sound"));
if (Win)
{
DoRemovePage(Win, false);
CPluginManager::GetInstance().OpenDebug(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
PLUGIN_TYPE_DSP, false
);
//Win->Reparent(NULL);
//g_pCodeWindow->OnToggleDLLWindow(false, 0);
GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(false);
NOTICE_LOG(CONSOLE, "%s", Core::StopMessage(true, "Sound debugging window closed").c_str());
}
break;
case VIDEO_DESTROY:
break;
}
}
void CFrame::OnSizeRequest(int& x, int& y, int& width, int& height)
{
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
}
bool CFrame::RendererHasFocus()
{
#ifdef _WIN32
// Why doesn't the "else" method below work in windows when called from
// Host_RendererHasFocus()?
if (m_RenderParent)
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
return false;
#else
return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
#endif
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetGameNames().size() &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListUnknown= true;
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
m_GameListCtrl->Update();
}
else
// Game started by double click
StartGame(std::string(""));
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Send the OSD hotkeys to the video plugin
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
{
#ifdef _WIN32
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
X11_SendKeyEvent(event.GetKeyCode());
#endif
}
#ifdef _WIN32
// Send the freelook hotkeys to the video plugin
if ((event.GetKeyCode() == '0', '9', 'W', 'S', 'A', 'D', 'R')
&& event.GetModifiers() == wxMOD_SHIFT)
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#endif
// state save and state load hotkeys
if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
}
if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
}
// screenshot hotkeys
if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE)
Core::ScreenShot();
// Send the keyboard status to the Input plugin
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
}
else
event.Skip();
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
event.Skip();
if(Core::GetState() != Core::CORE_UNINITIALIZED)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
}
// ---------------
// Detect double click
void CFrame::OnDoubleClick(wxMouseEvent& event)
{
// Don't block the mouse click
event.Skip();
// Don't use this in Wii mode since we use the mouse as input to the game there
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
// Only detect double clicks in the rendering window, and only use this when a game is running
if (! (Core::GetState() == Core::CORE_RUN && event.GetEventObject() == m_RenderParent)) return;
DoFullscreen(!RendererIsFullscreen());
}
// --------
// Functions
wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWindow * Child)
{
wxFrame * Frame = new wxFrame(this, Id, Title, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE);
Child->Reparent(Frame);
Child->Show();
wxBoxSizer * m_MainSizer = new wxBoxSizer(wxHORIZONTAL);
m_MainSizer->Add(Child, 1, wxEXPAND);
Frame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnFloatingPageClosed),
(wxObject*)0, this);
if (Id == IDM_CONSOLEWINDOW_PARENT)
{
Frame->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnFloatingPageSize),
(wxObject*)0, this);
}
// Main sizer
Frame->SetSizer( m_MainSizer );
// Minimum frame size
Frame->SetMinSize(wxSize(200, -1));
Frame->Show();
return Frame;
}
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
{
wxPanel* Panel = new wxPanel(this, Id);
return Panel;
}
wxAuiNotebook* CFrame::CreateEmptyNotebook()
{
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
return NB;
}
void CFrame::DoFullscreen(bool bF)
{
// Only switch this to fullscreen if we're rendering to main AND if we're running a game
// plus if a modal dialog is open, this will still process the keyboard events, and may cause
// the main window to become unresponsive, so we have to avoid that.
if ((Core::GetState() == Core::CORE_RUN) || (Core::GetState() == Core::CORE_PAUSE))
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("TOGGLE_DISPLAYMODE", bF);
#elif defined(_WIN32)
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_DISPLAYMODE, bF);
#endif
m_RenderFrame->ShowFullScreen(bF);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
}
else
m_RenderFrame->Raise();
}
}
// Debugging, show loose windows
void CFrame::ListChildren()
{
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
wxAuiNotebook * NB = NULL;
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
for (u32 i = 0; i < this->GetChildren().size(); i++)
{
wxWindow * Win = this->GetChildren().Item(i)->GetData();
Console->Log(LogTypes::LNOTICE, StringFromFormat(
"%i: %s (%s) :: %s", i,
(const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
//if (Win->GetName().IsSameAs(wxT("control")))
if (Win->IsKindOf(CLASSINFO(wxAuiNotebook)))
{
NB = (wxAuiNotebook*)Win;
Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: NB", (const char*)NB->GetName().mb_str()).c_str());
}
else
{
NB = NULL;
}
Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
Win = this->GetChildren().Item(i)->GetData();
for (u32 j = 0; j < Win->GetChildren().size(); j++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat(
" %i.%i: %s (%s) :: %s", i, j,
(const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
if (NB)
{
if (j < NB->GetPageCount())
Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: %s", (const char*)NB->GetPage(j)->GetName().mb_str()).c_str());
}
Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
/*
Win = this->GetChildren().Item(j)->GetData();
for (int k = 0; k < Win->GetChildren().size(); k++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat(
" %i.%i.%i: %s (%s) :: %s\n", i, j, k,
Win->GetName().mb_str(), Win->GetLabel().mb_str(), Win->GetParent()->GetName().mb_str()).c_str());
}
*/
}
}
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
for (u32 i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++)
{
if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiNotebook))) continue;
wxAuiNotebook * _NB = (wxAuiNotebook*)m_Mgr->GetAllPanes().Item(i).window;
Console->Log(LogTypes::LNOTICE, StringFromFormat("%i: %s\n", i, (const char *)m_Mgr->GetAllPanes().Item(i).name.mb_str()).c_str());
for (u32 j = 0; j < _NB->GetPageCount(); j++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat("%i.%i: %s\n", i, j, (const char *)_NB->GetPageText(j).mb_str()).c_str());
}
}
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
}
void CFrame::ListTopWindows()
{
wxWindowList::const_iterator i;
int j = 0;
const wxWindowList::const_iterator end = wxTopLevelWindows.end();
for (i = wxTopLevelWindows.begin(); i != end; ++i)
{
wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
NOTICE_LOG(CONSOLE, "%i: %i %s", j, Win, (const char *)Win->GetTitle().mb_str());
/*
if ( win->ShouldPreventAppExit() )
{
// there remains at least one important TLW, don't exit
return false;
}
*/
j++;
}
NOTICE_LOG(CONSOLE, "\n");
}