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enable newline normalization get revision number via `hg svn info` for svnrev.h ignore incremental/generated binary files (windows/VS at least) leave a comment if some files need native eol set in svnprops git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOCKETHELPERWIN32_HPP
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#define SFML_SOCKETHELPERWIN32_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <winsock2.h>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// This class defines helper functions to do all the
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/// non-portable socket stuff. This class is meant for internal
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/// use only
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////////////////////////////////////////////////////////////
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class SFML_API SocketHelper
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{
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public :
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////////////////////////////////////////////////////////////
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// Define some socket types
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////////////////////////////////////////////////////////////
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typedef SOCKET SocketType;
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typedef int LengthType;
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////////////////////////////////////////////////////////////
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/// Return the value of the invalid socket
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///
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/// \return Unique value of the invalid socket
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///
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////////////////////////////////////////////////////////////
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static SocketType InvalidSocket();
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////////////////////////////////////////////////////////////
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/// Close / destroy a socket
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///
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/// \param Socket : Socket to close
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///
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/// \return True on success
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///
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////////////////////////////////////////////////////////////
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static bool Close(SocketType Socket);
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////////////////////////////////////////////////////////////
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/// Set a socket as blocking or non-blocking
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///
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/// \param Socket : Socket to modify
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/// \param Block : New blocking state of the socket
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///
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////////////////////////////////////////////////////////////
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static void SetBlocking(SocketType Socket, bool Block);
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////////////////////////////////////////////////////////////
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/// Get the last socket error status
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///
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/// \return Status corresponding to the last socket error
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///
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////////////////////////////////////////////////////////////
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static Socket::Status GetErrorStatus();
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};
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} // namespace sf
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#endif // SFML_SOCKETHELPERWIN32_HPP
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