dolphin/Externals/SFML/include/SFML/Network/Win32/SocketHelper.hpp
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00

91 lines
3.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOCKETHELPERWIN32_HPP
#define SFML_SOCKETHELPERWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <winsock2.h>
namespace sf
{
////////////////////////////////////////////////////////////
/// This class defines helper functions to do all the
/// non-portable socket stuff. This class is meant for internal
/// use only
////////////////////////////////////////////////////////////
class SFML_API SocketHelper
{
public :
////////////////////////////////////////////////////////////
// Define some socket types
////////////////////////////////////////////////////////////
typedef SOCKET SocketType;
typedef int LengthType;
////////////////////////////////////////////////////////////
/// Return the value of the invalid socket
///
/// \return Unique value of the invalid socket
///
////////////////////////////////////////////////////////////
static SocketType InvalidSocket();
////////////////////////////////////////////////////////////
/// Close / destroy a socket
///
/// \param Socket : Socket to close
///
/// \return True on success
///
////////////////////////////////////////////////////////////
static bool Close(SocketType Socket);
////////////////////////////////////////////////////////////
/// Set a socket as blocking or non-blocking
///
/// \param Socket : Socket to modify
/// \param Block : New blocking state of the socket
///
////////////////////////////////////////////////////////////
static void SetBlocking(SocketType Socket, bool Block);
////////////////////////////////////////////////////////////
/// Get the last socket error status
///
/// \return Status corresponding to the last socket error
///
////////////////////////////////////////////////////////////
static Socket::Status GetErrorStatus();
};
} // namespace sf
#endif // SFML_SOCKETHELPERWIN32_HPP