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![]() This will generate one shader per copy format. For now, it is the same shader with the colmat hard coded. So it should already improve the GPU performance a bit, but a rewrite of the shader generator is suggested. Half of the patch is done by linkmauve1: VideoCommon: Reorganise the shader writes. |
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D3D | ||
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OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |