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12 lines
388 B
C++
12 lines
388 B
C++
#include <array>
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#include <string_view>
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// This contains the texture names for each culprit causing the infamous pixel glitch.
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// These textures will be made transparent when detected in the TextureCacheBase.
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const std::array<std::string_view, 3> prime_pixel_textures = {
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"tex1_32x32_m_e0267b6c99e16dd4_14",
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"tex1_32x32_m_e0267b6c99e16dd4_1",
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"tex1_128x32_b2f411682a7de4a5_14"
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};
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