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![]() If the game sent a command to a disconnected controller, the wii u adapter code would return a diffrent response. This simply deletes the speclized version of RunBuffer for the wii-u adapter as the only diffrence was the code which detected disconnected controllers and returned a error. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |