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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4054 8ced0084-cf51-0410-be5f-012b33b47a6e
324 lines
8.6 KiB
C++
324 lines
8.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/aui/floatpane.cpp
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Modified by:
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// Created: 2005-05-17
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// RCS-ID: $Id: floatpane.cpp 54904 2008-08-01 16:07:46Z BIW $
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// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_AUI
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#include "wx/aui/framemanager.h"
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#include "wx/aui/floatpane.h"
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#include "wx/aui/dockart.h"
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#ifndef WX_PRECOMP
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/private.h"
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#endif
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IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
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wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* owner_mgr,
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const wxAuiPaneInfo& pane,
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wxWindowID id /*= wxID_ANY*/,
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long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxCLIP_CHILDREN
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*/)
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: wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
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pane.floating_pos, pane.floating_size,
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style |
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(pane.HasCloseButton()?wxCLOSE_BOX:0) |
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(pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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(pane.IsFixed()?0:wxRESIZE_BORDER)
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)
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{
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m_owner_mgr = owner_mgr;
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m_moving = false;
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m_mgr.SetManagedWindow(this);
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m_solid_drag = true;
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// find out if the system supports solid window drag.
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// on non-msw systems, this is assumed to be the case
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#ifdef __WXMSW__
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BOOL b = TRUE;
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SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
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m_solid_drag = b ? true : false;
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#endif
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SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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}
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wxAuiFloatingFrame::~wxAuiFloatingFrame()
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{
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// if we do not do this, then we can crash...
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if(m_owner_mgr && m_owner_mgr->m_action_window == this)
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{
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m_owner_mgr->m_action_window = NULL;
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}
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m_mgr.UnInit();
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}
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void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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{
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m_pane_window = pane.window;
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m_pane_window->Reparent(this);
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wxAuiPaneInfo contained_pane = pane;
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contained_pane.Dock().Center().Show().
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CaptionVisible(false).
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PaneBorder(false).
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Layer(0).Row(0).Position(0);
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// Carry over the minimum size
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wxSize pane_min_size = pane.window->GetMinSize();
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// if the frame window's max size is greater than the min size
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// then set the max size to the min size as well
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wxSize cur_max_size = GetMaxSize();
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if (cur_max_size.IsFullySpecified() &&
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(cur_max_size.x < pane.min_size.x ||
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cur_max_size.y < pane.min_size.y)
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)
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{
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SetMaxSize(pane_min_size);
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}
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SetMinSize(pane.window->GetMinSize());
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m_mgr.AddPane(m_pane_window, contained_pane);
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m_mgr.Update();
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if (pane.min_size.IsFullySpecified())
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{
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// because SetSizeHints() calls Fit() too (which sets the window
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// size to its minimum allowed), we keep the size before calling
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// SetSizeHints() and reset it afterwards...
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wxSize tmp = GetSize();
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GetSizer()->SetSizeHints(this);
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SetSize(tmp);
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}
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SetTitle(pane.caption);
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if (pane.floating_size != wxDefaultSize)
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{
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SetSize(pane.floating_size);
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}
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else
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{
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wxSize size = pane.best_size;
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if (size == wxDefaultSize)
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size = pane.min_size;
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if (size == wxDefaultSize)
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size = m_pane_window->GetSize();
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if (pane.HasGripper())
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{
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if (pane.HasGripperTop())
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size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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else
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size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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}
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SetClientSize(size);
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}
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if (pane.IsFixed())
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{
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SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
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}
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}
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wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
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{
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return m_owner_mgr;
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}
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void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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{
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m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
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}
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void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
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{
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m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
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if (!evt.GetVeto()) {
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m_mgr.DetachPane(m_pane_window);
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Destroy();
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}
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}
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void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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{
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if (!m_solid_drag)
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{
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// systems without solid window dragging need to be
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// handled slightly differently, due to the lack of
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// the constant stream of EVT_MOVING events
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if (!isMouseDown())
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return;
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OnMoveStart();
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OnMoving(event.GetRect(), wxNORTH);
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m_moving = true;
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return;
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}
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wxRect win_rect = GetRect();
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if (win_rect == m_last_rect)
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return;
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// skip the first move event
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if (m_last_rect.IsEmpty())
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{
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m_last_rect = win_rect;
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return;
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}
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// skip if moving too fast to avoid massive redraws and
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// jumping hint windows
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if ((abs(win_rect.x - m_last_rect.x) > 3) ||
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(abs(win_rect.y - m_last_rect.y) > 3))
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{
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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return;
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}
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// prevent frame redocking during resize
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if (m_last_rect.GetSize() != win_rect.GetSize())
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{
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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return;
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}
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wxDirection dir = wxALL;
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int horiz_dist = abs(win_rect.x - m_last3_rect.x);
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int vert_dist = abs(win_rect.y - m_last3_rect.y);
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if (vert_dist >= horiz_dist)
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{
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if (win_rect.y < m_last3_rect.y)
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dir = wxNORTH;
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else
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dir = wxSOUTH;
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}
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else
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{
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if (win_rect.x < m_last3_rect.x)
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dir = wxWEST;
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else
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dir = wxEAST;
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}
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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if (!isMouseDown())
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return;
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if (!m_moving)
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{
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OnMoveStart();
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m_moving = true;
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}
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if (m_last3_rect.IsEmpty())
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return;
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OnMoving(event.GetRect(), dir);
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}
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void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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{
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if (m_moving)
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{
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if (!isMouseDown())
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{
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m_moving = false;
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OnMoveFinished();
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}
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else
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{
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event.RequestMore();
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}
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}
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}
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void wxAuiFloatingFrame::OnMoveStart()
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{
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// notify the owner manager that the pane has started to move
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m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
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}
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void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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{
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// notify the owner manager that the pane is moving
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m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
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m_lastDirection = dir;
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}
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void wxAuiFloatingFrame::OnMoveFinished()
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{
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// notify the owner manager that the pane has finished moving
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m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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}
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void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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{
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if (event.GetActive())
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{
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m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
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}
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}
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// utility function which determines the state of the mouse button
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// (independant of having a wxMouseEvent handy) - utimately a better
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// mechanism for this should be found (possibly by adding the
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// functionality to wxWidgets itself)
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bool wxAuiFloatingFrame::isMouseDown()
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{
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return wxGetMouseState().LeftDown();
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}
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BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
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EVT_SIZE(wxAuiFloatingFrame::OnSize)
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EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
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EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
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EVT_CLOSE(wxAuiFloatingFrame::OnClose)
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EVT_IDLE(wxAuiFloatingFrame::OnIdle)
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EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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END_EVENT_TABLE()
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#endif // wxUSE_AUI
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