dolphin/Source/Core/Core/HW/GCPad.cpp

67 lines
1.3 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h"
#include "InputCommon/GCPadStatus.h"
#include "InputCommon/InputConfig.h"
namespace Pad
{
static InputConfig s_config("GCPadNew", _trans("Pad"), "GCPad");
InputConfig* GetConfig()
{
return &s_config;
}
void Shutdown()
{
s_config.ClearControllers();
g_controller_interface.Shutdown();
}
void Initialize(void* const hwnd)
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = 0; i < 4; ++i)
s_config.CreateController<GCPad>(i);
}
g_controller_interface.Initialize(hwnd);
// Load the saved controller config
s_config.LoadConfig(true);
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
void GetStatus(u8 pad_num, GCPadStatus* pad_status)
{
memset(pad_status, 0, sizeof(*pad_status));
pad_status->err = PAD_ERR_NONE;
// Get input
static_cast<GCPad*>(s_config.GetController(pad_num))->GetInput(pad_status);
}
void Rumble(const u8 pad_num, const ControlState strength)
{
static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);
}
bool GetMicButton(const u8 pad_num)
{
return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
}
}