dolphin/Source/Core/VideoBackends/OGL
Jasper St. Pierre a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
..
GLExtensions Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
FramebufferManager.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
GLInterfaceBase.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
GLUtil.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
GLUtil.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
main.cpp VideoCommon: Remove support for decoding to ARGB textures 2014-09-04 18:36:56 -07:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
OGL.vcxproj msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
OGL.vcxproj.filters Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
PostProcessing.cpp Clear the texture used by PP shaders prior to use. 2014-08-28 10:16:39 -05:00
PostProcessing.h Change OpenGL's post processing to use the new VideoCommon PP object. 2014-08-13 01:05:15 -05:00
ProgramShaderCache.cpp OGL: Clean up parameters for some functions. 2014-08-15 14:15:23 -04:00
ProgramShaderCache.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
RasterFont.cpp OGL: Make rasters 2D array static in RasterFont 2014-09-03 22:59:13 -04:00
RasterFont.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
Render.cpp msvc: resolve all warnings in VideoBackends/OGL. 2014-08-19 22:33:47 -07:00
Render.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
SamplerCache.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
SamplerCache.h Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
StreamBuffer.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
StreamBuffer.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
TextureCache.cpp msvc: resolve all warnings in VideoBackends/OGL. 2014-08-19 22:33:47 -07:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureConverter.cpp msvc: resolve all warnings in VideoBackends/OGL. 2014-08-19 22:33:47 -07:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
VertexManager.h OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00