dolphin/Source/Core/Core/System.h
2022-08-31 21:44:21 +02:00

53 lines
1.1 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
class SoundStream;
namespace Core
{
// Central class that encapsulates the running system.
class System
{
public:
~System();
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
// Intermediate instance accessor until global state is eliminated.
static System& GetInstance()
{
static System instance;
return instance;
}
void Initialize();
bool IsDualCoreMode() const { return m_separate_cpu_and_gpu_threads; }
bool IsMMUMode() const { return m_mmu_enabled; }
SoundStream* GetSoundStream() const;
void SetSoundStream(std::unique_ptr<SoundStream> sound_stream);
bool IsSoundStreamRunning() const;
void SetSoundStreamRunning(bool running);
bool IsAudioDumpStarted() const;
void SetAudioDumpStarted(bool started);
private:
System();
struct Impl;
std::unique_ptr<Impl> m_impl;
bool m_separate_cpu_and_gpu_threads = false;
bool m_mmu_enabled = false;
};
} // namespace Core