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![]() This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block. |
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.. | ||
GraphicsSettings.cpp | ||
GraphicsSettings.h | ||
MainSettings.cpp | ||
MainSettings.h | ||
NetplaySettings.cpp | ||
NetplaySettings.h | ||
SYSCONFSettings.cpp | ||
SYSCONFSettings.h |