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![]() Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |