dolphin/Source/Android/app/src/main/res/values/integers.xml
zackhow 10238b45a4 Android: Wiimote only(no nunchuck) overlay upgrades
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00

191 lines
9.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources>
<integer name="game_grid_columns">3</integer>
<!-- Default GameCube landscape layout -->
<integer name="BUTTON_A_X">865</integer>
<integer name="BUTTON_A_Y">652</integer>
<integer name="BUTTON_B_X">785</integer>
<integer name="BUTTON_B_Y">524</integer>
<integer name="BUTTON_X_X">896</integer>
<integer name="BUTTON_X_Y">388</integer>
<integer name="BUTTON_Y_X">784</integer>
<integer name="BUTTON_Y_Y">297</integer>
<integer name="BUTTON_Z_X">131</integer>
<integer name="BUTTON_Z_Y">431</integer>
<integer name="BUTTON_UP_X">222</integer>
<integer name="BUTTON_UP_Y">629</integer>
<integer name="TRIGGER_L_X">13</integer>
<integer name="TRIGGER_L_Y">330</integer>
<integer name="TRIGGER_R_X">845</integer>
<integer name="TRIGGER_R_Y">133</integer>
<integer name="BUTTON_START_X">506</integer>
<integer name="BUTTON_START_Y">818</integer>
<integer name="STICK_C_X">686</integer>
<integer name="STICK_C_Y">676</integer>
<integer name="STICK_MAIN_X">17</integer>
<integer name="STICK_MAIN_Y">620</integer>
<!-- Default GameCube portrait layout -->
<integer name="BUTTON_A_PORTRAIT_X">638</integer>
<integer name="BUTTON_A_PORTRAIT_Y">534</integer>
<integer name="BUTTON_B_PORTRAIT_X">560</integer>
<integer name="BUTTON_B_PORTRAIT_Y">648</integer>
<integer name="BUTTON_X_PORTRAIT_X">795</integer>
<integer name="BUTTON_X_PORTRAIT_Y">519</integer>
<integer name="BUTTON_Y_PORTRAIT_X">594</integer>
<integer name="BUTTON_Y_PORTRAIT_Y">463</integer>
<integer name="BUTTON_Z_PORTRAIT_X">357</integer>
<integer name="BUTTON_Z_PORTRAIT_Y">560</integer>
<integer name="BUTTON_UP_PORTRAIT_X">44</integer>
<integer name="BUTTON_UP_PORTRAIT_Y">448</integer>
<integer name="TRIGGER_L_PORTRAIT_X">76</integer>
<integer name="TRIGGER_L_PORTRAIT_Y">582</integer>
<integer name="TRIGGER_R_PORTRAIT_X">739</integer>
<integer name="TRIGGER_R_PORTRAIT_Y">629</integer>
<integer name="BUTTON_START_PORTRAIT_X">472</integer>
<integer name="BUTTON_START_PORTRAIT_Y">789</integer>
<integer name="STICK_C_PORTRAIT_X">622</integer>
<integer name="STICK_C_PORTRAIT_Y">715</integer>
<integer name="STICK_MAIN_PORTRAIT_X">134</integer>
<integer name="STICK_MAIN_PORTRAIT_Y">687</integer>
<!-- Default Wii landscape layout -->
<integer name="WIIMOTE_BUTTON_A_X">858</integer>
<integer name="WIIMOTE_BUTTON_A_Y">772</integer>
<integer name="WIIMOTE_BUTTON_B_X">850</integer>
<integer name="WIIMOTE_BUTTON_B_Y">460</integer>
<integer name="WIIMOTE_BUTTON_1_X">778</integer>
<integer name="WIIMOTE_BUTTON_1_Y">715</integer>
<integer name="WIIMOTE_BUTTON_2_X">778</integer>
<integer name="WIIMOTE_BUTTON_2_Y">864</integer>
<integer name="NUNCHUK_BUTTON_Z_X">850</integer>
<integer name="NUNCHUK_BUTTON_Z_Y">208</integer>
<integer name="NUNCHUK_BUTTON_C_X">681</integer>
<integer name="NUNCHUK_BUTTON_C_Y">765</integer>
<integer name="WIIMOTE_BUTTON_MINUS_X">787</integer>
<integer name="WIIMOTE_BUTTON_MINUS_Y">578</integer>
<integer name="WIIMOTE_BUTTON_PLUS_X">701</integer>
<integer name="WIIMOTE_BUTTON_PLUS_Y">630</integer>
<integer name="WIIMOTE_UP_X">224</integer>
<integer name="WIIMOTE_UP_Y">652</integer>
<integer name="WIIMOTE_BUTTON_HOME_X">514</integer>
<integer name="WIIMOTE_BUTTON_HOME_Y">854</integer>
<integer name="NUNCHUK_STICK_X">51</integer>
<integer name="NUNCHUK_STICK_Y">681</integer>
<!-- Wiimote only -->
<integer name="WIIMOTE_O_UP_X">48</integer>
<integer name="WIIMOTE_O_UP_Y">652</integer>
<!-- Horizontal Wiimote -->
<integer name="WIIMOTE_RIGHT_X">48</integer>
<integer name="WIIMOTE_RIGHT_Y">187</integer>
<integer name="WIIMOTE_H_BUTTON_A_X">890</integer>
<integer name="WIIMOTE_H_BUTTON_A_Y">734</integer>
<integer name="WIIMOTE_H_BUTTON_B_X">731</integer>
<integer name="WIIMOTE_H_BUTTON_B_Y">715</integer>
<integer name="WIIMOTE_H_BUTTON_1_X">867</integer>
<integer name="WIIMOTE_H_BUTTON_1_Y">303</integer>
<integer name="WIIMOTE_H_BUTTON_2_X">925</integer>
<integer name="WIIMOTE_H_BUTTON_2_Y">103</integer>
<!-- Default Wii portrait layout -->
<integer name="WIIMOTE_BUTTON_A_PORTRAIT_X">769</integer>
<integer name="WIIMOTE_BUTTON_A_PORTRAIT_Y">584</integer>
<integer name="WIIMOTE_BUTTON_B_PORTRAIT_X">553</integer>
<integer name="WIIMOTE_BUTTON_B_PORTRAIT_Y">621</integer>
<integer name="WIIMOTE_BUTTON_1_PORTRAIT_X">707</integer>
<integer name="WIIMOTE_BUTTON_1_PORTRAIT_Y">742</integer>
<integer name="WIIMOTE_BUTTON_2_PORTRAIT_X">846</integer>
<integer name="WIIMOTE_BUTTON_2_PORTRAIT_Y">692</integer>
<integer name="NUNCHUK_BUTTON_Z_PORTRAIT_X">526</integer>
<integer name="NUNCHUK_BUTTON_Z_PORTRAIT_Y">483</integer>
<integer name="NUNCHUK_BUTTON_C_PORTRAIT_X">786</integer>
<integer name="NUNCHUK_BUTTON_C_PORTRAIT_Y">455</integer>
<integer name="WIIMOTE_BUTTON_MINUS_PORTRAIT_X">100</integer>
<integer name="WIIMOTE_BUTTON_MINUS_PORTRAIT_Y">420</integer>
<integer name="WIIMOTE_BUTTON_PLUS_PORTRAIT_X">400</integer>
<integer name="WIIMOTE_BUTTON_PLUS_PORTRAIT_Y">420</integer>
<integer name="WIIMOTE_UP_PORTRAIT_X">260</integer>
<integer name="WIIMOTE_UP_PORTRAIT_Y">773</integer>
<integer name="WIIMOTE_BUTTON_HOME_PORTRAIT_X">250</integer>
<integer name="WIIMOTE_BUTTON_HOME_PORTRAIT_Y">420</integer>
<integer name="NUNCHUK_STICK_PORTRAIT_X">68</integer>
<integer name="NUNCHUK_STICK_PORTRAIT_Y">602</integer>
<integer name="WIIMOTE_RIGHT_PORTRAIT_X">68</integer>
<integer name="WIIMOTE_RIGHT_PORTRAIT_Y">602</integer>
<integer name="WIIMOTE_H_BUTTON_A_PORTRAIT_X">769</integer>
<integer name="WIIMOTE_H_BUTTON_A_PORTRAIT_Y">584</integer>
<integer name="WIIMOTE_H_BUTTON_B_PORTRAIT_X">553</integer>
<integer name="WIIMOTE_H_BUTTON_B_PORTRAIT_Y">621</integer>
<integer name="WIIMOTE_H_BUTTON_1_PORTRAIT_X">707</integer>
<integer name="WIIMOTE_H_BUTTON_1_PORTRAIT_Y">742</integer>
<integer name="WIIMOTE_H_BUTTON_2_PORTRAIT_X">846</integer>
<integer name="WIIMOTE_H_BUTTON_2_PORTRAIT_Y">692</integer>
<integer name="WIIMOTE_O_UP_PORTRAIT_X">260</integer>
<integer name="WIIMOTE_O_UP_PORTRAIT_Y">773</integer>
<!-- Default Wii classic landscape layout -->
<integer name="CLASSIC_BUTTON_A_X">860</integer>
<integer name="CLASSIC_BUTTON_A_Y">688</integer>
<integer name="CLASSIC_BUTTON_B_X">787</integer>
<integer name="CLASSIC_BUTTON_B_Y">806</integer>
<integer name="CLASSIC_BUTTON_X_X">932</integer>
<integer name="CLASSIC_BUTTON_X_Y">523</integer>
<integer name="CLASSIC_BUTTON_Y_X">823</integer>
<integer name="CLASSIC_BUTTON_Y_Y">522</integer>
<integer name="CLASSIC_BUTTON_MINUS_X">420</integer>
<integer name="CLASSIC_BUTTON_MINUS_Y">870</integer>
<integer name="CLASSIC_BUTTON_PLUS_X">580</integer>
<integer name="CLASSIC_BUTTON_PLUS_Y">870</integer>
<integer name="CLASSIC_BUTTON_HOME_X">500</integer>
<integer name="CLASSIC_BUTTON_HOME_Y">834</integer>
<integer name="CLASSIC_BUTTON_ZL_X">19</integer>
<integer name="CLASSIC_BUTTON_ZL_Y">223</integer>
<integer name="CLASSIC_BUTTON_ZR_X">897</integer>
<integer name="CLASSIC_BUTTON_ZR_Y">263</integer>
<integer name="CLASSIC_DPAD_UP_X">203</integer>
<integer name="CLASSIC_DPAD_UP_Y">680</integer>
<integer name="CLASSIC_STICK_LEFT_X">23</integer>
<integer name="CLASSIC_STICK_LEFT_Y">622</integer>
<integer name="CLASSIC_STICK_RIGHT_X">636</integer>
<integer name="CLASSIC_STICK_RIGHT_Y">655</integer>
<integer name="CLASSIC_TRIGGER_L_X">124</integer>
<integer name="CLASSIC_TRIGGER_L_Y">429</integer>
<integer name="CLASSIC_TRIGGER_R_X">737</integer>
<integer name="CLASSIC_TRIGGER_R_Y">311</integer>
<!-- Default Wii classic portrait layout -->
<integer name="CLASSIC_BUTTON_A_PORTRAIT_X">820</integer>
<integer name="CLASSIC_BUTTON_A_PORTRAIT_Y">481</integer>
<integer name="CLASSIC_BUTTON_B_PORTRAIT_X">763</integer>
<integer name="CLASSIC_BUTTON_B_PORTRAIT_Y">562</integer>
<integer name="CLASSIC_BUTTON_X_PORTRAIT_X">665</integer>
<integer name="CLASSIC_BUTTON_X_PORTRAIT_Y">476</integer>
<integer name="CLASSIC_BUTTON_Y_PORTRAIT_X">601</integer>
<integer name="CLASSIC_BUTTON_Y_PORTRAIT_Y">552</integer>
<integer name="CLASSIC_BUTTON_MINUS_PORTRAIT_X">100</integer>
<integer name="CLASSIC_BUTTON_MINUS_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_PLUS_PORTRAIT_X">400</integer>
<integer name="CLASSIC_BUTTON_PLUS_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_HOME_PORTRAIT_X">250</integer>
<integer name="CLASSIC_BUTTON_HOME_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_ZL_PORTRAIT_X">301</integer>
<integer name="CLASSIC_BUTTON_ZL_PORTRAIT_Y">613</integer>
<integer name="CLASSIC_BUTTON_ZR_PORTRAIT_X">445</integer>
<integer name="CLASSIC_BUTTON_ZR_PORTRAIT_Y">734</integer>
<integer name="CLASSIC_DPAD_UP_PORTRAIT_X">101</integer>
<integer name="CLASSIC_DPAD_UP_PORTRAIT_Y">752</integer>
<integer name="CLASSIC_STICK_LEFT_PORTRAIT_X">46</integer>
<integer name="CLASSIC_STICK_LEFT_PORTRAIT_Y">533</integer>
<integer name="CLASSIC_STICK_RIGHT_PORTRAIT_X">706</integer>
<integer name="CLASSIC_STICK_RIGHT_PORTRAIT_Y">671</integer>
<integer name="CLASSIC_TRIGGER_L_PORTRAIT_X">342</integer>
<integer name="CLASSIC_TRIGGER_L_PORTRAIT_Y">458</integer>
<integer name="CLASSIC_TRIGGER_R_PORTRAIT_X">650</integer>
<integer name="CLASSIC_TRIGGER_R_PORTRAIT_Y">360</integer>
</resources>