dolphin/Source/Core/Common/GL/GLInterface
Jonathan Hamilton 0fbd0cab6a Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.

Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
..
AGL.h OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
AGL.mm OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
BGL.cpp OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
BGL.h OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
EGL.cpp Add "PreferGLES" option to EGL GLInterface 2017-07-26 19:26:36 -07:00
EGL.h OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
EGLAndroid.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EGLAndroid.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EGLHaiku.cpp Initial support for Haiku. 2017-03-27 23:46:19 -04:00
EGLHaiku.h Initial support for Haiku. 2017-03-27 23:46:19 -04:00
EGLX11.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EGLX11.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GLInterface.cpp Initial support for Haiku. 2017-03-27 23:46:19 -04:00
GLX.cpp OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
GLX.h OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
WGL.cpp OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
WGL.h OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
X11_Util.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
X11_Util.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00