dolphin/Source/Core/Core/HotkeyManager.h
aldelaro5 7e99d03b7f Add the ability to get partial input group
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.

Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.

Add the ability to get GCPad control groups

Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.

Add the ability to get groups of Keyboard input

Same reasons as the previous ones.

Add ability to get groups of Wiimote input

Add the ability to get extensions group

This needed to pass to 3 classes.  Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00

204 lines
3.9 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
enum Hotkey
{
HK_OPEN,
HK_CHANGE_DISC,
HK_REFRESH_LIST,
HK_PLAY_PAUSE,
HK_STOP,
HK_RESET,
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_VOLUME_DOWN,
HK_VOLUME_UP,
HK_VOLUME_TOGGLE_MUTE,
HK_DECREASE_EMULATION_SPEED,
HK_INCREASE_EMULATION_SPEED,
HK_TOGGLE_THROTTLE,
HK_FRAME_ADVANCE,
HK_FRAME_ADVANCE_DECREASE_SPEED,
HK_FRAME_ADVANCE_INCREASE_SPEED,
HK_FRAME_ADVANCE_RESET_SPEED,
HK_START_RECORDING,
HK_PLAY_RECORDING,
HK_EXPORT_RECORDING,
HK_READ_ONLY_MODE,
HK_TRIGGER_SYNC_BUTTON,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
HK_WIIMOTE3_CONNECT,
HK_WIIMOTE4_CONNECT,
HK_BALANCEBOARD_CONNECT,
HK_TOGGLE_CROP,
HK_TOGGLE_AR,
HK_TOGGLE_EFBCOPIES,
HK_TOGGLE_FOG,
HK_TOGGLE_TEXTURES,
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_FREELOOK_DECREASE_SPEED,
HK_FREELOOK_INCREASE_SPEED,
HK_FREELOOK_RESET_SPEED,
HK_FREELOOK_UP,
HK_FREELOOK_DOWN,
HK_FREELOOK_LEFT,
HK_FREELOOK_RIGHT,
HK_FREELOOK_ZOOM_IN,
HK_FREELOOK_ZOOM_OUT,
HK_FREELOOK_RESET,
HK_TOGGLE_STEREO_SBS,
HK_TOGGLE_STEREO_TAB,
HK_TOGGLE_STEREO_ANAGLYPH,
HK_TOGGLE_STEREO_3DVISION,
HK_DECREASE_DEPTH,
HK_INCREASE_DEPTH,
HK_DECREASE_CONVERGENCE,
HK_INCREASE_CONVERGENCE,
HK_LOAD_STATE_SLOT_1,
HK_LOAD_STATE_SLOT_2,
HK_LOAD_STATE_SLOT_3,
HK_LOAD_STATE_SLOT_4,
HK_LOAD_STATE_SLOT_5,
HK_LOAD_STATE_SLOT_6,
HK_LOAD_STATE_SLOT_7,
HK_LOAD_STATE_SLOT_8,
HK_LOAD_STATE_SLOT_9,
HK_LOAD_STATE_SLOT_10,
HK_LOAD_STATE_SLOT_SELECTED,
HK_SAVE_STATE_SLOT_1,
HK_SAVE_STATE_SLOT_2,
HK_SAVE_STATE_SLOT_3,
HK_SAVE_STATE_SLOT_4,
HK_SAVE_STATE_SLOT_5,
HK_SAVE_STATE_SLOT_6,
HK_SAVE_STATE_SLOT_7,
HK_SAVE_STATE_SLOT_8,
HK_SAVE_STATE_SLOT_9,
HK_SAVE_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_SELECT_STATE_SLOT_1,
HK_SELECT_STATE_SLOT_2,
HK_SELECT_STATE_SLOT_3,
HK_SELECT_STATE_SLOT_4,
HK_SELECT_STATE_SLOT_5,
HK_SELECT_STATE_SLOT_6,
HK_SELECT_STATE_SLOT_7,
HK_SELECT_STATE_SLOT_8,
HK_SELECT_STATE_SLOT_9,
HK_SELECT_STATE_SLOT_10,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,
HK_LOAD_LAST_STATE_4,
HK_LOAD_LAST_STATE_5,
HK_LOAD_LAST_STATE_6,
HK_LOAD_LAST_STATE_7,
HK_LOAD_LAST_STATE_8,
HK_LOAD_LAST_STATE_9,
HK_LOAD_LAST_STATE_10,
HK_SAVE_FIRST_STATE,
HK_UNDO_LOAD_STATE,
HK_UNDO_SAVE_STATE,
HK_SAVE_STATE_FILE,
HK_LOAD_STATE_FILE,
NUM_HOTKEYS,
};
enum HotkeyGroup : int
{
HKGP_GENERAL,
HKGP_VOLUME,
HKGP_SPEED,
HKGP_FRANE_ADVANCE,
HKGP_MOVIE,
HKGP_WII,
HKGP_GRAPHICS_TOGGLES,
HKGP_IR,
HKGP_FREELOOK,
HKGP_3D_TOGGLE,
HKGP_3D_DEPTH,
HKGP_LOAD_STATE,
HKGP_SAVE_STATE,
HKGP_SELECT_STATE,
HKGP_LOAD_LAST_STATE,
HKGP_STATE_MISC,
NUM_HOTKEY_GROUPS,
};
struct HotkeyGroupInfo
{
std::string name;
Hotkey first;
Hotkey last;
};
struct HotkeyStatus
{
u32 button[NUM_HOTKEY_GROUPS];
s8 err;
};
class HotkeyManager : public ControllerEmu
{
public:
HotkeyManager();
~HotkeyManager();
void GetInput(HotkeyStatus* const hk);
std::string GetName() const override;
ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
ControlGroup* GetOptionsGroup() const;
int FindGroupByID(int id) const;
int GetIndexForGroup(int group, int id) const;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
Buttons* m_keys[NUM_HOTKEY_GROUPS];
std::array<ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
ControlGroup* m_options;
};
namespace HotkeyManagerEmu
{
void Initialize();
void Shutdown();
void LoadConfig();
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
ControllerEmu::ControlGroup* GetOptionsGroup();
void GetStatus();
bool IsEnabled();
void Enable(bool enable_toggle);
bool IsPressed(int Id, bool held);
}